Player Matchup

Izanami
Izanami
Up Still
Izanami
Level 66
God Stats
33W - 26L
1,606 SR
Queue Stats
124W - 156L
1,453 Elo+
Party 1
Cabrakan
Cabrakan
harima
Cabrakan
Level 53
God Stats
5W - 5L
1,471 SR
Queue Stats
5W - 9L
1,328 Elo+
Party 1
Tiamat
Tiamat
tinyglaceon
Tiamat
Level 28
God Stats
4W - 3L
1,396 SR
Queue Stats
42W - 40L
1,179 Elo+
Solo
Team Averages
Level 49
1,491 SR
1,320 Elo+

VS

Team Averages
Level 96
1,543 SR
1,340 Elo+
Da Ji
Da Ji
Nyx Zenko
Da Ji
Level 77
God Stats
10W - 9L
1,492 SR
Queue Stats
220W - 285L
1,368 Elo+
Solo
Tiamat
Tiamat
Phantom Anime23
Tiamat
Level 124
God Stats
1W - 3L
1,337 SR
Queue Stats
89W - 132L
1,329 Elo+
Solo
Cthulhu
Cthulhu
Spider166
Cthulhu
Level 87
God Stats
4W - 3L
1,799 SR
Queue Stats
83W - 69L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Up Still
Izanami
18
14 / 5 / 5
14,856
782
24,302
16,888
6,393
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cabrakan
harima
Cabrakan
16
5 / 2 / 9
12,706
669
7,767
24,412
19,865
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tiamat
15
1 / 5 / 13
11,797
621
10,681
16,496
15,201
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Nyx Zenko
Da Ji
13
5 / 9 / 4
12,311
648
15,358
18,571
8,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 7 / 8
11,830
623
13,678
16,275
11,641
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Spider166
Cthulhu
17
4 / 4 / 5
12,194
642
15,782
15,079
16,637
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
29
20
Kills
12
12
Deaths
20
27
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Nyx Zenko
Da Ji
5
9
4
0.78
L
3
7
8
1
L
Cthulhu
Spider166
Cthulhu
4
4
5
1.63
W
Izanami
Up Still
Izanami
14
5
5
3.3
W
Cabrakan
harima
Cabrakan
5
2
9
4.75
W
Tiamat
1
5
13
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,750
Damage
44,818
57,796
Taken
49,925
41,459
Mitigated
37,205
14,691
Healing
7,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Nyx Zenko
Da Ji
15,358
3,170
0
250
18,571
8,927
0
6,547
12,024
0
46,520
L
13,678
1,765
556
4,621
16,275
11,641
477
4,834
11,441
43,584
0
L
Cthulhu
Spider166
Cthulhu
15,782
1,680
962
1,122
15,079
16,637
296
7,114
7,965
52,844
0
W
Izanami
Up Still
Izanami
24,302
18,405
0
1,709
16,888
6,393
2,693
6,711
10,177
0
88,377
W
Cabrakan
harima
Cabrakan
7,767
1,802
0
9,769
24,412
19,865
574
14,606
9,806
21,389
0
W
Tiamat
10,681
445
98
3,115
16,496
15,201
192
8,699
7,797
47,375
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,359
Gold Earned
36,335
220
Minions Killed
190
0
Camps Cleared
0
937,188
Distance Traveled
914,156
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
12,311
648
42
2
0
286,148
0
L
Tiamat
11,830
623
75
4
0
288,247
0
L
Cthulhu
12,194
642
73
4
0
339,761
1
W
Izanami
14,856
782
115
6
0
300,881
1
W
Cabrakan
12,706
669
28
1
0
334,484
0
W
Tiamat
11,797
621
77
4
0
301,823
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role