Player Matchup

Medusa
Medusa
KillBill3350
Medusa
Level 80
God Stats
3W - 1L
1,716 SR
Queue Stats
157W - 149L
1,510 Elo+
Solo
Set
Set
Sableye_OP
Set
Level 154
God Stats
7W - 2L
1,212 SR
Queue Stats
317W - 320L
1,490 Elo+
Solo
Yemoja
Yemoja
Temperr1345
Yemoja
Level 86
God Stats
12W - 6L
1,770 SR
Queue Stats
256W - 225L
1,505 Elo+
Party 2
Anubis
Anubis
liltoker_702
Anubis
Level 60
God Stats
28W - 22L
1,495 SR
Queue Stats
224W - 211L
1,463 Elo+
Party 2
Chaac
Chaac
tokerkillz
Chaac
Level 78
God Stats
22W - 19L
1,552 SR
Queue Stats
155W - 137L
1,499 Elo+
Party 2
Team Averages
Level 92
1,549 SR
1,493 Elo+

VS

Team Averages
Level 71
1,620 SR
1,493 Elo+
Sun Wukong
Sun Wukong
DaGreatRatfink
Sun Wukong
Level 66
God Stats
33W - 28L
1,606 SR
Queue Stats
59W - 62L
1,454 Elo+
Party 1
Tiamat
Tiamat
MightyGarchomp
Tiamat
Level 92
God Stats
11W - 6L
1,361 SR
Queue Stats
136W - 135L
1,446 Elo+
Party 1
Medusa
Medusa
PoisonGenie
Medusa
Level 65
God Stats
3W - 3L
1,862 SR
Queue Stats
31W - 32L
1,508 Elo+
Party 1
Sylvanus
Sylvanus
T-Man9513
Sylvanus
Level 64
God Stats
20W - 10L
1,554 SR
Queue Stats
28W - 21L
1,556 Elo+
Party 1
Pele
Pele
stonejavi
Pele
Level 67
God Stats
8W - 8L
1,715 SR
Queue Stats
701W - 655L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
3 / 2 / 1
9,018
530
10,557
13,195
4,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
4 / 3 / 6
9,126
537
8,140
12,596
8,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Yemoja
13
3 / 0 / 4
8,249
485
5,780
9,291
5,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anubis
15
4 / 1 / 2
8,533
502
12,184
9,661
5,596
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
14
0 / 3 / 2
7,725
454
6,047
12,926
10,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DaGreatRatfink
Sun Wukong
16
2 / 1 / 4
9,564
563
11,093
13,161
6,399
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
1 / 1 / 3
8,277
487
6,039
7,269
5,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
15
2 / 3 / 0
8,823
519
10,919
12,290
4,661
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sylvanus
T-Man9513
Sylvanus
13
1 / 4 / 3
8,152
480
5,232
13,883
8,397
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Pele
15
3 / 5 / 3
8,884
523
5,012
13,661
4,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
22
14
Kills
9
9
Deaths
14
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
DaGreatRatfink
Sun Wukong
2
1
4
4
W
Medusa
3
2
1
1.75
L
1
1
3
2.5
L
Medusa
2
3
0
0.67
W
4
3
6
2.33
L
Sylvanus
T-Man9513
Sylvanus
1
4
3
0.63
W
Yemoja
3
0
4
5
W
Anubis
4
1
2
5
L
Pele
3
5
3
0.9
W
Chaac
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,708
Damage
38,295
57,669
Taken
60,264
33,725
Mitigated
29,343
25,670
Healing
17,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
DaGreatRatfink
Sun Wukong
11,093
2,977
0
4,486
13,161
6,399
363
2,932
9,704
0
57,213
W
Medusa
10,557
3,925
0
6,722
13,195
4,360
748
839
12,356
0
75,756
L
6,039
889
0
1,783
7,269
5,218
0
3,301
3,943
53,813
0
L
Medusa
10,919
2,954
0
2,204
12,290
4,661
319
756
11,534
0
71,626
W
8,140
4,157
0
2,405
12,596
8,046
0
3,216
9,380
0
65,086
L
Sylvanus
T-Man9513
Sylvanus
5,232
610
1,938
2,717
13,883
8,397
0
8,095
5,763
22,857
0
W
Yemoja
5,780
1,243
1,834
3,311
9,291
5,606
846
2,220
7,071
24,570
0
W
Anubis
12,184
787
156
4,587
9,661
5,596
705
3,747
5,914
53,410
0
L
Pele
5,012
1,004
0
4,622
13,661
4,668
0
2,880
10,781
0
60,411
W
Chaac
6,047
1,149
0
6,655
12,926
10,117
0
1,249
11,677
0
37,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,651
Gold Earned
43,700
449
Minions Killed
498
0
Camps Cleared
0
1,476,964
Distance Traveled
1,603,823
15
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,564
563
109
6
0
318,515
3
W
Medusa
9,018
530
123
7
0
301,296
0
L
Tiamat
8,277
487
122
7
0
331,886
5
L
Medusa
8,823
519
129
8
0
319,804
6
W
Set
9,126
537
102
6
0
312,392
0
L
Sylvanus
8,152
480
30
2
0
282,454
6
W
Yemoja
8,249
485
51
3
0
307,137
5
W
Anubis
8,533
502
96
6
0
278,238
8
L
Pele
8,884
523
108
6
0
351,164
7
W
Chaac
7,725
454
77
5
0
277,901
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role