Player Matchup

Bellona
Bellona
Bronze III
GodAhri
Bellona
Bronze III
Level 68
God Stats
0W - 1L
1,678 SR
Queue Stats
3W - 2L
1,500 MMR
Party 2
Tsukuyomi
Tsukuyomi
Bronze III
SGT-J_DANGLE1
Tsukuyomi
Bronze III
Level 67
God Stats
0W - 1L
1,145 SR
Queue Stats
3W - 2L
1,500 MMR
Party 2
Sol
Sol
Bronze III
SethBlazed01
Sol
Bronze III
Level 30
God Stats
0W - 1L
1,548 SR
Queue Stats
3W - 2L
1,500 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 55
1,457 SR
1,500 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 135
1,673 SR
1,479 MMR
Janus
Janus
Silver III
deathbringer3469
Janus
Silver III
Level 153
God Stats
1W - 0L
1,609 SR
Queue Stats
42W - 27L
1,485 MMR
Party 1
Danzaburou
Danzaburou
Silver I
demonichunter7
Danzaburou
Silver I
Level 126
God Stats
2W - 1L
2,064 SR
Queue Stats
21W - 23L
1,508 MMR
Party 1
Guan Yu
Guan Yu
Bronze III
lord_Helix_421
Guan Yu
Bronze III
Level 126
God Stats
2W - 0L
1,346 SR
Queue Stats
35W - 24L
1,445 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
GodAhri
Bellona
8
0 / 5 / 3
6,200
620
3,174
8,090
5,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
SGT-J_DANGLE1
Tsukuyomi
9
3 / 5 / 0
6,837
684
4,237
7,811
2,166
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

9
0 / 4 / 2
5,893
589
3,489
6,633
2,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
OdinKumbhakarnaHeraAphroditeCu Chulainn

VS

Bans
CthulhuYemojaHadesGaneshaPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 6
7,657
766
7,311
4,703
1,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
demonichunter7
Danzaburou
12
7 / 0 / 6
8,731
873
5,475
3,227
1,292
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
3 / 1 / 10
8,275
828
4,739
7,734
7,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
3
Kills
14
14
Deaths
3
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bellona
GodAhri
Bellona
0
5
3
0.3
L
Tsukuyomi
SGT-J_DANGLE1
Tsukuyomi
3
5
0
0.6
L
0
4
2
0.25
W
4
2
6
3.5
W
Danzaburou
demonichunter7
Danzaburou
7
0
6
10
W
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,900
Damage
17,525
22,534
Taken
15,664
9,841
Mitigated
10,110
3,359
Healing
4,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
GodAhri
Bellona
3,174
1,266
0
102
8,090
5,327
0
1,399
6,557
0
17,807
L
Tsukuyomi
SGT-J_DANGLE1
Tsukuyomi
4,237
1,139
123
1,297
7,811
2,166
0
3,538
4,055
0
17,160
L
3,489
268
0
1,837
6,633
2,348
0
1,829
4,601
11,832
265
W
7,311
0
0
355
4,703
1,484
497
492
4,211
26,282
0
W
Danzaburou
demonichunter7
Danzaburou
5,475
2,684
0
1,404
3,227
1,292
2,346
763
2,464
0
27,445
W
4,739
196
592
2,438
7,734
7,334
226
2,266
5,468
0
14,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,930
Gold Earned
24,663
81
Minions Killed
121
0
Camps Cleared
0
523,641
Distance Traveled
551,103
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,200
620
30
3
0
178,954
0
L
Tsukuyomi
6,837
684
23
2
0
187,014
2
L
Sol
5,893
589
28
3
0
157,673
3
W
Janus
7,657
766
45
5
0
174,670
3
W
Danzaburou
8,731
873
50
5
0
179,530
2
W
Guan Yu
8,275
828
26
3
0
196,903
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role