Player Matchup

King Arthur
King Arthur
Ex90Trouble
King Arthur
Level 80
God Stats
23W - 18L
1,484 SR
Queue Stats
91W - 87L
1,594 Elo+
Party 2
Cthulhu
Cthulhu
Lordstrand
Cthulhu
Level 28
God Stats
7W - 7L
1,604 SR
Queue Stats
29W - 40L
1,784 Elo+
Solo
Anubis
Anubis
Quetzalcoatl960
Anubis
Level 6
God Stats
14W - 6L
1,862 SR
Queue Stats
15W - 7L
1,846 Elo+
Party 2
Chernobog
Chernobog
TeardropBottled
Chernobog
Level 27
God Stats
3W - 1L
1,500 SR
Queue Stats
758W - 708L
1,654 Elo+
Solo
Nemesis
Nemesis
Wildacanuck
Nemesis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,677 Elo+
Solo
Team Averages
Level 29
1,590 SR
1,711 Elo+

VS

Team Averages
Level 14
1,561 SR
1,656 Elo+
Artemis
Artemis
EpicBuilder2o
Artemis
Level 4
God Stats
1W - 1L
1,715 SR
Queue Stats
2W - 3L
1,879 Elo+
Party 1
Tiamat
Tiamat
PerffectShadow
Tiamat
Level 15
God Stats
2W - 5L
1,500 SR
Queue Stats
37W - 47L
1,497 Elo+
Solo
Janus
Janus
Surside03
Janus
Level 27
God Stats
2W - 4L
1,495 SR
Queue Stats
5W - 9L
1,740 Elo+
Solo
Thor
Thor
TheUltimateD0n
Thor
Level 4
God Stats
5W - 8L
1,421 SR
Queue Stats
5W - 8L
1,447 Elo+
Party 1
Ne Zha
Ne Zha
itsbrittainy
Ne Zha
Level 20
God Stats
27W - 21L
1,672 SR
Queue Stats
65W - 58L
1,716 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ex90Trouble
King Arthur
16
8 / 1 / 3
9,502
633
9,290
8,941
6,497
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cthulhu
Lordstrand
Cthulhu
12
4 / 0 / 9
8,173
545
5,464
8,629
5,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
3 / 3 / 4
7,708
514
6,554
9,650
4,121
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chernobog
TeardropBottled
Chernobog
12
6 / 0 / 4
7,543
503
6,199
7,365
2,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
Wildacanuck
Nemesis
11
2 / 0 / 4
7,253
484
3,880
6,673
2,095
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
10
0 / 8 / 0
5,726
382
4,238
9,943
2,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 5 / 1
5,323
355
2,738
6,222
2,726
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
Surside03
Janus
12
2 / 3 / 0
6,982
465
6,313
8,192
2,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 4 / 0
5,672
378
2,043
8,799
2,592
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
12
1 / 3 / 2
6,980
465
6,756
12,899
4,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
7
23
Kills
4
4
Deaths
23
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Artemis
0
8
0
0
W
King Arthur
Ex90Trouble
King Arthur
8
1
3
9.5
W
Cthulhu
Lordstrand
Cthulhu
4
0
9
8.5
L
0
5
1
0.1
W
3
3
4
1.67
L
Janus
Surside03
Janus
2
3
0
0.67
W
Chernobog
TeardropBottled
Chernobog
6
0
4
8
L
1
4
0
0.25
W
Nemesis
Wildacanuck
Nemesis
2
0
4
4
L
Ne Zha
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,387
Damage
22,088
41,258
Taken
46,055
20,941
Mitigated
14,604
12,818
Healing
10,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
4,238
2,394
0
2,193
9,943
2,600
879
3,287
6,656
0
22,667
W
King Arthur
Ex90Trouble
King Arthur
9,290
409
0
1,120
8,941
6,497
40
838
8,029
0
55,324
W
Cthulhu
Lordstrand
Cthulhu
5,464
800
43
1,797
8,629
5,813
398
1,909
6,592
21,075
0
L
2,738
475
0
466
6,222
2,726
185
3,086
3,136
16,856
0
W
6,554
513
253
4,260
9,650
4,121
583
3,664
5,780
44,918
0
L
Janus
Surside03
Janus
6,313
460
0
804
8,192
2,388
159
1,431
6,761
40,860
0
W
Chernobog
TeardropBottled
Chernobog
6,199
3,588
0
4,148
7,365
2,415
884
1,589
5,736
0
49,756
L
2,043
1,138
0
0
8,799
2,592
322
1,809
6,990
0
18,188
W
Nemesis
Wildacanuck
Nemesis
3,880
1,737
0
1,197
6,673
2,095
0
603
6,070
0
32,039
L
Ne Zha
6,756
1,565
0
6,595
12,899
4,298
0
2,405
10,494
0
44,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,179
Gold Earned
30,683
388
Minions Killed
276
0
Camps Cleared
0
1,376,093
Distance Traveled
1,274,115
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,726
382
34
2
0
224,230
0
W
King Arthur
9,502
633
118
8
0
307,269
4
W
Cthulhu
8,173
545
31
2
0
287,577
4
L
Tiamat
5,323
355
25
2
0
194,147
0
W
Anubis
7,708
514
87
6
0
224,141
3
L
Janus
6,982
465
92
6
0
276,229
3
W
Chernobog
7,543
503
88
6
0
270,820
1
L
Thor
5,672
378
46
3
0
289,230
0
W
Nemesis
7,253
484
64
4
0
286,286
4
L
Ne Zha
6,980
465
79
5
0
290,279
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role