Player Matchup

Hercules
Hercules
AIVandal
Hercules
Level 27
God Stats
5W - 1L
1,532 SR
Queue Stats
33W - 34L
1,347 Elo+
Party 2
Sylvanus
Sylvanus
Deesbi
Sylvanus
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 31L
1,438 Elo+
Solo
Ra
Ra
HeroCrazy100
Ra
Level 1
God Stats
7W - 10L
1,500 SR
Queue Stats
26W - 23L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
darkpheonixpl
Tsukuyomi
Level 25
God Stats
2W - 1L
1,918 SR
Queue Stats
33W - 33L
1,444 Elo+
Solo
Izanami
Izanami
karenmom
Izanami
Level 25
God Stats
47W - 36L
1,619 SR
Queue Stats
143W - 142L
1,387 Elo+
Solo
Team Averages
Level 18
1,614 SR
1,423 Elo+

VS

Team Averages
Level 25
1,454 SR
1,424 Elo+
Olorun
Olorun
AhMeDoW
Olorun
Level 21
God Stats
8W - 6L
1,545 SR
Queue Stats
32W - 32L
1,367 Elo+
Party 1
Zeus
Zeus
COIILS
Zeus
Level 7
God Stats
9W - 4L
1,532 SR
Queue Stats
136W - 128L
1,571 Elo+
Solo
Nemesis
Nemesis
SaruXCl
Nemesis
Level 28
God Stats
3W - 2L
1,295 SR
Queue Stats
81W - 86L
1,444 Elo+
Party 1
Rama
Rama
Zarbahn
Rama
Level 26
God Stats
75W - 67L
1,637 SR
Queue Stats
182W - 193L
1,507 Elo+
Solo
Hera
Hera
ayseguly
Hera
Level 43
God Stats
2W - 6L
1,260 SR
Queue Stats
2W - 6L
1,232 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AIVandal
Hercules
18
13 / 1 / 15
12,119
1,102
21,814
16,382
12,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sylvanus
Deesbi
Sylvanus
18
4 / 1 / 27
12,084
1,099
11,102
12,630
15,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
8 / 1 / 19
12,006
1,091
8,534
6,912
4,084
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
darkpheonixpl
Tsukuyomi
19
4 / 3 / 25
12,042
1,095
19,438
14,010
8,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
karenmom
Izanami
17
6 / 1 / 13
10,610
965
7,921
5,850
2,683
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Team 1 Tickets

317

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
AhMeDoW
Olorun
16
0 / 10 / 5
9,863
897
12,248
20,294
8,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zeus
COIILS
Zeus
14
1 / 2 / 3
9,215
838
4,461
3,998
1,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
SaruXCl
Nemesis
15
3 / 8 / 2
10,177
925
7,914
20,937
8,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rama
Zarbahn
Rama
15
2 / 11 / 3
9,568
870
13,839
18,201
7,535
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hera
14
1 / 4 / 3
9,195
836
10,009
10,035
4,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
23
35
Kills
7
7
Deaths
35
99
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hercules
AIVandal
Hercules
13
1
15
20.5
L
Olorun
AhMeDoW
Olorun
0
10
5
0.25
L
Zeus
COIILS
Zeus
1
2
3
1.25
W
Sylvanus
Deesbi
Sylvanus
4
1
27
17.5
W
8
1
19
17.5
L
Nemesis
SaruXCl
Nemesis
3
8
2
0.5
L
Rama
Zarbahn
Rama
2
11
3
0.32
L
Hera
1
4
3
0.63
W
Tsukuyomi
darkpheonixpl
Tsukuyomi
4
3
25
5.5
W
Izanami
karenmom
Izanami
6
1
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,809
Damage
48,471
55,784
Taken
73,465
42,704
Mitigated
30,107
24,336
Healing
7,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
AIVandal
Hercules
21,814
7,847
0
4,415
16,382
12,819
0
6,117
10,265
0
30,880
L
Olorun
AhMeDoW
Olorun
12,248
6,889
251
4,781
20,294
8,993
0
4,816
15,378
31,964
0
L
Zeus
COIILS
Zeus
4,461
293
0
0
3,998
1,323
0
2,565
1,408
16,358
0
W
Sylvanus
Deesbi
Sylvanus
11,102
2,286
3,734
3,842
12,630
15,096
0
7,310
5,320
16,289
0
W
8,534
2,152
4,840
4,426
6,912
4,084
0
3,990
2,922
32,692
0
L
Nemesis
SaruXCl
Nemesis
7,914
2,511
0
2,142
20,937
8,037
0
6,494
14,243
0
23,440
L
Rama
Zarbahn
Rama
13,839
11,865
0
0
18,201
7,535
0
2,907
15,044
0
19,489
L
Hera
10,009
1,729
0
28
10,035
4,219
0
2,854
7,106
19,388
0
W
Tsukuyomi
darkpheonixpl
Tsukuyomi
19,438
7,963
0
2,869
14,010
8,022
0
7,063
6,947
0
49,009
W
Izanami
karenmom
Izanami
7,921
6,059
0
210
5,850
2,683
0
2,238
3,612
0
29,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,861
Gold Earned
48,018
208
Minions Killed
137
7
Camps Cleared
3
976,586
Distance Traveled
741,222
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,119
1,102
23
2
2
212,990
0
L
Olorun
9,863
897
44
4
1
160,588
0
L
Zeus
9,215
838
26
2
1
77,631
0
W
Sylvanus
12,084
1,099
10
1
1
181,749
0
W
Ra
12,006
1,091
37
3
1
171,715
0
L
Nemesis
10,177
925
30
3
1
195,010
0
L
Rama
9,568
870
19
2
0
173,410
1
L
Hera
9,195
836
18
2
0
134,583
1
W
Tsukuyomi
12,042
1,095
76
7
1
234,685
0
W
Izanami
10,610
965
62
6
2
175,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role