Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
CottonCandy1
Cerberus
Level 55
God Stats
22W - 28L
1,387 SR
Queue Stats
43W - 58L
1,431 Elo+
Party 1
Discordia
Discordia
DumbleDilts
Discordia
Level 103
God Stats
7W - 3L
1,671 SR
Queue Stats
99W - 98L
1,541 Elo+
Solo
Tiamat
Tiamat
HydroB3ar
Tiamat
Level 128
God Stats
13W - 5L
1,842 SR
Queue Stats
185W - 181L
1,505 Elo+
Solo
Izanami
Izanami
Joshualeonhart
Izanami
Level 67
God Stats
2W - 1L
1,422 SR
Queue Stats
40W - 54L
1,434 Elo+
Party 1
Team Averages
Level 89
1,564 SR
1,482 Elo+

VS

Team Averages
Level 119
1,610 SR
1,510 Elo+
Janus
Janus
 
Janus
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Dawnny
Ne Zha
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 36L
1,541 Elo+
Solo
Poseidon
Poseidon
PsychoticCleric
Poseidon
Level 116
God Stats
10W - 5L
1,801 SR
Queue Stats
125W - 125L
1,490 Elo+
Solo
Ullr
Ullr
ZehBruh197
Ullr
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Tiamat
Tiamat
hamenn
Tiamat
Level 111
God Stats
5W - 4L
1,746 SR
Queue Stats
121W - 135L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
3 / 0 / 2
7,742
774
5,786
7,968
4,242
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cerberus
CottonCandy1
Cerberus
13
1 / 1 / 4
7,358
736
1,757
5,119
2,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
DumbleDilts
Discordia
15
6 / 0 / 3
8,630
863
12,646
2,426
905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiamat
HydroB3ar
Tiamat
12
0 / 1 / 2
6,735
674
3,565
5,291
3,843
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 0 / 3
7,111
711
541
3,922
1,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 2 / 0
6,354
635
3,328
4,707
1,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ne Zha
Dawnny
Ne Zha
12
0 / 2 / 2
5,975
598
4,166
6,956
2,646
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Boots

Boots

+6%
Movement Speed

Poseidon
12
0 / 3 / 0
6,225
623
2,008
5,302
1,929
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 2 / 1
6,828
683
1,257
7,036
2,276
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Tiamat
hamenn
Tiamat
13
0 / 1 / 2
6,394
639
2,934
4,757
3,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
10
Kills
2
2
Deaths
10
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
0
2
4
L
Janus
 
Janus
1
2
0
0.5
W
Cerberus
CottonCandy1
Cerberus
1
1
4
3
L
Ne Zha
Dawnny
Ne Zha
0
2
2
0.5
W
Discordia
DumbleDilts
Discordia
6
0
3
7.5
W
Tiamat
HydroB3ar
Tiamat
0
1
2
1
W
0
0
3
1.5
L
Poseidon
0
3
0
0
L
1
2
1
0.75
L
Tiamat
hamenn
Tiamat
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,295
Damage
13,693
24,726
Taken
28,758
13,131
Mitigated
11,561
10,383
Healing
4,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
5,786
525
0
2,209
7,968
4,242
0
2,539
5,317
0
27,747
L
Janus
 
Janus
3,328
207
0
0
4,707
1,636
1
3,131
1,286
16,233
0
W
Cerberus
CottonCandy1
Cerberus
1,757
68
0
1,279
5,119
2,659
0
2,109
2,884
13,167
0
L
Ne Zha
Dawnny
Ne Zha
4,166
915
0
2,030
6,956
2,646
0
2,841
4,015
0
18,321
W
Discordia
DumbleDilts
Discordia
12,646
13
1,158
849
2,426
905
318
969
1,417
32,141
0
W
Tiamat
HydroB3ar
Tiamat
3,565
205
409
2,518
5,291
3,843
0
1,954
3,269
23,121
0
W
541
254
0
1,961
3,922
1,482
1,122
791
3,089
0
28,548
L
Poseidon
2,008
214
0
739
5,302
1,929
0
4,021
979
24,375
0
L
1,257
378
0
500
7,036
2,276
0
3,968
2,898
0
20,641
L
Tiamat
hamenn
Tiamat
2,934
436
0
1,531
4,757
3,074
0
3,194
1,350
18,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,576
Gold Earned
31,776
287
Minions Killed
244
9
Camps Cleared
7
954,034
Distance Traveled
791,671
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,742
774
51
5
3
216,434
1
L
Janus
6,354
635
50
5
1
171,475
3
W
Cerberus
7,358
736
35
4
0
192,248
5
L
Ne Zha
5,975
598
24
2
0
167,975
4
W
Discordia
8,630
863
67
7
0
197,466
0
W
Tiamat
6,735
674
48
5
5
192,976
5
W
Izanami
7,111
711
86
9
1
154,910
3
L
Poseidon
6,225
623
57
6
0
119,564
1
L
Ullr
6,828
683
70
7
1
147,293
2
L
Tiamat
6,394
639
43
4
5
185,364
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role