Player Matchup

Ganesha
Ganesha
JFIY
Ganesha
Level 112
God Stats
13W - 7L
1,701 SR
Queue Stats
44W - 33L
1,574 Elo+
Party 1
Ne Zha
Ne Zha
JOELPOWER
Ne Zha
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
JamesDoakes
Kukulkan
Level 127
God Stats
32W - 24L
1,659 SR
Queue Stats
369W - 341L
1,584 Elo+
Solo
Apollo
Apollo
StankyDankyOT
Apollo
Level 139
God Stats
31W - 21L
1,629 SR
Queue Stats
83W - 70L
1,555 Elo+
Party 1
Artio
Artio
TrollTaker
Artio
Level 160
God Stats
3W - 4L
1,379 SR
Queue Stats
138W - 123L
1,575 Elo+
Party 1
Team Averages
Level 139
1,574 SR
1,558 Elo+

VS

Team Averages
Level 88
1,589 SR
1,496 Elo+
Sobek
Sobek
Akadyn
Sobek
Level 124
God Stats
5W - 3L
1,804 SR
Queue Stats
402W - 383L
1,520 Elo+
Party 2
Guan Yu
Guan Yu
Chewyzard
Guan Yu
Level 56
God Stats
12W - 4L
1,145 SR
Queue Stats
246W - 229L
1,254 Elo+
Solo
Tiamat
Tiamat
YouKnowRedstone
Tiamat
Level 100
God Stats
5W - 3L
1,708 SR
Queue Stats
525W - 493L
1,524 Elo+
Party 2
Hachiman
Hachiman
dookmutt
Hachiman
Level 91
God Stats
1W - 2L
1,500 SR
Queue Stats
155W - 154L
1,526 Elo+
Party 2
Fenrir
Fenrir
kodexkid123
Fenrir
Level 69
God Stats
4W - 6L
1,786 SR
Queue Stats
78W - 83L
1,656 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
JFIY
Ganesha
13
0 / 2 / 18
8,763
515
6,245
10,788
7,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
JOELPOWER
Ne Zha
14
3 / 4 / 8
8,735
514
5,355
10,419
4,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
JamesDoakes
Kukulkan
17
6 / 1 / 7
10,508
618
13,273
7,337
3,151
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
9 / 1 / 4
10,264
604
9,790
9,871
3,376
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
17
5 / 0 / 3
10,140
596
9,027
10,964
10,547
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Akadyn
Sobek
11
1 / 7 / 5
7,314
430
7,894
16,617
9,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Guan Yu
Chewyzard
Guan Yu
14
0 / 1 / 0
8,036
473
2,428
10,969
8,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 5 / 1
7,872
463
2,128
10,064
4,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
dookmutt
Hachiman
15
4 / 4 / 4
9,282
546
8,536
13,993
4,104
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
14
2 / 6 / 1
8,363
492
4,164
14,049
5,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
19
23
Kills
8
8
Deaths
23
40
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sobek
Akadyn
Sobek
1
7
5
0.5
L
Guan Yu
Chewyzard
Guan Yu
0
1
0
0
W
Ganesha
JFIY
Ganesha
0
2
18
4.5
W
Ne Zha
JOELPOWER
Ne Zha
3
4
8
1.75
W
Kukulkan
JamesDoakes
Kukulkan
6
1
7
9.5
W
9
1
4
11
W
Artio
5
0
3
6.5
L
1
5
1
0.3
L
Hachiman
dookmutt
Hachiman
4
4
4
1.5
L
Fenrir
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,690
Damage
25,150
49,379
Taken
65,692
28,715
Mitigated
31,060
22,918
Healing
25,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Akadyn
Sobek
7,894
392
0
5,087
16,617
9,206
0
6,394
10,223
23,952
0
L
Guan Yu
Chewyzard
Guan Yu
2,428
350
0
5,968
10,969
8,055
0
6,133
4,836
0
44,556
W
Ganesha
JFIY
Ganesha
6,245
167
0
4,423
10,788
7,135
0
3,664
7,028
18,132
0
W
Ne Zha
JOELPOWER
Ne Zha
5,355
1,175
0
3,468
10,419
4,506
0
1,632
8,753
0
49,459
W
Kukulkan
JamesDoakes
Kukulkan
13,273
479
0
962
7,337
3,151
134
1,434
5,849
82,938
0
W
9,790
6,409
0
6,892
9,871
3,376
0
2,385
7,446
0
61,381
W
Artio
9,027
1,602
0
7,173
10,964
10,547
0
661
9,881
61,563
0
L
2,128
83
0
2,120
10,064
4,197
0
4,425
5,639
46,266
0
L
Hachiman
dookmutt
Hachiman
8,536
4,580
0
7,306
13,993
4,104
0
5,604
8,389
0
63,135
L
Fenrir
4,164
605
0
4,725
14,049
5,498
0
5,989
8,060
0
51,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,410
Gold Earned
40,867
484
Minions Killed
464
0
Camps Cleared
0
1,686,557
Distance Traveled
1,619,704
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,314
430
34
2
0
340,532
5
L
Guan Yu
8,036
473
107
6
0
366,755
7
W
Ganesha
8,763
515
1
0
0
358,044
3
W
Ne Zha
8,735
514
78
5
0
321,890
6
W
Kukulkan
10,508
618
165
10
0
331,921
7
W
Apollo
10,264
604
113
7
0
340,209
0
W
Artio
10,140
596
127
7
0
334,493
1
L
Tiamat
7,872
463
111
7
0
309,513
0
L
Hachiman
9,282
546
120
7
0
295,507
4
L
Fenrir
8,363
492
92
5
0
307,397
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role