Player Matchup

Horus
Horus
DasPanzer
Horus
Level 83
God Stats
0W - 1L
1,710 SR
Queue Stats
30W - 26L
1,506 Elo+
Party 1
Kali
Kali
EVladimir
Kali
Level 105
God Stats
7W - 8L
1,344 SR
Queue Stats
335W - 317L
1,387 Elo+
Solo
Olorun
Olorun
HuevoSplashh
Olorun
Level 48
God Stats
0W - 1L
1,733 SR
Queue Stats
43W - 45L
1,470 Elo+
Party 1
Tiamat
Tiamat
Lastking21
Tiamat
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
7W - 10L
1,444 Elo+
Solo
King Arthur
King Arthur
RsPhobos
King Arthur
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 80
1,557 SR
1,461 Elo+

VS

Team Averages
Level 95
1,364 SR
1,443 Elo+
Skadi
Skadi
Favatonka
Skadi
Level 56
God Stats
7W - 8L
1,269 SR
Queue Stats
21W - 23L
1,424 Elo+
Solo
Cerberus
Cerberus
Hourlly
Cerberus
Level 104
God Stats
7W - 6L
1,266 SR
Queue Stats
12W - 12L
1,500 Elo+
Solo
Agni
Agni
JuliusIII
Agni
Level 157
God Stats
76W - 101L
1,425 SR
Queue Stats
327W - 344L
1,429 Elo+
Solo
Artio
Artio
OopSKSK
Artio
Level 99
God Stats
5W - 5L
1,500 SR
Queue Stats
319W - 324L
1,393 Elo+
Solo
Mulan
Mulan
monkeycrisps
Mulan
Level 60
God Stats
9W - 10L
1,360 SR
Queue Stats
407W - 374L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DasPanzer
Horus
11
1 / 6 / 1
7,711
367
3,578
17,478
14,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kali
15
1 / 3 / 0
9,009
429
9,558
16,622
6,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
15
0 / 2 / 1
8,629
411
7,324
10,857
5,207
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
Lastking21
Tiamat
14
1 / 8 / 2
8,632
411
11,534
18,355
11,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
RsPhobos
King Arthur
14
1 / 9 / 0
8,772
418
6,015
28,244
19,522
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Favatonka
Skadi
17
5 / 2 / 2
10,962
522
12,448
7,907
2,606
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Hourlly
Cerberus
15
0 / 0 / 6
10,356
493
5,460
14,569
11,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Agni
19
5 / 2 / 8
12,303
586
16,919
12,711
4,469
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
OopSKSK
Artio
19
8 / 0 / 8
12,111
577
17,172
18,145
15,651
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
9 / 0 / 7
11,182
532
13,533
15,101
6,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
58
4
Kills
27
28
Deaths
4
4
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Horus
DasPanzer
Horus
1
6
1
0.25
L
Kali
1
3
0
0.33
W
Skadi
Favatonka
Skadi
5
2
2
3
W
Cerberus
Hourlly
Cerberus
0
0
6
3
L
Olorun
0
2
1
0.25
W
Agni
5
2
8
4.5
L
Tiamat
Lastking21
Tiamat
1
8
2
0.25
W
Artio
OopSKSK
Artio
8
0
8
12
L
King Arthur
RsPhobos
King Arthur
1
9
0
0.11
W
9
0
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,009
Damage
65,532
91,556
Taken
68,433
56,453
Mitigated
40,915
27,853
Healing
33,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
DasPanzer
Horus
3,578
1,648
2,545
5,419
17,478
14,133
0
7,334
10,144
0
15,316
L
Kali
9,558
4,347
0
5,479
16,622
6,373
0
5,383
11,239
0
64,619
W
Skadi
Favatonka
Skadi
12,448
5,591
294
1,479
7,907
2,606
4,287
2,995
4,864
0
64,645
W
Cerberus
Hourlly
Cerberus
5,460
0
0
3,994
14,569
11,874
1,652
3,825
10,550
50,219
0
L
Olorun
7,324
4,016
347
5,394
10,857
5,207
122
3,625
7,232
61,072
0
W
Agni
16,919
1,311
0
4,996
12,711
4,469
4,110
4,042
8,221
95,875
0
L
Tiamat
Lastking21
Tiamat
11,534
789
0
2,341
18,355
11,218
58
10,714
7,641
53,799
0
W
Artio
OopSKSK
Artio
17,172
2,181
1,356
13,608
18,145
15,651
152
2,647
15,366
77,422
0
L
King Arthur
RsPhobos
King Arthur
6,015
1,176
0
6,328
28,244
19,522
0
12,495
15,749
0
55,753
W
13,533
2,011
0
7,978
15,101
6,315
240
4,449
10,400
0
76,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,753
Gold Earned
56,914
440
Minions Killed
648
0
Camps Cleared
0
1,817,941
Distance Traveled
2,022,106
28
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,711
367
18
1
0
394,504
9
L
Kali
9,009
429
117
6
0
423,896
5
W
Skadi
10,962
522
123
6
0
368,401
0
W
Cerberus
10,356
493
89
4
0
410,493
7
L
Olorun
8,629
411
101
5
0
343,545
3
W
Agni
12,303
586
186
9
0
398,277
2
L
Tiamat
8,632
411
100
5
0
313,688
4
W
Artio
12,111
577
136
6
0
421,306
4
L
King Arthur
8,772
418
104
5
0
342,308
7
W
Mulan
11,182
532
114
5
0
423,629
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role