Player Matchup

Sobek
Sobek
Mygginho
Sobek
Level 17
God Stats
1W - 2L
1,199 SR
Queue Stats
19W - 25L
1,430 Elo+
Party 2
Merlin
Merlin
NiallH295
Merlin
Level 27
God Stats
47W - 30L
1,665 SR
Queue Stats
51W - 37L
1,546 Elo+
Party 1
Izanami
Izanami
Pattlisch
Izanami
Level 25
God Stats
9W - 7L
1,517 SR
Queue Stats
20W - 25L
1,430 Elo+
Party 2
Pele
Pele
boost622
Pele
Level 26
God Stats
22W - 20L
1,592 SR
Queue Stats
181W - 205L
1,484 Elo+
Solo
Cu Chulainn
Cu Chulainn
sean_bedo_98
Cu Chulainn
Level 22
God Stats
9W - 4L
1,620 SR
Queue Stats
45W - 36L
1,520 Elo+
Party 1
Team Averages
Level 23
1,519 SR
1,482 Elo+

VS

Team Averages
Level 23
1,398 SR
1,405 Elo+
Khepri
Khepri
DGS Snipez
Khepri
Level 29
God Stats
13W - 14L
1,399 SR
Queue Stats
71W - 81L
1,493 Elo+
Solo
Bellona
Bellona
MyPinkyIsStinky-
Bellona
Level 3
God Stats
0W - 3L
1,307 SR
Queue Stats
5W - 9L
1,157 Elo+
Solo
Nemesis
Nemesis
The_DARK_1418
Nemesis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 25L
1,352 Elo+
Solo
Danzaburou
Danzaburou
Troblue8
Danzaburou
Level 29
God Stats
0W - 2L
1,286 SR
Queue Stats
45W - 52L
1,500 Elo+
Solo
Scylla
Scylla
zenbone-
Scylla
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
94W - 96L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Mygginho
Sobek
12
2 / 1 / 11
8,120
541
3,527
10,919
9,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Merlin
NiallH295
Merlin
15
7 / 0 / 3
9,414
628
8,334
4,701
1,792
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
Pattlisch
Izanami
13
6 / 1 / 4
8,498
567
7,643
8,082
3,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pele
15
2 / 2 / 4
8,806
587
3,474
10,914
4,549
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cu Chulainn
sean_bedo_98
Cu Chulainn
14
6 / 5 / 6
8,372
558
11,366
12,118
9,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
DGS Snipez
Khepri
10
0 / 5 / 2
6,721
448
3,034
11,255
6,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
6 / 4 / 0
8,468
565
8,866
12,649
7,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
10
1 / 9 / 1
6,494
433
3,190
11,588
3,384
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
Troblue8
Danzaburou
12
2 / 4 / 1
7,647
510
7,718
7,475
1,909
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
zenbone-
Scylla
12
0 / 3 / 2
6,428
429
2,649
8,792
2,442
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
15
23
Kills
9
9
Deaths
25
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Khepri
DGS Snipez
Khepri
0
5
2
0.2
L
6
4
0
1.5
W
Sobek
Mygginho
Sobek
2
1
11
7.5
W
Merlin
NiallH295
Merlin
7
0
3
8.5
W
Izanami
Pattlisch
Izanami
6
1
4
8
L
Nemesis
1
9
1
0.17
L
Danzaburou
Troblue8
Danzaburou
2
4
1
0.63
W
Pele
2
2
4
2
W
Cu Chulainn
sean_bedo_98
Cu Chulainn
6
5
6
1.8
L
Scylla
zenbone-
Scylla
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,344
Damage
25,457
46,734
Taken
51,759
28,105
Mitigated
21,996
17,155
Healing
10,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
DGS Snipez
Khepri
3,034
99
0
586
11,255
6,280
64
3,796
7,434
25,783
0
L
8,866
4,759
0
4,832
12,649
7,981
534
2,878
9,296
0
43,748
W
Sobek
Mygginho
Sobek
3,527
712
0
3,253
10,919
9,073
226
1,924
8,995
17,277
0
W
Merlin
NiallH295
Merlin
8,334
740
0
878
4,701
1,792
1,203
2,078
2,623
59,281
0
W
Izanami
Pattlisch
Izanami
7,643
6,026
0
5,143
8,082
3,463
1,056
990
7,092
0
51,986
L
Nemesis
3,190
1,737
0
657
11,588
3,384
0
2,547
8,966
0
32,179
L
Danzaburou
Troblue8
Danzaburou
7,718
3,529
338
1,325
7,475
1,909
588
624
6,851
0
36,202
W
Pele
3,474
605
0
4,859
10,914
4,549
197
167
10,747
0
68,354
W
Cu Chulainn
sean_bedo_98
Cu Chulainn
11,366
2,741
0
3,022
12,118
9,228
412
524
11,594
4,679
31,167
L
Scylla
zenbone-
Scylla
2,649
149
0
2,544
8,792
2,442
0
3,614
5,103
27,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,210
Gold Earned
35,758
439
Minions Killed
286
0
Camps Cleared
0
1,393,068
Distance Traveled
1,351,647
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
6,721
448
29
2
0
280,336
5
L
Bellona
8,468
565
79
5
0
282,766
1
W
Sobek
8,120
541
19
1
0
270,295
3
W
Merlin
9,414
628
127
8
0
267,369
4
W
Izanami
8,498
567
109
7
0
240,736
2
L
Nemesis
6,494
433
62
4
0
279,569
1
L
Danzaburou
7,647
510
72
5
0
254,559
2
W
Pele
8,806
587
124
8
0
350,718
2
W
Cu Chulainn
8,372
558
60
4
0
263,950
2
L
Scylla
6,428
429
44
3
0
254,417
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role