Player Matchup

Terra
Terra
ATrollÄššÑigga
Terra
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 29L
1,434 Elo+
Solo
Cerberus
Cerberus
AlvaroCarpio10
Cerberus
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
203W - 201L
1,625 Elo+
Solo
Anhur
Anhur
And1Ref
Anhur
Level 102
God Stats
6W - 5L
1,500 SR
Queue Stats
401W - 393L
1,622 Elo+
Solo
Thoth
Thoth
FattyBacon
Thoth
Level 80
God Stats
4W - 8L
1,557 SR
Queue Stats
562W - 591L
1,497 Elo+
Solo
Tiamat
Tiamat
mattlorah
Tiamat
Level 129
God Stats
8W - 13L
1,500 SR
Queue Stats
328W - 299L
1,557 Elo+
Solo
Team Averages
Level 122
1,511 SR
1,547 Elo+

VS

Team Averages
Level 136
1,543 SR
1,549 Elo+
Anhur
Anhur
DiegoDarkar
Anhur
Level 151
God Stats
4W - 3L
2,025 SR
Queue Stats
207W - 197L
1,601 Elo+
Solo
Ravana
Ravana
EACC
Ravana
Level 139
God Stats
3W - 0L
1,500 SR
Queue Stats
95W - 93L
1,511 Elo+
Solo
Discordia
Discordia
JOELPOWER
Discordia
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
MrLeo714
Artio
Level 105
God Stats
3W - 3L
1,189 SR
Queue Stats
381W - 373L
1,634 Elo+
Solo
Guan Yu
Guan Yu
davidolohowski
Guan Yu
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 2
6,500
464
4,517
10,486
6,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
10
1 / 4 / 4
6,392
457
6,081
10,847
7,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Anhur
And1Ref
Anhur
12
3 / 1 / 0
7,271
519
4,480
7,700
1,579
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thoth
12
1 / 5 / 0
6,768
483
2,419
5,925
1,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
mattlorah
Tiamat
13
1 / 0 / 0
7,533
538
7,118
7,099
6,373
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 2
6,789
485
2,510
8,778
2,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ravana
EACC
Ravana
13
7 / 2 / 4
8,170
584
8,023
9,657
3,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Discordia
JOELPOWER
Discordia
12
5 / 3 / 4
7,379
527
5,366
7,351
2,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Artio
MrLeo714
Artio
12
0 / 1 / 2
6,809
486
4,840
10,136
7,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
2 / 0 / 4
7,308
522
5,729
7,872
3,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
8
Kills
14
14
Deaths
8
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
L
Cerberus
1
4
4
0.75
L
Anhur
And1Ref
Anhur
3
1
0
3
W
0
2
2
0.5
W
Ravana
EACC
Ravana
7
2
4
4.5
L
Thoth
1
5
0
0.2
W
Discordia
JOELPOWER
Discordia
5
3
4
2.33
W
Artio
MrLeo714
Artio
0
1
2
1
W
2
0
4
4
L
Tiamat
mattlorah
Tiamat
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,615
Damage
26,468
42,057
Taken
43,794
23,896
Mitigated
18,592
12,776
Healing
19,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,517
1,812
99
2,277
10,486
6,302
0
2,566
7,878
28,137
9,220
L
Cerberus
6,081
288
0
2,613
10,847
7,842
0
1,368
9,479
28,526
0
L
Anhur
And1Ref
Anhur
4,480
2,768
0
2,678
7,700
1,579
270
815
6,860
0
43,924
W
2,510
1,412
0
4,402
8,778
2,136
440
2,384
6,394
0
45,857
W
Ravana
EACC
Ravana
8,023
2,795
0
3,955
9,657
3,739
232
3,825
5,832
0
29,990
L
Thoth
2,419
0
0
277
5,925
1,800
0
1,761
4,164
34,473
0
W
Discordia
JOELPOWER
Discordia
5,366
512
0
3,576
7,351
2,052
0
4,508
2,843
35,575
0
W
Artio
MrLeo714
Artio
4,840
631
248
5,163
10,136
7,211
0
6,308
3,828
38,657
0
W
5,729
1,179
504
1,704
7,872
3,454
452
2,632
5,240
0
49,876
L
Tiamat
mattlorah
Tiamat
7,118
1,899
0
4,832
7,099
6,373
25
3,356
3,470
55,100
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,464
Gold Earned
36,455
415
Minions Killed
387
0
Camps Cleared
0
1,193,206
Distance Traveled
1,365,814
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,500
464
60
4
0
264,174
2
L
Cerberus
6,392
457
62
4
0
265,556
3
L
Anhur
7,271
519
100
7
0
244,245
4
W
Anhur
6,789
485
92
7
0
243,396
2
W
Ravana
8,170
584
30
2
0
259,784
3
L
Thoth
6,768
483
77
6
0
189,513
2
W
Discordia
7,379
527
72
5
0
246,549
5
W
Artio
6,809
486
109
8
0
279,655
1
W
Guan Yu
7,308
522
84
6
0
336,430
2
L
Tiamat
7,533
538
116
8
0
229,718
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role