Player Matchup

Bellona
Bellona
Eridori
Bellona
Level 103
God Stats
1W - 2L
1,256 SR
Queue Stats
109W - 72L
1,573 Elo+
Party 2
Yemoja
Yemoja
GenocideGeno
Yemoja
Level 44
God Stats
22W - 7L
1,807 SR
Queue Stats
75W - 38L
1,748 Elo+
Party 2
Cupid
Cupid
Lettucerage
Cupid
Level 91
God Stats
15W - 5L
1,712 SR
Queue Stats
105W - 53L
1,691 Elo+
Party 2
Team Averages
Level 79
1,592 SR
1,671 Elo+

VS

Team Averages
Level 78
1,721 SR
1,776 Elo+
Bakasura
Bakasura
AzothFlint6994
Bakasura
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,832 Elo+
Party 1
Scylla
Scylla
CynicalLegion
Scylla
Level 63
God Stats
2W - 2L
1,803 SR
Queue Stats
30W - 18L
1,748 Elo+
Party 1
Ravana
Ravana
Primaliinstiinct
Ravana
Level 66
God Stats
3W - 1L
1,860 SR
Queue Stats
40W - 21L
1,748 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Eridori
Bellona
11
3 / 2 / 4
7,665
767
6,463
7,754
3,778
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Yemoja
10
2 / 1 / 5
7,908
791
5,168
6,507
3,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
4 / 1 / 5
7,981
798
9,066
7,449
2,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
9
0 / 3 / 3
6,345
635
3,045
8,518
3,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
4 / 4 / 0
7,664
766
7,646
6,557
2,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
0 / 2 / 4
7,335
734
4,921
10,125
8,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
9
Kills
4
4
Deaths
9
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bakasura
0
3
3
0.5
L
4
4
0
1
W
Bellona
Eridori
Bellona
3
2
4
2.5
W
Yemoja
2
1
5
4.5
W
4
1
5
6.5
L
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,697
Damage
15,612
21,710
Taken
25,200
9,461
Mitigated
14,522
9,174
Healing
5,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
3,045
1,856
0
2,349
8,518
3,345
0
1,114
7,404
0
12,518
L
7,646
317
0
172
6,557
2,598
0
1,182
5,375
28,096
0
W
Bellona
Eridori
Bellona
6,463
2,142
0
2,033
7,754
3,778
254
2,865
4,509
0
31,868
W
Yemoja
5,168
736
1,326
1,675
6,507
3,096
233
2,463
3,494
18,323
0
W
9,066
5,100
355
3,785
7,449
2,587
638
2,390
4,894
0
32,972
L
4,921
744
342
2,427
10,125
8,579
0
2,956
7,169
0
19,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,554
Gold Earned
21,344
130
Minions Killed
109
0
Camps Cleared
0
561,865
Distance Traveled
565,700
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,345
635
32
3
0
189,424
0
L
Scylla
7,664
766
49
5
0
174,885
2
W
Bellona
7,665
767
49
5
0
214,718
4
W
Yemoja
7,908
791
20
2
0
174,113
6
W
Cupid
7,981
798
61
6
0
173,034
3
L
Ravana
7,335
734
28
3
0
201,391
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role