Player Matchup

Pele
Pele
DATTYRSKINDOE
Pele
Level 44
God Stats
1W - 4L
1,580 SR
Queue Stats
39W - 34L
1,649 Elo+
Solo
Ganesha
Ganesha
DoctorMAGA
Ganesha
Level 88
God Stats
4W - 3L
1,808 SR
Queue Stats
248W - 228L
1,535 Elo+
Party 1
Chang'e
Chang'e
Firepower159
Chang'e
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
139W - 109L
1,576 Elo+
Party 1
Medusa
Medusa
NatureValleyNuts
Medusa
Level 30
God Stats
3W - 2L
1,500 SR
Queue Stats
80W - 65L
1,512 Elo+
Party 1
Ymir
Ymir
SporkThe
Ymir
Level 122
God Stats
6W - 5L
1,546 SR
Queue Stats
390W - 362L
1,542 Elo+
Party 1
Team Averages
Level 74
1,587 SR
1,563 Elo+

VS

Team Averages
Level 90
1,586 SR
1,685 Elo+
Sylvanus
Sylvanus
Germie
Sylvanus
Level 149
God Stats
2W - 4L
1,313 SR
Queue Stats
169W - 87L
1,864 Elo+
Party 3
Susano
Susano
Iqqc
Susano
Level 124
God Stats
14W - 10L
1,524 SR
Queue Stats
482W - 335L
1,667 Elo+
Party 2
Tiamat
Tiamat
WockeSlush
Tiamat
Level 42
God Stats
3W - 1L
1,951 SR
Queue Stats
64W - 25L
1,689 Elo+
Party 3
Guan Yu
Guan Yu
v2Dark
Guan Yu
Level 100
God Stats
3W - 0L
1,500 SR
Queue Stats
91W - 70L
1,534 Elo+
Party 2
Neith
Neith
verleela3
Neith
Level 35
God Stats
17W - 8L
1,641 SR
Queue Stats
38W - 24L
1,670 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 3
8,720
513
7,110
13,975
4,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ganesha
DoctorMAGA
Ganesha
12
0 / 7 / 7
7,499
441
4,315
16,686
13,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chang'e
Firepower159
Chang'e
13
3 / 8 / 3
8,196
482
6,155
12,190
3,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 5 / 1
9,122
537
9,126
12,302
4,096
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
16
3 / 5 / 0
9,496
559
8,593
13,947
9,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Germie
Sylvanus
17
10 / 2 / 8
10,805
636
15,379
14,206
7,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Susano
Iqqc
Susano
18
11 / 2 / 6
10,664
627
11,226
11,221
4,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
WockeSlush
Tiamat
13
4 / 3 / 8
8,752
515
11,187
11,688
14,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Guan Yu
v2Dark
Guan Yu
15
2 / 3 / 3
8,922
525
7,106
13,945
10,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
verleela3
Neith
16
3 / 3 / 5
9,477
557
8,206
13,100
5,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
60
13
Kills
30
30
Deaths
13
14
Assists
30
Player
Kills
Deaths
Assists
KDA
L
4
5
3
1.1
L
Ganesha
DoctorMAGA
Ganesha
0
7
7
0.5
L
Chang'e
Firepower159
Chang'e
3
8
3
0.56
W
Sylvanus
Germie
Sylvanus
10
2
8
7
W
Susano
Iqqc
Susano
11
2
6
7
L
3
5
1
0.7
L
Ymir
3
5
0
0.6
W
Tiamat
WockeSlush
Tiamat
4
3
8
2.67
W
Guan Yu
v2Dark
Guan Yu
2
3
3
1.17
W
Neith
verleela3
Neith
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,299
Damage
53,104
69,100
Taken
64,160
35,565
Mitigated
42,956
18,812
Healing
29,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,110
1,194
0
3,154
13,975
4,821
0
6,103
7,847
0
45,497
L
Ganesha
DoctorMAGA
Ganesha
4,315
542
0
2,974
16,686
13,161
0
9,422
7,025
21,338
0
L
Chang'e
Firepower159
Chang'e
6,155
609
1,194
2,418
12,190
3,970
0
7,767
4,423
36,711
0
W
Sylvanus
Germie
Sylvanus
15,379
4,358
2,812
9,089
14,206
7,244
117
5,577
8,629
78,649
0
W
Susano
Iqqc
Susano
11,226
4,010
0
3,856
11,221
4,729
110
2,252
8,969
0
74,556
L
9,126
4,875
0
5,325
12,302
4,096
88
2,016
10,286
0
66,055
L
Ymir
8,593
3,667
0
3,747
13,947
9,517
0
1,258
12,255
59,244
3,239
W
Tiamat
WockeSlush
Tiamat
11,187
1,688
0
2,858
11,688
14,121
301
2,764
8,924
41,210
0
W
Guan Yu
v2Dark
Guan Yu
7,106
1,898
404
6,082
13,945
10,963
0
6,689
7,256
0
48,368
W
Neith
verleela3
Neith
8,206
5,198
0
4,760
13,100
5,899
72
1,239
11,861
0
64,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,033
Gold Earned
48,620
442
Minions Killed
546
0
Camps Cleared
0
1,531,388
Distance Traveled
1,564,509
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,720
513
92
5
0
357,557
8
L
Ganesha
7,499
441
13
1
0
303,047
4
L
Chang'e
8,196
482
87
5
0
317,725
0
W
Sylvanus
10,805
636
136
8
0
295,014
1
W
Susano
10,664
627
128
8
0
392,087
4
L
Medusa
9,122
537
127
7
0
293,840
1
L
Ymir
9,496
559
123
7
0
259,219
0
W
Tiamat
8,752
515
45
3
0
328,698
0
W
Guan Yu
8,922
525
108
6
0
314,824
1
W
Neith
9,477
557
129
8
0
233,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role