Player Matchup

Tiamat
Tiamat
LilRohto01
Tiamat
Level 27
God Stats
8W - 10L
1,265 SR
Queue Stats
115W - 135L
1,576 Elo+
Party 1
Bacchus
Bacchus
Modelo Fool
Bacchus
Level 104
God Stats
16W - 24L
1,555 SR
Queue Stats
141W - 130L
1,540 Elo+
Party 1
Hel
Hel
My Fish Bowl
Hel
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
148W - 154L
1,549 Elo+
Party 1
Team Averages
Level 73
1,440 SR
1,555 Elo+

VS

Team Averages
Level 53
1,532 SR
1,517 Elo+
Izanami
Izanami
BigManFTW
Izanami
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
81W - 82L
1,532 Elo+
Party 2
Tiamat
Tiamat
LordIceMelon
Tiamat
Level 25
God Stats
4W - 3L
1,671 SR
Queue Stats
6W - 6L
1,469 Elo+
Solo
Cu Chulainn
Cu Chulainn
dadmcab
Cu Chulainn
Level 108
God Stats
1W - 7L
1,426 SR
Queue Stats
126W - 135L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
LilRohto01
Tiamat
17
9 / 5 / 16
15,677
682
13,000
22,471
14,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Modelo Fool
Bacchus
19
14 / 3 / 17
16,479
716
30,604
33,178
39,903
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

19
9 / 6 / 18
16,072
699
22,829
27,856
23,351
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BigManFTW
Izanami
17
3 / 9 / 6
14,082
612
10,129
23,073
9,516
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tiamat
16
5 / 14 / 4
14,581
634
14,810
23,138
12,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
dadmcab
Cu Chulainn
18
6 / 9 / 7
14,488
630
32,618
31,458
45,396
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
31
32
Kills
14
14
Deaths
32
51
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Izanami
BigManFTW
Izanami
3
9
6
0.67
W
Tiamat
LilRohto01
Tiamat
9
5
16
3.4
L
Tiamat
5
14
4
0.5
W
Bacchus
Modelo Fool
Bacchus
14
3
17
7.5
W
9
6
18
3
L
Cu Chulainn
dadmcab
Cu Chulainn
6
9
7
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,433
Damage
57,557
83,505
Taken
77,669
77,825
Mitigated
67,205
42,930
Healing
8,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BigManFTW
Izanami
10,129
5,534
0
1,888
23,073
9,516
0
21,282
1,527
0
57,553
W
Tiamat
LilRohto01
Tiamat
13,000
1,170
0
3,372
22,471
14,571
349
4,486
17,690
34,357
0
L
Tiamat
14,810
1,933
398
3,178
23,138
12,293
432
21,428
1,360
39,112
0
W
Bacchus
Modelo Fool
Bacchus
30,604
2,602
2,197
4,516
33,178
39,903
992
5,746
27,087
80,549
0
W
22,829
2,301
15,338
17,507
27,856
23,351
1,056
4,788
22,593
70,630
0
L
Cu Chulainn
dadmcab
Cu Chulainn
32,618
6,775
422
2,735
31,458
45,396
260
22,526
8,138
0
90,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,228
Gold Earned
43,151
177
Minions Killed
201
0
Camps Cleared
0
1,306,209
Distance Traveled
990,142
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
14,082
612
75
3
0
303,124
2
W
Tiamat
15,677
682
34
1
0
470,963
0
L
Tiamat
14,581
634
48
2
0
326,023
0
W
Bacchus
16,479
716
64
3
0
426,660
1
W
Hel
16,072
699
79
3
0
408,586
1
L
Cu Chulainn
14,488
630
78
3
0
360,995
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role