Player Matchup

Nemesis
Nemesis
DR10 Raven
Nemesis
Level 28
God Stats
13W - 5L
1,373 SR
Queue Stats
39W - 31L
1,512 Elo+
Party 2
Tiamat
Tiamat
SKULL1257
Tiamat
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,139 Elo+
Party 1
Hera
Hera
Shadow DR10
Hera
Level 25
God Stats
13W - 2L
1,551 SR
Queue Stats
20W - 14L
1,518 Elo+
Party 2
Cupid
Cupid
SkullCrushingGod
Cupid
Level 29
God Stats
2W - 0L
1,313 SR
Queue Stats
2W - 7L
1,056 Elo+
Party 1
Danzaburou
Danzaburou
randG5000
Danzaburou
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 28L
1,382 Elo+
Party 1
Team Averages
Level 24
1,447 SR
1,321 Elo+

VS

Team Averages
Level 16
1,466 SR
1,394 Elo+
Tiamat
Tiamat
Beanervides04
Tiamat
Level 24
God Stats
2W - 5L
1,331 SR
Queue Stats
42W - 57L
1,396 Elo+
Solo
Ullr
Ullr
CjHeyes
Ullr
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 174L
1,431 Elo+
Solo
Yemoja
Yemoja
LifeofLiams
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anubis
Anubis
liljay1559
Anubis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 20L
1,234 Elo+
Solo
Kukulkan
Kukulkan
masumune14
Kukulkan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 63L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DR10 Raven
Nemesis
18
14 / 0 / 17
11,172
1,117
14,641
9,055
4,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
SKULL1257
Tiamat
18
8 / 0 / 23
11,505
1,151
11,088
5,499
4,997
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
12 / 0 / 17
11,428
1,143
19,254
4,483
1,866
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
2 / 1 / 23
10,214
1,021
5,494
3,807
1,351
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
randG5000
Danzaburou
16
4 / 0 / 16
10,164
1,016
11,054
4,859
1,708
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Team 1 Tickets

385

VS

Team 2 Tickets

8

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 8 / 0
8,753
875
11,795
16,786
10,601
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
CjHeyes
Ullr
13
0 / 5 / 0
8,179
818
4,548
17,172
6,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
14
0 / 5 / 1
8,168
817
1,528
8,093
2,882
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Anubis
liljay1559
Anubis
13
0 / 14 / 0
8,057
806
3,312
15,527
6,767
Kukulkan
masumune14
Kukulkan
13
0 / 8 / 1
8,050
805
2,633
12,263
4,658
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
3
40
Kills
1
1
Deaths
40
96
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
8
0
0.13
L
Ullr
CjHeyes
Ullr
0
5
0
0
W
Nemesis
DR10 Raven
Nemesis
14
0
17
22.5
L
Yemoja
0
5
1
0.1
W
Tiamat
SKULL1257
Tiamat
8
0
23
19.5
W
12
0
17
20.5
W
2
1
23
13.5
L
Anubis
liljay1559
Anubis
0
14
0
0
L
Kukulkan
masumune14
Kukulkan
0
8
1
0.06
W
Danzaburou
randG5000
Danzaburou
4
0
16
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,531
Damage
23,816
27,703
Taken
69,841
14,412
Mitigated
31,268
9,147
Healing
4,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,795
1,657
0
754
16,786
10,601
0
6,737
9,964
36,713
0
L
Ullr
CjHeyes
Ullr
4,548
2,000
0
1,109
17,172
6,360
0
8,276
8,821
0
14,824
W
Nemesis
DR10 Raven
Nemesis
14,641
9,165
0
597
9,055
4,490
0
5,892
3,115
0
24,044
L
Yemoja
1,528
790
383
21
8,093
2,882
0
3,796
4,222
4,523
0
W
Tiamat
SKULL1257
Tiamat
11,088
751
379
2,678
5,499
4,997
0
4,104
1,310
26,480
0
W
19,254
6,254
0
532
4,483
1,866
0
2,400
2,053
38,212
0
W
5,494
3,012
1,214
839
3,807
1,351
0
2,984
803
0
11,236
L
Anubis
liljay1559
Anubis
3,312
72
147
0
15,527
6,767
0
5,005
10,347
7,583
0
L
Kukulkan
masumune14
Kukulkan
2,633
77
1,169
620
12,263
4,658
0
6,528
5,635
4,424
0
W
Danzaburou
randG5000
Danzaburou
11,054
4,034
1,636
1,272
4,859
1,708
0
3,637
1,154
0
25,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,483
Gold Earned
41,207
162
Minions Killed
86
4
Camps Cleared
3
907,226
Distance Traveled
596,690
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,753
875
47
5
1
153,089
0
L
Ullr
8,179
818
21
2
1
169,911
0
W
Nemesis
11,172
1,117
24
2
0
211,924
0
L
Yemoja
8,168
817
5
1
0
54,926
3
W
Tiamat
11,505
1,151
40
4
1
196,066
0
W
Hera
11,428
1,143
49
5
0
151,142
0
W
Cupid
10,214
1,021
17
2
2
169,086
0
L
Anubis
8,057
806
8
1
1
112,777
1
L
Kukulkan
8,050
805
5
1
0
105,987
3
W
Danzaburou
10,164
1,016
32
3
1
179,008
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role