Player Matchup

Kuzenbo
Kuzenbo
Bringspleen
Kuzenbo
Level 27
God Stats
2W - 9L
1,275 SR
Queue Stats
82W - 187L
1,066 Elo+
Solo
Cthulhu
Cthulhu
CHOW CHOW 3243
Cthulhu
Level 17
God Stats
12W - 7L
1,851 SR
Queue Stats
48W - 39L
1,260 Elo+
Solo
Chernobog
Chernobog
LucidsGhost15
Chernobog
Level 15
God Stats
15W - 23L
1,396 SR
Queue Stats
42W - 55L
1,279 Elo+
Solo
Nemesis
Nemesis
Smalls623
Nemesis
Level 29
God Stats
9W - 8L
1,861 SR
Queue Stats
54W - 52L
1,549 Elo+
Solo
Neith
Neith
williamskush
Neith
Level 29
God Stats
41W - 33L
1,631 SR
Queue Stats
109W - 113L
1,442 Elo+
Solo
Team Averages
Level 23
1,603 SR
1,319 Elo+

VS

Team Averages
Level 18
1,353 SR
1,307 Elo+
Heimdallr
Heimdallr
Dominator9470
Heimdallr
Level 23
God Stats
14W - 12L
1,424 SR
Queue Stats
82W - 67L
1,327 Elo+
Solo
Ymir
Ymir
Luigimen101
Ymir
Level 17
God Stats
2W - 7L
1,157 SR
Queue Stats
240W - 226L
1,525 Elo+
Solo
Ratatoskr
Ratatoskr
RufusTheDoofus
Ratatoskr
Level 25
God Stats
26W - 24L
1,708 SR
Queue Stats
160W - 160L
1,417 Elo+
Solo
Anubis
Anubis
WK IS SPARTAN24
Anubis
Level 17
God Stats
3W - 5L
1,500 SR
Queue Stats
18W - 14L
1,180 Elo+
Solo
Da Ji
Da Ji
diberlike
Da Ji
Level 9
God Stats
1W - 3L
978 SR
Queue Stats
2W - 8L
1,085 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Bringspleen
Kuzenbo
15
0 / 9 / 8
10,327
430
4,901
19,770
23,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

19
14 / 13 / 5
13,745
573
27,178
31,191
22,014
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chernobog
LucidsGhost15
Chernobog
15
1 / 13 / 4
9,760
407
9,019
27,168
11,373
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Smalls623
Nemesis
17
9 / 7 / 12
12,208
509
21,319
27,625
9,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

16
3 / 9 / 2
10,867
453
12,335
21,138
6,993
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Dominator9470
Heimdallr
20
12 / 7 / 13
15,045
627
27,990
28,339
13,997
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
6 / 3 / 8
13,047
544
14,004
22,186
30,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ratatoskr
RufusTheDoofus
Ratatoskr
18
6 / 6 / 8
12,404
517
12,325
20,834
9,108
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
16 / 4 / 10
14,694
612
30,387
21,967
12,800
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Da Ji
diberlike
Da Ji
16
9 / 8 / 3
11,833
493
9,585
17,934
7,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
91
27
Kills
49
51
Deaths
28
31
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Bringspleen
Kuzenbo
0
9
8
0.44
L
14
13
5
1.27
W
Heimdallr
Dominator9470
Heimdallr
12
7
13
2.64
L
Chernobog
LucidsGhost15
Chernobog
1
13
4
0.23
W
6
3
8
3.33
W
Ratatoskr
RufusTheDoofus
Ratatoskr
6
6
8
1.67
L
Nemesis
Smalls623
Nemesis
9
7
12
2.14
W
16
4
10
5.25
W
Da Ji
diberlike
Da Ji
9
8
3
1.31
L
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,752
Damage
94,291
126,892
Taken
111,260
73,471
Mitigated
73,725
22,394
Healing
35,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Bringspleen
Kuzenbo
4,901
1,661
0
1,316
19,770
23,848
1,063
6,482
13,288
37,583
0
L
27,178
2,529
194
5,385
31,191
22,014
473
8,145
23,043
77,994
0
W
Heimdallr
Dominator9470
Heimdallr
27,990
16,611
0
15,224
28,339
13,997
4,274
9,580
18,407
0
101,923
L
Chernobog
LucidsGhost15
Chernobog
9,019
5,347
0
4,018
27,168
11,373
1,129
8,148
19,020
0
61,541
W
14,004
4,506
0
446
22,186
30,258
1,074
4,366
17,820
63,817
0
W
Ratatoskr
RufusTheDoofus
Ratatoskr
12,325
4,027
99
5,568
20,834
9,108
2,112
4,777
15,849
0
58,353
L
Nemesis
Smalls623
Nemesis
21,319
15,135
0
3,292
27,625
9,243
457
8,880
18,745
0
52,929
W
30,387
2,365
0
13,775
21,967
12,800
2,681
8,181
13,706
77,121
0
W
Da Ji
diberlike
Da Ji
9,585
2,125
0
198
17,934
7,562
430
4,535
13,399
0
27,044
L
12,335
7,235
0
8,189
21,138
6,993
1,546
12,736
8,402
0
59,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,907
Gold Earned
67,023
401
Minions Killed
438
0
Camps Cleared
0
2,014,255
Distance Traveled
1,933,627
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
10,327
430
49
2
0
354,381
0
L
Cthulhu
13,745
573
90
4
0
470,534
2
W
Heimdallr
15,045
627
141
6
0
396,932
3
L
Chernobog
9,760
407
93
4
0
345,218
0
W
Ymir
13,047
544
89
4
0
447,582
4
W
Ratatoskr
12,404
517
80
3
0
429,215
0
L
Nemesis
12,208
509
71
3
0
503,444
0
W
Anubis
14,694
612
90
4
0
224,426
1
W
Da Ji
11,833
493
38
2
0
435,472
2
L
Neith
10,867
453
98
4
0
340,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role