Player Matchup

Freya
Freya
Eirandir
Freya
Level 129
God Stats
5W - 5L
1,833 SR
Queue Stats
147W - 157L
1,455 Elo+
Party 1
Tiamat
Tiamat
FireRoninKill
Tiamat
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 36L
1,463 Elo+
Solo
Cu Chulainn
Cu Chulainn
PomPomHaru
Cu Chulainn
Level 145
God Stats
3W - 3L
1,638 SR
Queue Stats
147W - 149L
1,473 Elo+
Party 1
Rama
Rama
lEMKER
Rama
Level 88
God Stats
0W - 2L
1,265 SR
Queue Stats
26W - 24L
1,655 Elo+
Solo
Cerberus
Cerberus
spacyshadow
Cerberus
Level 100
God Stats
3W - 5L
1,715 SR
Queue Stats
606W - 541L
1,458 Elo+
Party 1
Team Averages
Level 106
1,590 SR
1,501 Elo+

VS

Team Averages
Level 56
1,439 SR
1,486 Elo+
Apollo
Apollo
AVG17
Apollo
Level 13
God Stats
7W - 5L
1,311 SR
Queue Stats
33W - 36L
1,437 Elo+
Party 2
Hel
Hel
Alvanix
Hel
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 43L
1,496 Elo+
Solo
Janus
Janus
JosesinTilde
Janus
Level 76
God Stats
2W - 1L
1,500 SR
Queue Stats
151W - 135L
1,537 Elo+
Party 2
Ymir
Ymir
KuroLycanS
Ymir
Level 14
God Stats
2W - 3L
1,570 SR
Queue Stats
35W - 36L
1,523 Elo+
Party 2
Hun Batz
Hun Batz
TDaniel
Hun Batz
Level 67
God Stats
4W - 4L
1,312 SR
Queue Stats
31W - 34L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Eirandir
Freya
9
3 / 3 / 1
5,709
519
5,092
7,535
2,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 4 / 0
5,175
470
3,437
6,379
2,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cu Chulainn
PomPomHaru
Cu Chulainn
10
2 / 2 / 1
6,039
549
2,929
8,508
3,485
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rama
lEMKER
Rama
9
2 / 2 / 2
5,809
528
3,693
4,656
1,122
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
spacyshadow
Cerberus
8
1 / 5 / 1
5,295
481
1,829
9,760
4,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AVG17
Apollo
10
6 / 2 / 3
6,390
581
5,607
6,076
1,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hel
11
3 / 3 / 3
6,384
580
5,224
7,219
2,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
5 / 1 / 3
7,006
637
5,231
4,251
1,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
0 / 2 / 6
5,384
489
2,209
4,650
1,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
TDaniel
Hun Batz
11
2 / 0 / 5
6,106
555
4,285
7,817
2,417
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
8
Kills
16
16
Deaths
8
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Apollo
AVG17
Apollo
6
2
3
3.75
W
Hel
3
3
3
1.5
L
Freya
Eirandir
Freya
3
3
1
1.17
L
0
4
0
0
W
5
1
3
6.5
W
0
2
6
1.5
L
Cu Chulainn
PomPomHaru
Cu Chulainn
2
2
1
1.25
W
Hun Batz
TDaniel
Hun Batz
2
0
5
4.5
L
Rama
lEMKER
Rama
2
2
2
1.5
L
Cerberus
spacyshadow
Cerberus
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,980
Damage
22,556
36,838
Taken
30,013
14,101
Mitigated
10,026
8,954
Healing
13,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
AVG17
Apollo
5,607
3,536
0
2,625
6,076
1,774
0
1,710
4,366
0
24,863
W
Hel
5,224
219
1,100
3,258
7,219
2,861
502
2,547
4,594
28,687
0
L
Freya
Eirandir
Freya
5,092
1,820
0
1,910
7,535
2,172
72
2,243
5,140
26,765
0
L
3,437
262
0
1,127
6,379
2,939
0
3,224
2,875
22,749
0
W
5,231
338
0
1,099
4,251
1,292
795
2,332
1,753
34,276
0
W
2,209
651
381
1,691
4,650
1,682
0
2,021
2,629
12,017
0
L
Cu Chulainn
PomPomHaru
Cu Chulainn
2,929
376
0
1,530
8,508
3,485
0
2,513
5,645
0
28,446
W
Hun Batz
TDaniel
Hun Batz
4,285
1,770
0
3,232
7,817
2,417
0
1,444
6,313
0
33,641
L
Rama
lEMKER
Rama
3,693
2,687
0
1,282
4,656
1,122
363
1,926
2,670
0
25,335
L
Cerberus
spacyshadow
Cerberus
1,829
64
372
2,733
9,760
4,383
191
1,840
7,844
17,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,027
Gold Earned
31,270
268
Minions Killed
256
0
Camps Cleared
0
971,634
Distance Traveled
1,085,254
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,390
581
44
4
0
200,307
1
W
Hel
6,384
580
61
6
0
220,148
0
L
Freya
5,709
519
47
4
0
208,631
1
L
Tiamat
5,175
470
52
5
0
170,871
1
W
Janus
7,006
637
69
6
0
226,008
1
W
Ymir
5,384
489
23
2
0
211,044
3
L
Cu Chulainn
6,039
549
68
6
0
196,440
6
W
Hun Batz
6,106
555
59
5
0
227,747
0
L
Rama
5,809
528
57
5
0
184,450
2
L
Cerberus
5,295
481
44
4
0
211,242
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role