Player Matchup

Ra
Ra
boos-1969
Ra
Level 42
God Stats
0W - 1L
1,230 SR
Queue Stats
5W - 8L
1,304 Elo+
Party 1
Discordia
Discordia
sarah191x
Discordia
Level 16
God Stats
0W - 2L
1,487 SR
Queue Stats
0W - 2L
1,166 Elo+
Party 1
Jing Wei
Jing Wei
special-matrix9
Jing Wei
Level 81
God Stats
1W - 4L
1,264 SR
Queue Stats
102W - 113L
1,469 Elo+
Solo
Team Averages
Level 46
1,327 SR
1,313 Elo+

VS

Team Averages
Level 15
1,390 SR
1,333 Elo+
Tiamat
Tiamat
Aleway44
Tiamat
Level 29
God Stats
20W - 11L
1,488 SR
Queue Stats
210W - 187L
1,601 Elo+
Solo
Cthulhu
Cthulhu
AndreaArier
Cthulhu
Level 7
God Stats
11W - 10L
1,280 SR
Queue Stats
15W - 20L
1,244 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Darkstxrm
Tsukuyomi
Level 8
God Stats
3W - 4L
1,402 SR
Queue Stats
19W - 29L
1,154 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 6
12,960
563
9,207
16,044
5,766
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Discordia
sarah191x
Discordia
15
0 / 1 / 5
11,852
515
5,892
10,489
3,607
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jing Wei
18
6 / 2 / 1
13,700
596
20,688
21,816
8,056
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Aleway44
Tiamat
19
5 / 2 / 1
14,665
638
16,789
17,060
12,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
AndreaArier
Cthulhu
19
1 / 0 / 6
13,198
574
15,006
14,684
14,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tsukuyomi
Darkstxrm
Tsukuyomi
15
1 / 8 / 4
12,784
556
10,900
18,079
8,656
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
18
8
Kills
7
7
Deaths
10
12
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Aleway44
Tiamat
5
2
1
2.75
W
Cthulhu
AndreaArier
Cthulhu
1
0
6
4
W
Tsukuyomi
Darkstxrm
Tsukuyomi
1
8
4
0.38
L
2
4
6
1.25
L
Discordia
sarah191x
Discordia
0
1
5
2.5
L
Jing Wei
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,787
Damage
42,695
48,349
Taken
49,823
17,429
Mitigated
35,598
24,819
Healing
17,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Aleway44
Tiamat
16,789
1,998
178
6,852
17,060
12,843
1,169
3,821
13,239
94,264
0
W
Cthulhu
AndreaArier
Cthulhu
15,006
61
244
6,346
14,684
14,099
294
7,631
7,053
49,215
0
W
Tsukuyomi
Darkstxrm
Tsukuyomi
10,900
1,331
1,211
2,442
18,079
8,656
1,359
3,845
14,234
0
71,999
L
9,207
687
5,002
6,465
16,044
5,766
54
9,592
5,732
60,388
0
L
Discordia
sarah191x
Discordia
5,892
62
1,083
2,854
10,489
3,607
0
6,286
3,719
30,408
0
L
Jing Wei
20,688
14,142
0
9,415
21,816
8,056
664
13,967
7,023
0
93,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,512
Gold Earned
40,647
330
Minions Killed
300
0
Camps Cleared
0
1,101,617
Distance Traveled
1,227,798
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
14,665
638
159
7
0
424,505
2
W
Cthulhu
13,198
574
73
3
0
438,278
0
W
Tsukuyomi
12,784
556
68
3
0
365,015
3
L
Ra
12,960
563
110
5
0
368,093
1
L
Discordia
11,852
515
48
2
0
296,271
0
L
Jing Wei
13,700
596
172
7
0
437,253
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role