Player Matchup

Nemesis
Nemesis
MiniiMatt
Nemesis
Level 42
God Stats
11W - 7L
1,569 SR
Queue Stats
25W - 16L
1,687 Elo+
Party 1
Kuzenbo
Kuzenbo
MudKip32
Kuzenbo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Sachmoe
Cu Chulainn
Level 27
God Stats
21W - 28L
1,511 SR
Queue Stats
157W - 153L
1,519 Elo+
Solo
Tiamat
Tiamat
Satinshand69
Tiamat
Level 8
God Stats
10W - 6L
1,240 SR
Queue Stats
32W - 24L
1,555 Elo+
Solo
Hachiman
Hachiman
pmantheultimate
Hachiman
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,485 Elo+
Party 1
Team Averages
Level 25
1,464 SR
1,549 Elo+

VS

Team Averages
Level 12
1,500 SR
1,571 Elo+
Scylla
Scylla
GawkGawkKing420
Scylla
Level 7
God Stats
12W - 3L
1,500 SR
Queue Stats
31W - 25L
1,623 Elo+
Solo
Danzaburou
Danzaburou
LegendaryLotion
Danzaburou
Level 13
God Stats
4W - 2L
1,700 SR
Queue Stats
56W - 52L
1,577 Elo+
Solo
Thanatos
Thanatos
SausageMcGriddle
Thanatos
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,576 Elo+
Solo
Ymir
Ymir
TheBluntLord
Ymir
Level 29
God Stats
23W - 15L
1,610 SR
Queue Stats
55W - 48L
1,572 Elo+
Solo
Jormungandr
Jormungandr
Theman117
Jormungandr
Level 4
God Stats
1W - 1L
1,189 SR
Queue Stats
2W - 3L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
MiniiMatt
Nemesis
14
3 / 11 / 8
10,034
456
9,637
16,951
6,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Kuzenbo
MudKip32
Kuzenbo
14
2 / 6 / 7
9,732
442
5,801
15,850
15,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cu Chulainn
Sachmoe
Cu Chulainn
15
5 / 6 / 5
10,432
474
13,503
20,697
9,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tiamat
16
5 / 12 / 3
10,402
473
10,198
19,138
9,419
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
15
3 / 9 / 5
9,471
431
8,185
18,773
5,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 3 / 9
11,951
543
23,255
13,863
5,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
LegendaryLotion
Danzaburou
20
16 / 2 / 8
13,239
602
27,346
16,161
7,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
10 / 5 / 3
11,127
506
17,569
21,194
8,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 5 / 25
11,166
508
9,087
17,899
17,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr
Theman117
Jormungandr
13
2 / 3 / 8
9,227
419
1,862
9,523
4,253

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
97
18
Kills
44
44
Deaths
18
28
Assists
53
Player
Kills
Deaths
Assists
KDA
W
13
3
9
5.83
W
Danzaburou
LegendaryLotion
Danzaburou
16
2
8
10
L
Nemesis
MiniiMatt
Nemesis
3
11
8
0.64
L
Kuzenbo
MudKip32
Kuzenbo
2
6
7
0.92
L
Cu Chulainn
Sachmoe
Cu Chulainn
5
6
5
1.25
L
Tiamat
5
12
3
0.54
W
10
5
3
2.3
W
3
5
25
3.1
W
Jormungandr
Theman117
Jormungandr
2
3
8
2
L
Hachiman
3
9
5
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,324
Damage
79,119
91,409
Taken
78,640
46,655
Mitigated
43,352
15,039
Healing
32,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,255
2,109
114
4,714
13,863
5,727
630
2,995
10,868
75,474
0
W
Danzaburou
LegendaryLotion
Danzaburou
27,346
13,867
0
8,054
16,161
7,527
6,449
3,966
12,195
0
108,792
L
Nemesis
MiniiMatt
Nemesis
9,637
2,909
0
573
16,951
6,765
0
7,885
8,784
0
38,846
L
Kuzenbo
MudKip32
Kuzenbo
5,801
2,298
0
1,245
15,850
15,547
0
4,908
10,888
18,997
0
L
Cu Chulainn
Sachmoe
Cu Chulainn
13,503
4,607
0
6,567
20,697
9,665
290
6,314
14,237
0
51,849
L
Tiamat
10,198
1,021
0
3,361
19,138
9,419
0
7,115
11,762
48,988
0
W
17,569
5,863
0
16,948
21,194
8,771
454
2,389
18,805
0
70,624
W
9,087
2,089
0
1,037
17,899
17,074
657
6,091
11,808
21,323
0
W
Jormungandr
Theman117
Jormungandr
1,862
276
0
2,000
9,523
4,253
274
558
8,965
25,753
0
L
Hachiman
8,185
5,665
0
3,293
18,773
5,259
312
7,125
11,534
0
33,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,071
Gold Earned
56,710
323
Minions Killed
425
0
Camps Cleared
0
1,777,751
Distance Traveled
1,787,471
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,951
543
93
4
0
366,990
1
W
Danzaburou
13,239
602
163
7
0
370,086
2
L
Nemesis
10,034
456
61
3
0
392,473
0
L
Kuzenbo
9,732
442
24
1
0
404,523
2
L
Cu Chulainn
10,432
474
75
3
0
341,945
0
L
Tiamat
10,402
473
88
4
0
314,782
3
W
Thanatos
11,127
506
106
5
0
334,822
4
W
Ymir
11,166
508
25
1
0
372,654
10
W
Jormungandr
9,227
419
38
2
0
342,919
2
L
Hachiman
9,471
431
75
3
0
324,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role