Player Matchup

Ao Kuang
Ao Kuang
DEADMAUL097
Ao Kuang
Level 26
God Stats
0W - 4L
1,166 SR
Queue Stats
47W - 30L
1,604 Elo+
Party 2
Tiamat
Tiamat
FOG_Savage_King
Tiamat
Level 127
God Stats
17W - 5L
1,772 SR
Queue Stats
83W - 69L
1,556 Elo+
Party 2
Sun Wukong
Sun Wukong
Horkt
Sun Wukong
Level 22
God Stats
2W - 2L
1,524 SR
Queue Stats
209W - 169L
1,678 Elo+
Party 3
Anhur
Anhur
Yudala
Anhur
Level 101
God Stats
3W - 4L
1,829 SR
Queue Stats
228W - 181L
1,603 Elo+
Party 3
Chang'e
Chang'e
andrewkesler14
Chang'e
Level 86
God Stats
2W - 4L
1,476 SR
Queue Stats
220W - 190L
1,534 Elo+
Party 3
Team Averages
Level 72
1,553 SR
1,595 Elo+

VS

Team Averages
Level 80
1,558 SR
1,543 Elo+
Pele
Pele
Blaze5252
Pele
Level 33
God Stats
10W - 18L
1,366 SR
Queue Stats
80W - 112L
1,438 Elo+
Solo
Osiris
Osiris
ColonizingCanuck
Osiris
Level 121
God Stats
15W - 13L
1,638 SR
Queue Stats
235W - 198L
1,582 Elo+
Party 1
Tiamat
Tiamat
LightOfBaldr_
Tiamat
Level 115
God Stats
2W - 4L
1,359 SR
Queue Stats
224W - 204L
1,541 Elo+
Party 1
Baba Yaga
Baba Yaga
SorrowOfTheNips
Baba Yaga
Level 98
God Stats
17W - 16L
1,654 SR
Queue Stats
193W - 174L
1,583 Elo+
Party 1
Danzaburou
Danzaburou
bloodwing80
Danzaburou
Level 35
God Stats
38W - 16L
1,775 SR
Queue Stats
168W - 147L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
DEADMAUL097
Ao Kuang
18
3 / 7 / 2
12,008
445
11,004
25,986
10,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
4 / 5 / 2
12,093
448
12,873
18,927
12,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Horkt
Sun Wukong
17
0 / 5 / 1
10,462
387
7,953
21,353
16,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
Yudala
Anhur
20
5 / 8 / 2
13,272
492
15,851
23,022
13,003
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
1 / 5 / 3
11,585
429
8,775
25,171
21,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
20
5 / 5 / 10
13,689
507
10,772
23,163
9,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
7 / 4 / 12
14,817
549
16,997
26,478
33,084
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
2 / 1 / 11
14,762
547
17,388
12,558
15,461
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baba Yaga
SorrowOfTheNips
Baba Yaga
20
11 / 0 / 10
14,909
552
27,638
16,095
8,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
bloodwing80
Danzaburou
20
5 / 4 / 10
14,974
555
12,219
14,401
6,684
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
83
13
Kills
30
30
Deaths
14
10
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Pele
5
5
10
2
W
7
4
12
3.25
L
Ao Kuang
DEADMAUL097
Ao Kuang
3
7
2
0.57
L
4
5
2
1
L
Sun Wukong
Horkt
Sun Wukong
0
5
1
0.1
W
2
1
11
7.5
W
Baba Yaga
SorrowOfTheNips
Baba Yaga
11
0
10
16
L
Anhur
Yudala
Anhur
5
8
2
0.75
L
1
5
3
0.5
W
Danzaburou
bloodwing80
Danzaburou
5
4
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,456
Damage
85,014
114,459
Taken
92,695
73,365
Mitigated
72,467
38,652
Healing
23,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
10,772
1,543
0
6,434
23,163
9,073
0
9,074
13,866
0
111,884
W
16,997
4,878
0
1,427
26,478
33,084
1,097
8,450
17,645
7,109
55,220
L
Ao Kuang
DEADMAUL097
Ao Kuang
11,004
1,855
0
12,403
25,986
10,555
0
8,615
16,950
80,892
0
L
12,873
1,110
0
4,129
18,927
12,366
0
8,398
10,064
70,274
0
L
Sun Wukong
Horkt
Sun Wukong
7,953
1,165
0
4,466
21,353
16,055
1,016
12,832
7,611
0
60,428
W
17,388
2,091
0
7,452
12,558
15,461
2,666
3,711
8,218
89,128
0
W
Baba Yaga
SorrowOfTheNips
Baba Yaga
27,638
792
0
4,395
16,095
8,165
1,993
8,110
7,744
91,923
0
L
Anhur
Yudala
Anhur
15,851
5,593
0
5,860
23,022
13,003
992
4,120
18,743
0
116,024
L
8,775
585
2,363
9,431
25,171
21,386
0
10,277
14,630
58,443
0
W
Danzaburou
bloodwing80
Danzaburou
12,219
5,224
0
3,371
14,401
6,684
4,582
3,275
11,007
0
88,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,420
Gold Earned
73,151
618
Minions Killed
641
0
Camps Cleared
0
2,420,325
Distance Traveled
2,562,134
19
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
13,689
507
132
5
0
587,489
5
W
Osiris
14,817
549
61
2
0
508,147
4
L
Ao Kuang
12,008
445
115
4
0
502,468
3
L
Tiamat
12,093
448
124
5
0
507,836
7
L
Sun Wukong
10,462
387
114
4
0
475,354
0
W
Tiamat
14,762
547
171
6
0
437,897
4
W
Baba Yaga
14,909
552
138
5
0
538,840
5
L
Anhur
13,272
492
172
6
0
439,006
4
L
Chang'e
11,585
429
93
3
0
495,661
5
W
Danzaburou
14,974
555
139
5
0
489,761
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role