Player Matchup

Tyr
Tyr
Devils_Blight
Tyr
Level 15
God Stats
3W - 3L
1,500 SR
Queue Stats
3W - 6L
1,265 Elo+
Solo
Nemesis
Nemesis
Dizzle-_-Rizzle
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,268 Elo+
Solo
Artemis
Artemis
Sebasking4u
Artemis
Level 16
God Stats
58W - 50L
1,544 SR
Queue Stats
512W - 540L
1,393 Elo+
Solo
Yemoja
Yemoja
Tefnakt
Yemoja
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 13L
1,110 Elo+
Party 2
Olorun
Olorun
ThislsEZMode
Olorun
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 13L
1,110 Elo+
Party 2
Team Averages
Level 10
1,509 SR
1,229 Elo+

VS

Team Averages
Level 19
1,400 SR
1,326 Elo+
Sun Wukong
Sun Wukong
A-ramThegameMan
Sun Wukong
Level 28
God Stats
2W - 3L
1,544 SR
Queue Stats
177W - 202L
1,419 Elo+
Solo
Danzaburou
Danzaburou
Bits Akimbo
Danzaburou
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
Efcharistó
Yemoja
Level 6
God Stats
0W - 4L
1,233 SR
Queue Stats
1W - 6L
1,287 Elo+
Party 1
Kukulkan
Kukulkan
beltT2
Kukulkan
Level 4
God Stats
0W - 3L
1,224 SR
Queue Stats
0W - 5L
1,142 Elo+
Party 1
Tiamat
Tiamat
mcluvitron2000
Tiamat
Level 28
God Stats
1W - 5L
1,500 SR
Queue Stats
23W - 36L
1,281 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 0 / 2
12,569
628
7,236
12,896
15,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
11 / 6 / 12
10,992
550
16,061
17,264
6,783
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
Sebasking4u
Artemis
17
18 / 2 / 3
11,958
598
19,988
11,794
5,484
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
Tefnakt
Yemoja
14
4 / 2 / 15
10,994
550
5,846
9,827
6,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Olorun
14
6 / 1 / 14
9,955
498
11,987
16,993
6,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
A-ramThegameMan
Sun Wukong
13
2 / 7 / 1
8,302
415
5,440
18,807
11,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
Bits Akimbo
Danzaburou
13
4 / 15 / 3
8,305
415
14,734
22,962
7,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
13
1 / 9 / 1
8,238
412
1,561
19,009
13,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
beltT2
Kukulkan
13
2 / 12 / 2
8,108
405
4,528
12,934
4,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 8 / 2
7,483
374
7,240
14,930
6,525
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
19
49
Kills
10
11
Deaths
51
46
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
A-ramThegameMan
Sun Wukong
2
7
1
0.36
L
Danzaburou
Bits Akimbo
Danzaburou
4
15
3
0.37
W
10
0
2
11
W
11
6
12
2.83
L
Yemoja
1
9
1
0.17
W
Artemis
Sebasking4u
Artemis
18
2
3
9.75
W
Yemoja
Tefnakt
Yemoja
4
2
15
5.75
W
Olorun
6
1
14
13
L
Kukulkan
beltT2
Kukulkan
2
12
2
0.25
L
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,118
Damage
33,503
68,774
Taken
88,642
41,301
Mitigated
43,036
32,197
Healing
11,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
A-ramThegameMan
Sun Wukong
5,440
1,213
0
3,421
18,807
11,952
0
2,002
16,505
0
39,154
L
Danzaburou
Bits Akimbo
Danzaburou
14,734
6,496
0
5,542
22,962
7,297
0
10,305
12,657
0
36,365
W
7,236
1,050
0
4,378
12,896
15,707
4,008
505
12,141
0
81,383
W
16,061
7,068
0
6,207
17,264
6,783
142
2,107
15,007
0
40,830
L
Yemoja
1,561
990
183
432
19,009
13,076
11
109
18,875
28,782
0
W
Artemis
Sebasking4u
Artemis
19,988
13,499
816
4,466
11,794
5,484
6,205
2,396
9,398
0
70,578
W
Yemoja
Tefnakt
Yemoja
5,846
1,383
5,148
1,716
9,827
6,621
1,099
3,560
6,217
22,512
0
W
Olorun
11,987
4,183
604
8,862
16,993
6,706
3,475
4,761
12,182
43,135
0
L
Kukulkan
beltT2
Kukulkan
4,528
387
0
0
12,934
4,186
0
1,548
11,286
39,781
0
L
7,240
930
0
1,830
14,930
6,525
0
3,869
11,011
26,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,468
Gold Earned
40,436
423
Minions Killed
216
0
Camps Cleared
0
1,639,609
Distance Traveled
1,432,213
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,302
415
55
3
0
334,969
0
L
Danzaburou
8,305
415
37
2
0
269,655
1
W
Tyr
12,569
628
155
8
0
379,403
0
W
Nemesis
10,992
550
45
2
0
389,413
0
L
Yemoja
8,238
412
37
2
0
233,755
0
W
Artemis
11,958
598
117
6
0
265,480
0
W
Yemoja
10,994
550
33
2
0
316,271
2
W
Olorun
9,955
498
73
4
0
289,042
0
L
Kukulkan
8,108
405
57
3
0
298,226
0
L
Tiamat
7,483
374
30
2
0
295,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role