Player Matchup

Heimdallr
Heimdallr
ArEquinox
Heimdallr
Level 145
God Stats
19W - 25L
1,451 SR
Queue Stats
384W - 338L
1,455 Elo+
Solo
Thor
Thor
Henriquerns
Thor
Level 61
God Stats
2W - 0L
1,500 SR
Queue Stats
56W - 64L
1,490 Elo+
Solo
Tiamat
Tiamat
ObeyDavid31
Tiamat
Level 87
God Stats
114W - 82L
1,531 SR
Queue Stats
825W - 785L
1,498 Elo+
Solo
Apollo
Apollo
hanayama_Brusome
Apollo
Level 98
God Stats
3W - 1L
1,464 SR
Queue Stats
62W - 71L
1,555 Elo+
Party 2
Anubis
Anubis
impulseNeaxus
Anubis
Level 106
God Stats
11W - 7L
1,659 SR
Queue Stats
30W - 31L
1,548 Elo+
Party 2
Team Averages
Level 99
1,521 SR
1,509 Elo+

VS

Team Averages
Level 128
1,413 SR
1,426 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
CaliverDenvis
Cthulhu
Level 137
God Stats
103W - 99L
1,299 SR
Queue Stats
179W - 182L
1,388 Elo+
Party 1
Sun Wukong
Sun Wukong
JollyFoal936459
Sun Wukong
Level 104
God Stats
5W - 4L
1,312 SR
Queue Stats
244W - 196L
1,490 Elo+
Solo
Janus
Janus
MR OH MY SMURF
Janus
Level 148
God Stats
11W - 11L
1,531 SR
Queue Stats
228W - 236L
1,416 Elo+
Party 1
Jing Wei
Jing Wei
darkside179
Jing Wei
Level 129
God Stats
2W - 8L
1,422 SR
Queue Stats
316W - 334L
1,338 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ArEquinox
Heimdallr
15
4 / 2 / 5
8,530
569
10,114
10,710
4,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
2 / 1 / 2
8,347
556
3,029
8,861
2,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
15
4 / 1 / 6
9,289
619
7,186
6,263
4,559
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 0 / 3
8,504
567
6,120
10,807
3,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
6 / 3 / 7
7,963
531
9,568
6,751
2,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
2 / 5 / 3
7,452
497
6,587
13,225
4,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
11
3 / 5 / 2
7,406
494
5,973
15,181
7,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sun Wukong
JollyFoal936459
Sun Wukong
13
0 / 2 / 0
7,222
481
5,017
10,370
6,049
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 2 / 2
7,734
516
2,205
6,429
1,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
darkside179
Jing Wei
13
1 / 4 / 4
7,305
487
4,478
8,606
1,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
18
18
Kills
7
7
Deaths
18
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
5
3
0.7
W
Heimdallr
ArEquinox
Heimdallr
4
2
5
3.25
L
Cthulhu
3
5
2
0.8
W
2
1
2
3
L
Sun Wukong
JollyFoal936459
Sun Wukong
0
2
0
0
L
1
2
2
1
W
Tiamat
4
1
6
7
L
Jing Wei
darkside179
Jing Wei
1
4
4
0.75
W
2
0
3
3.5
W
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,017
Damage
24,260
43,392
Taken
53,811
18,256
Mitigated
21,644
19,809
Healing
11,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
6,587
941
0
3,612
13,225
4,636
0
4,163
9,062
0
40,606
W
Heimdallr
ArEquinox
Heimdallr
10,114
4,866
0
4,256
10,710
4,036
559
4,473
6,195
0
59,063
L
Cthulhu
5,973
508
462
2,255
15,181
7,280
0
4,916
10,265
20,196
0
W
3,029
24
0
3,618
8,861
2,875
0
504
8,281
0
50,340
L
Sun Wukong
JollyFoal936459
Sun Wukong
5,017
773
0
2,109
10,370
6,049
0
2,508
7,862
0
45,169
L
2,205
104
0
1,335
6,429
1,796
0
1,624
4,805
47,103
0
W
Tiamat
7,186
620
0
2,326
6,263
4,559
917
906
5,260
58,480
0
L
Jing Wei
darkside179
Jing Wei
4,478
1,646
0
1,383
8,606
1,883
239
3,543
5,063
0
39,123
W
6,120
3,209
0
7,342
10,807
3,958
370
120
10,687
0
61,154
W
9,568
36
0
2,267
6,751
2,828
233
1,934
4,791
30,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,633
Gold Earned
37,119
468
Minions Killed
422
0
Camps Cleared
0
1,401,979
Distance Traveled
1,428,264
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,452
497
85
6
0
278,067
0
W
Heimdallr
8,530
569
96
6
0
281,797
1
L
Cthulhu
7,406
494
39
3
0
328,402
2
W
Thor
8,347
556
98
7
0
304,712
2
L
Sun Wukong
7,222
481
101
7
0
235,377
1
L
Janus
7,734
516
127
8
0
315,928
6
W
Tiamat
9,289
619
119
8
0
290,951
5
L
Jing Wei
7,305
487
70
5
0
270,490
3
W
Apollo
8,504
567
119
8
0
286,600
1
W
Anubis
7,963
531
36
2
0
237,919
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role