Player Matchup

Cthulhu
Cthulhu
CaliverDenvis
Cthulhu
Level 137
God Stats
103W - 99L
1,243 SR
Queue Stats
179W - 182L
1,337 Elo+
Party 1
Janus
Janus
MR OH MY SMURF
Janus
Level 148
God Stats
11W - 11L
1,514 SR
Queue Stats
228W - 236L
1,397 Elo+
Party 1
Cu Chulainn
Cu Chulainn
darkside179
Cu Chulainn
Level 129
God Stats
11W - 15L
1,435 SR
Queue Stats
316W - 334L
1,293 Elo+
Party 1
Fenrir
Fenrir
hanayama_Brusome
Fenrir
Level 98
God Stats
5W - 1L
1,863 SR
Queue Stats
62W - 71L
1,546 Elo+
Party 3
Tiamat
Tiamat
impulseNeaxus
Tiamat
Level 106
God Stats
2W - 1L
1,717 SR
Queue Stats
30W - 31L
1,536 Elo+
Party 3
Team Averages
Level 124
1,554 SR
1,422 Elo+

VS

Team Averages
Level 108
1,349 SR
1,468 Elo+
Set
Set
 
Set
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
DoG Persephone
Chang'e
Level 127
God Stats
0W - 3L
1,147 SR
Queue Stats
64W - 87L
1,408 Elo+
Party 2
He Bo
He Bo
DoG VVitchy
He Bo
Level 108
God Stats
3W - 4L
1,500 SR
Queue Stats
507W - 575L
1,455 Elo+
Party 2
Hou Yi
Hou Yi
hehner91
Hou Yi
Level 78
God Stats
5W - 4L
1,500 SR
Queue Stats
343W - 381L
1,507 Elo+
Party 2
Geb
Geb
mute6011
Geb
Level 125
God Stats
5W - 8L
1,098 SR
Queue Stats
165W - 203L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
2 / 0 / 2
6,476
540
5,235
8,524
3,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
6 / 0 / 2
8,216
685
5,644
3,529
1,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
darkside179
Cu Chulainn
13
4 / 0 / 0
7,270
606
6,249
7,943
3,173
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 1 / 3
6,337
528
2,044
8,714
2,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 3 / 1
5,499
458
3,341
4,824
3,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
9
1 / 4 / 2
5,859
488
4,104
10,492
3,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 4 / 0
5,871
489
2,959
9,016
3,524
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 5 / 0
5,497
458
1,439
4,888
1,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes

Shoes

+6%
Movement Speed

Hou Yi
hehner91
Hou Yi
10
2 / 1 / 2
6,137
511
2,550
5,562
1,633
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 0 / 2
5,120
427
3,067
6,758
2,248
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
14
Kills
4
4
Deaths
14
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
1
4
2
0.5
W
Cthulhu
2
0
2
3
L
0
4
0
0
L
1
5
0
0.2
W
6
0
2
7
W
Cu Chulainn
darkside179
Cu Chulainn
4
0
0
4
W
1
1
3
2.5
L
Hou Yi
hehner91
Hou Yi
2
1
2
3
W
1
3
1
0.5
L
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,513
Damage
14,119
33,534
Taken
36,716
14,059
Mitigated
12,562
12,888
Healing
9,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
4,104
1,886
0
3,352
10,492
3,737
0
3,460
6,958
0
33,742
W
Cthulhu
5,235
139
410
4,053
8,524
3,643
32
1,940
6,538
19,886
0
L
2,959
109
0
3,438
9,016
3,524
0
0
9,016
29,118
0
L
1,439
90
0
150
4,888
1,420
0
2,406
2,359
19,689
0
W
5,644
180
0
809
3,529
1,144
0
930
2,593
50,941
0
W
Cu Chulainn
darkside179
Cu Chulainn
6,249
687
0
2,220
7,943
3,173
775
2,368
5,575
0
36,441
W
2,044
853
0
4,378
8,714
2,815
108
847
7,797
0
36,430
L
Hou Yi
hehner91
Hou Yi
2,550
1,549
0
738
5,562
1,633
165
3,923
1,633
0
29,106
W
3,341
181
0
1,018
4,824
3,284
0
1,258
3,566
23,559
0
L
3,067
253
180
1,270
6,758
2,248
0
4,178
2,530
18,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,798
Gold Earned
28,484
302
Minions Killed
251
0
Camps Cleared
0
1,216,934
Distance Traveled
1,141,821
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
5,859
488
62
5
0
229,378
0
W
Cthulhu
6,476
540
29
2
0
264,916
2
L
Chang'e
5,871
489
60
5
0
201,445
0
L
He Bo
5,497
458
44
4
0
220,285
5
W
Janus
8,216
685
112
9
0
258,611
8
W
Cu Chulainn
7,270
606
61
5
0
226,066
3
W
Fenrir
6,337
528
58
5
0
244,020
2
L
Hou Yi
6,137
511
58
5
0
228,711
4
W
Tiamat
5,499
458
42
4
0
223,321
1
L
Geb
5,120
427
27
2
0
262,002
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role