Player Matchup

Arachne
Arachne
Brundolf
Arachne
Level 121
God Stats
10W - 5L
1,526 SR
Queue Stats
230W - 219L
1,521 Elo+
Party 1
Cernunnos
Cernunnos
Misterija
Cernunnos
Level 128
God Stats
4W - 3L
1,668 SR
Queue Stats
268W - 255L
1,507 Elo+
Party 1
Nu Wa
Nu Wa
ShiroShii
Nu Wa
Level 101
God Stats
28W - 23L
1,544 SR
Queue Stats
82W - 85L
1,529 Elo+
Party 1
Tiamat
Tiamat
Smarpey
Tiamat
Level 108
God Stats
6W - 8L
1,500 SR
Queue Stats
90W - 76L
1,564 Elo+
Solo
Sylvanus
Sylvanus
auroraborealis13
Sylvanus
Level 123
God Stats
39W - 28L
1,527 SR
Queue Stats
323W - 313L
1,477 Elo+
Party 1
Team Averages
Level 116
1,553 SR
1,520 Elo+

VS

Team Averages
Level 74
1,464 SR
1,517 Elo+
Pele
Pele
DR34DD
Pele
Level 69
God Stats
15W - 13L
1,575 SR
Queue Stats
48W - 43L
1,508 Elo+
Party 2
Sobek
Sobek
Itsyaboiknuckles
Sobek
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 49L
1,542 Elo+
Party 2
Tiamat
Tiamat
T18Z1
Tiamat
Level 66
God Stats
17W - 13L
1,456 SR
Queue Stats
49W - 41L
1,526 Elo+
Party 2
Baron Samedi
Baron Samedi
TrueBloodOrc
Baron Samedi
Level 87
God Stats
2W - 3L
1,330 SR
Queue Stats
70W - 49L
1,579 Elo+
Party 2
Danzaburou
Danzaburou
WillTheThing
Danzaburou
Level 65
God Stats
4W - 3L
1,461 SR
Queue Stats
19W - 40L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Brundolf
Arachne
16
4 / 2 / 2
10,037
558
5,034
14,122
6,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cernunnos
Misterija
Cernunnos
19
13 / 2 / 2
12,429
691
20,436
17,036
6,756
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
ShiroShii
Nu Wa
17
2 / 1 / 6
10,968
609
6,562
6,042
1,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
Smarpey
Tiamat
16
1 / 2 / 0
9,763
542
6,239
8,188
6,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
0 / 0 / 9
9,240
513
2,544
6,760
4,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
DR34DD
Pele
16
5 / 4 / 1
9,868
548
7,542
13,284
4,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 9 / 0
7,419
412
5,874
19,859
17,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
T18Z1
Tiamat
14
0 / 5 / 0
8,147
453
6,386
11,018
6,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
TrueBloodOrc
Baron Samedi
16
1 / 0 / 1
8,783
488
2,955
8,915
5,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
WillTheThing
Danzaburou
3
0 / 2 / 0
5,117
284
871
2,981
507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
20
Kills
6
7
Deaths
20
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Arachne
Brundolf
Arachne
4
2
2
2.5
L
Pele
DR34DD
Pele
5
4
1
1.38
L
0
9
0
0
W
Cernunnos
Misterija
Cernunnos
13
2
2
7
W
Nu Wa
ShiroShii
Nu Wa
2
1
6
5
W
Tiamat
Smarpey
Tiamat
1
2
0
0.5
L
Tiamat
T18Z1
Tiamat
0
5
0
0
L
Baron Samedi
TrueBloodOrc
Baron Samedi
1
0
1
1.5
L
Danzaburou
WillTheThing
Danzaburou
0
2
0
0
W
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,815
Damage
23,628
52,148
Taken
56,057
25,731
Mitigated
33,391
26,807
Healing
13,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Brundolf
Arachne
5,034
3,467
0
8,059
14,122
6,168
1,855
1,034
13,000
0
65,442
L
Pele
DR34DD
Pele
7,542
1,665
0
3,277
13,284
4,447
198
2,834
10,184
0
54,009
L
5,874
590
0
3,948
19,859
17,375
84
2,046
17,725
34,244
0
W
Cernunnos
Misterija
Cernunnos
20,436
11,352
0
8,304
17,036
6,756
1,773
7,522
9,316
0
95,713
W
Nu Wa
ShiroShii
Nu Wa
6,562
316
0
2,209
6,042
1,933
3,865
1,884
3,852
80,437
0
W
Tiamat
Smarpey
Tiamat
6,239
592
0
2,788
8,188
6,122
232
1,718
6,326
53,629
0
L
Tiamat
T18Z1
Tiamat
6,386
176
0
3,656
11,018
6,000
0
2,181
8,694
50,638
0
L
Baron Samedi
TrueBloodOrc
Baron Samedi
2,955
119
0
2,644
8,915
5,062
0
5,706
2,551
55,044
0
L
Danzaburou
WillTheThing
Danzaburou
871
107
0
385
2,981
507
0
1,315
1,558
0
4,310
W
2,544
584
1,838
3,609
6,760
4,752
500
2,153
4,439
14,843
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,437
Gold Earned
39,334
580
Minions Killed
407
0
Camps Cleared
0
1,699,535
Distance Traveled
1,362,111
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,037
558
101
6
0
395,085
3
L
Pele
9,868
548
115
6
0
349,240
1
L
Sobek
7,419
412
40
2
0
311,995
2
W
Cernunnos
12,429
691
170
9
0
293,434
3
W
Nu Wa
10,968
609
174
10
0
351,035
0
W
Tiamat
9,763
542
121
7
0
325,888
5
L
Tiamat
8,147
453
112
6
0
357,916
4
L
Baron Samedi
8,783
488
129
7
0
295,685
4
L
Danzaburou
5,117
284
11
1
0
47,275
0
W
Sylvanus
9,240
513
14
1
0
334,093
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role