Player Matchup

Ares
Ares
Babass5355
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Miscreant6
Jing Wei
Level 16
God Stats
2W - 3L
1,369 SR
Queue Stats
28W - 37L
1,310 Elo+
Solo
Olorun
Olorun
S_J_S_02
Olorun
Level 8
God Stats
2W - 2L
1,665 SR
Queue Stats
42W - 44L
1,658 Elo+
Solo
Cthulhu
Cthulhu
Sugstone
Cthulhu
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 13L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
xCrimsonRavx
Nu Wa
Level 12
God Stats
4W - 4L
1,470 SR
Queue Stats
39W - 38L
1,434 Elo+
Party 1
Team Averages
Level 13
1,501 SR
1,481 Elo+

VS

Team Averages
Level 13
1,500 SR
1,399 Elo+
Guan Yu
Guan Yu
Ramezmon
Guan Yu
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 62L
1,376 Elo+
Solo
Nemesis
Nemesis
Rico-thewise1
Nemesis
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,261 Elo+
Solo
Ares
Ares
RipReaper2981
Ares
Level 7
God Stats
4W - 0L
1,500 SR
Queue Stats
39W - 54L
1,358 Elo+
Solo
Ah Puch
Ah Puch
The Monster1285
Ah Puch
Level 4
God Stats
3W - 0L
1,500 SR
Queue Stats
15W - 9L
1,500 Elo+
Solo
Cupid
Cupid
The_Dark_Goku12
Cupid
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 16 / 3
10,373
864
7,122
28,376
12,020
Jing Wei
Miscreant6
Jing Wei
15
1 / 2 / 2
10,214
851
3,324
9,125
3,098
Olorun
S_J_S_02
Olorun
16
2 / 9 / 2
10,960
913
21,702
26,352
11,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Sugstone
Cthulhu
16
1 / 3 / 1
10,755
896
15,530
17,913
17,728
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

15
1 / 4 / 0
9,929
827
7,423
7,338
2,145
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Team 1 Tickets

0

VS

Team 2 Tickets

365

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Ramezmon
Guan Yu
18
6 / 0 / 17
12,372
1,031
13,056
15,584
16,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
18
6 / 1 / 16
12,180
1,015
11,884
10,035
4,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
4 / 2 / 17
12,648
1,054
12,300
16,946
16,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
11 / 2 / 14
12,947
1,079
27,347
6,680
2,493
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
7 / 0 / 14
13,056
1,088
19,914
15,543
6,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
112
5
Kills
34
34
Deaths
5
8
Assists
78
Player
Kills
Deaths
Assists
KDA
L
0
16
3
0.09
L
Jing Wei
Miscreant6
Jing Wei
1
2
2
1
W
Guan Yu
Ramezmon
Guan Yu
6
0
17
14.5
W
Nemesis
6
1
16
14
W
4
2
17
6.25
L
Olorun
S_J_S_02
Olorun
2
9
2
0.33
L
Cthulhu
Sugstone
Cthulhu
1
3
1
0.5
W
11
2
14
9
W
7
0
14
14
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,101
Damage
84,501
89,104
Taken
64,788
46,049
Mitigated
46,509
11,350
Healing
19,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,122
955
0
98
28,376
12,020
0
12,145
15,967
11,278
0
L
Jing Wei
Miscreant6
Jing Wei
3,324
1,587
0
23
9,125
3,098
0
4,613
4,487
0
8,030
W
Guan Yu
Ramezmon
Guan Yu
13,056
2,745
4,028
4,894
15,584
16,734
0
11,841
3,743
0
41,868
W
Nemesis
11,884
6,108
0
1,285
10,035
4,117
0
8,604
1,431
0
15,396
W
12,300
2,356
0
838
16,946
16,960
0
13,823
3,123
17,075
0
L
Olorun
S_J_S_02
Olorun
21,702
17,440
893
8,348
26,352
11,058
0
11,479
14,698
32,300
0
L
Cthulhu
Sugstone
Cthulhu
15,530
2,292
0
1,556
17,913
17,728
0
8,793
9,070
29,696
0
W
27,347
1,723
135
1,286
6,680
2,493
0
5,407
1,273
38,504
0
W
19,914
9,623
286
6,799
15,543
6,205
0
12,102
3,441
0
48,578
L
7,423
2,276
219
213
7,338
2,145
0
2,617
4,621
13,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,231
Gold Earned
63,203
86
Minions Killed
194
2
Camps Cleared
9
954,121
Distance Traveled
1,210,926
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,373
864
9
1
1
172,614
2
L
Jing Wei
10,214
851
8
1
1
272,122
0
W
Guan Yu
12,372
1,031
75
6
4
271,983
0
W
Nemesis
12,180
1,015
16
1
2
257,906
0
W
Ares
12,648
1,054
1
0
0
230,899
0
L
Olorun
10,960
913
27
2
0
160,219
0
L
Cthulhu
10,755
896
32
3
0
221,284
0
W
Ah Puch
12,947
1,079
38
3
1
196,495
1
W
Cupid
13,056
1,088
64
5
2
253,643
0
L
Nu Wa
9,929
827
10
1
0
127,882
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role