Player Matchup

Pele
Pele
Bluesjoker5
Pele
Level 28
God Stats
2W - 7L
1,424 SR
Queue Stats
154W - 169L
1,491 Elo+
Solo
Merlin
Merlin
TadhgCook
Merlin
Level 16
God Stats
2W - 5L
1,773 SR
Queue Stats
62W - 51L
1,630 Elo+
Party 1
Athena
Athena
WaddlesPlayz_
Athena
Level 20
God Stats
2W - 2L
1,500 SR
Queue Stats
58W - 45L
1,534 Elo+
Party 1
Erlang Shen
Erlang Shen
connorsmasass
Erlang Shen
Level 6
God Stats
5W - 3L
1,804 SR
Queue Stats
25W - 17L
1,504 Elo+
Party 1
King Arthur
King Arthur
titanmoose9
King Arthur
Level 29
God Stats
3W - 4L
1,663 SR
Queue Stats
20W - 24L
1,406 Elo+
Solo
Team Averages
Level 20
1,633 SR
1,513 Elo+

VS

Team Averages
Level 23
1,467 SR
1,634 Elo+
Cthulhu
Cthulhu
HelloJello71
Cthulhu
Level 26
God Stats
20W - 17L
1,500 SR
Queue Stats
433W - 421L
1,577 Elo+
Solo
Ra
Ra
Mims66000
Ra
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
120W - 105L
1,738 Elo+
Solo
Apollo
Apollo
Quacky1997
Apollo
Level 29
God Stats
9W - 10L
1,558 SR
Queue Stats
63W - 70L
1,480 Elo+
Solo
Tiamat
Tiamat
empanadamagica69
Tiamat
Level 28
God Stats
5W - 7L
1,278 SR
Queue Stats
223W - 183L
1,532 Elo+
Solo
Tyr
Tyr
itatomarti
Tyr
Level 27
God Stats
4W - 6L
1,500 SR
Queue Stats
205W - 196L
1,844 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 0
2,912
582
439
3,052
685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mace

Mace

+10
Physical Power

Merlin
TadhgCook
Merlin
5
0 / 0 / 0
3,119
624
1,200
1,666
376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

5
2 / 2 / 1
3,626
725
887
3,744
870
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Erlang Shen
connorsmasass
Erlang Shen
1
0 / 0 / 0
2,466
493
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

King Arthur
titanmoose9
King Arthur
4
1 / 3 / 1
3,146
629
1,389
2,989
1,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HelloJello71
Cthulhu
5
1 / 2 / 3
3,646
729
1,574
2,666
974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

6
0 / 0 / 2
3,275
655
1,067
1,931
464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Apollo
Quacky1997
Apollo
6
3 / 1 / 1
4,058
812
1,391
2,327
499
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
2 / 0 / 0
3,552
710
980
1,950
623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
1 / 0 / 1
3,560
712
983
2,436
765
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
14
3
Kills
7
7
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Cthulhu
HelloJello71
Cthulhu
1
2
3
1.25
W
0
0
2
1
W
Apollo
Quacky1997
Apollo
3
1
1
3.5
L
Merlin
TadhgCook
Merlin
0
0
0
0
L
2
2
1
1.25
L
Erlang Shen
connorsmasass
Erlang Shen
0
0
0
0
W
2
0
0
2
W
1
0
1
1.5
L
King Arthur
titanmoose9
King Arthur
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,915
Damage
5,995
11,451
Taken
11,310
3,314
Mitigated
3,325
2,825
Healing
4,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
439
45
0
1,083
3,052
685
0
634
2,388
0
7,282
W
Cthulhu
HelloJello71
Cthulhu
1,574
437
67
300
2,666
974
175
453
2,173
8,531
0
W
1,067
0
42
780
1,931
464
0
681
1,056
14,111
0
W
Apollo
Quacky1997
Apollo
1,391
1,288
0
888
2,327
499
0
434
1,843
0
14,414
L
Merlin
TadhgCook
Merlin
1,200
138
0
750
1,666
376
0
637
997
12,124
0
L
887
364
87
772
3,744
870
0
965
2,779
7,121
0
L
Erlang Shen
connorsmasass
Erlang Shen
0
0
0
0
0
0
0
0
0
0
250
W
980
103
0
1,284
1,950
623
0
295
1,575
10,462
0
W
983
207
0
1,488
2,436
765
0
0
2,411
0
14,496
L
King Arthur
titanmoose9
King Arthur
1,389
580
0
133
2,989
1,383
0
1,267
1,666
0
4,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,269
Gold Earned
18,091
64
Minions Killed
137
0
Camps Cleared
0
376,096
Distance Traveled
484,829
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
2,912
582
23
5
0
107,149
1
W
Cthulhu
3,646
729
15
3
0
97,564
0
W
Ra
3,275
655
27
5
0
100,954
2
W
Apollo
4,058
812
33
7
0
82,794
1
L
Merlin
3,119
624
24
5
0
87,012
1
L
Athena
3,626
725
12
2
0
75,049
0
L
Erlang Shen
2,466
493
0
0
0
8,103
0
W
Tiamat
3,552
710
34
7
0
101,925
0
W
Tyr
3,560
712
28
6
0
101,592
0
L
King Arthur
3,146
629
5
1
0
98,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role