Player Matchup

Tiamat
Tiamat
Punisher183
Tiamat
Level 122
God Stats
5W - 5L
1,501 SR
Queue Stats
241W - 279L
1,405 Elo+
Solo
Ymir
Ymir
TheSurvivor89
Ymir
Level 65
God Stats
1W - 0L
1,723 SR
Queue Stats
7W - 14L
1,310 Elo+
Party 1
Guan Yu
Guan Yu
paringupta
Guan Yu
Level 67
God Stats
4W - 2L
1,447 SR
Queue Stats
9W - 19L
1,336 Elo+
Party 1
Team Averages
Level 85
1,557 SR
1,350 Elo+

VS

Team Averages
Level 79
1,658 SR
1,508 Elo+
Medusa
Medusa
Velodim
Medusa
Level 69
God Stats
13W - 2L
1,973 SR
Queue Stats
28W - 22L
1,523 Elo+
Solo
Chaac
Chaac
tkaber
Chaac
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
vDaReDxMaTiv
Tiamat
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
7 / 0 / 16
11,821
695
21,571
12,051
14,408
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
8 / 0 / 13
12,844
756
11,602
14,813
16,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
paringupta
Guan Yu
15
10 / 2 / 13
12,536
737
8,538
11,841
15,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Velodim
Medusa
12
1 / 6 / 1
10,170
598
14,579
12,328
4,091
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
tkaber
Chaac
12
1 / 9 / 0
9,195
541
8,332
21,996
16,762
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
12
0 / 10 / 2
9,280
546
3,658
13,914
12,829
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
5
25
Kills
2
2
Deaths
25
42
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tiamat
7
0
16
15
W
8
0
13
14.5
L
Medusa
Velodim
Medusa
1
6
1
0.25
W
Guan Yu
paringupta
Guan Yu
10
2
13
8.25
L
Chaac
tkaber
Chaac
1
9
0
0.11
L
Tiamat
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,711
Damage
26,569
38,705
Taken
48,238
46,124
Mitigated
33,682
15,221
Healing
11,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
21,571
1,911
0
7,554
12,051
14,408
1,263
1,085
10,966
57,340
0
W
11,602
1,061
0
3,409
14,813
16,614
458
1,317
13,496
40,622
0
L
Medusa
Velodim
Medusa
14,579
8,331
0
250
12,328
4,091
0
7,712
4,441
0
61,211
W
Guan Yu
paringupta
Guan Yu
8,538
657
1,550
2,708
11,841
15,102
870
1,306
10,535
0
39,480
L
Chaac
tkaber
Chaac
8,332
1,047
1,015
6,298
21,996
16,762
0
15,272
6,497
0
35,555
L
Tiamat
3,658
569
802
3,256
13,914
12,829
3
10,277
3,475
15,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,201
Gold Earned
28,645
180
Minions Killed
160
0
Camps Cleared
0
980,240
Distance Traveled
832,516
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,821
695
69
4
0
319,435
0
W
Ymir
12,844
756
52
3
0
322,909
4
L
Medusa
10,170
598
98
6
0
258,650
0
W
Guan Yu
12,536
737
59
3
0
337,896
0
L
Chaac
9,195
541
41
2
0
282,108
4
L
Tiamat
9,280
546
21
1
0
291,758
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role