Player Matchup

Hel
Hel
AnubisElite0903
Hel
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 100L
1,538 Elo+
Party 2
Mulan
Mulan
Fusion808149
Mulan
Level 29
God Stats
1W - 7L
1,225 SR
Queue Stats
175W - 178L
1,418 Elo+
Party 1
Hachiman
Hachiman
SlushierSea
Hachiman
Level 98
God Stats
5W - 5L
1,494 SR
Queue Stats
239W - 238L
1,457 Elo+
Party 2
Bakasura
Bakasura
Th3Jacka1Gaming
Bakasura
Level 29
God Stats
1W - 3L
1,225 SR
Queue Stats
14W - 26L
1,359 Elo+
Party 1
Tiamat
Tiamat
c_flynn78
Tiamat
Level 67
God Stats
7W - 7L
1,297 SR
Queue Stats
246W - 236L
1,373 Elo+
Party 1
Team Averages
Level 50
1,348 SR
1,429 Elo+

VS

Team Averages
Level 56
1,527 SR
1,466 Elo+
Heimdallr
Heimdallr
BrokenChanto
Heimdallr
Level 42
God Stats
2W - 2L
1,259 SR
Queue Stats
18W - 18L
1,544 Elo+
Solo
Camazotz
Camazotz
Jackirley
Camazotz
Level 45
God Stats
10W - 5L
1,838 SR
Queue Stats
319W - 340L
1,455 Elo+
Solo
Osiris
Osiris
eMkxuF
Osiris
Level 121
God Stats
20W - 14L
1,506 SR
Queue Stats
354W - 312L
1,447 Elo+
Party 3
Sol
Sol
gameboy2008
Sol
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 18L
1,437 Elo+
Solo
Tiamat
Tiamat
motts sauce VI
Tiamat
Level 29
God Stats
24W - 16L
1,533 SR
Queue Stats
1,285W - 1,196L
1,448 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 3
7,255
363
5,108
10,743
3,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
0 / 9 / 0
6,857
343
5,251
13,178
7,783
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hachiman
SlushierSea
Hachiman
14
2 / 4 / 3
8,343
417
9,199
15,112
5,015
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bakasura
13
1 / 9 / 2
8,138
407
5,512
19,632
6,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
c_flynn78
Tiamat
16
2 / 6 / 0
9,928
496
7,958
11,916
6,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BrokenChanto
Heimdallr
13
1 / 3 / 2
8,229
411
9,082
10,761
3,935
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Camazotz
Jackirley
Camazotz
17
4 / 1 / 4
10,147
507
7,374
14,521
5,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Osiris
eMkxuF
Osiris
20
17 / 0 / 3
13,449
672
18,062
17,455
17,744
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
1 / 1 / 4
8,824
441
8,023
10,370
3,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

18
6 / 0 / 3
11,016
551
10,399
11,216
7,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
5
Kills
29
30
Deaths
5
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
2
3
0.75
W
Heimdallr
BrokenChanto
Heimdallr
1
3
2
0.67
L
0
9
0
0
W
Camazotz
Jackirley
Camazotz
4
1
4
6
L
Hachiman
SlushierSea
Hachiman
2
4
3
0.88
L
Bakasura
1
9
2
0.22
L
Tiamat
c_flynn78
Tiamat
2
6
0
0.33
W
Osiris
eMkxuF
Osiris
17
0
3
18.5
W
1
1
4
3
W
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,028
Damage
52,940
70,581
Taken
64,323
29,221
Mitigated
37,895
23,398
Healing
28,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,108
104
4,736
5,372
10,743
3,290
120
2,255
8,488
30,447
0
W
Heimdallr
BrokenChanto
Heimdallr
9,082
2,364
501
2,150
10,761
3,935
1,580
1,823
8,505
0
43,213
L
5,251
1,579
0
2,168
13,178
7,783
0
316
12,862
0
24,102
W
Camazotz
Jackirley
Camazotz
7,374
1,725
0
7,477
14,521
5,320
576
2,738
11,611
0
69,320
L
Hachiman
SlushierSea
Hachiman
9,199
4,170
0
3,133
15,112
5,015
408
3,732
11,380
0
46,664
L
Bakasura
5,512
3,399
0
5,191
19,632
6,905
0
5,027
14,605
0
41,619
L
Tiamat
c_flynn78
Tiamat
7,958
644
0
2,798
11,916
6,228
622
7,092
4,824
55,069
0
W
Osiris
eMkxuF
Osiris
18,062
7,501
0
9,633
17,455
17,744
2,735
687
16,190
0
102,211
W
8,023
1,574
0
5,331
10,370
3,003
1,515
2,125
8,191
48,494
0
W
10,399
623
0
3,202
11,216
7,893
1,032
5,070
5,523
73,535
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,521
Gold Earned
51,665
422
Minions Killed
590
0
Camps Cleared
0
1,712,235
Distance Traveled
1,863,916
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,255
363
57
3
0
381,882
0
W
Heimdallr
8,229
411
71
4
0
323,346
2
L
Mulan
6,857
343
38
2
0
323,724
0
W
Camazotz
10,147
507
106
5
0
421,765
5
L
Hachiman
8,343
417
93
5
0
320,786
4
L
Bakasura
8,138
407
94
5
0
347,470
2
L
Tiamat
9,928
496
140
7
0
338,373
6
W
Osiris
13,449
672
188
9
0
396,500
1
W
Sol
8,824
441
65
3
0
359,784
0
W
Tiamat
11,016
551
160
8
0
362,521
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role