Player Matchup

Scylla
Scylla
Outofprotein
Scylla
Level 15
God Stats
2W - 3L
1,539 SR
Queue Stats
87W - 73L
1,565 Elo+
Party 1
Guan Yu
Guan Yu
Phlozum
Guan Yu
Level 6
God Stats
2W - 4L
1,400 SR
Queue Stats
6W - 12L
1,466 Elo+
Solo
Neith
Neith
VanKaros
Neith
Level 29
God Stats
11W - 8L
1,610 SR
Queue Stats
175W - 179L
1,527 Elo+
Party 1
Xing Tian
Xing Tian
blackblob12
Xing Tian
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,402 Elo+
Solo
Ne Zha
Ne Zha
socialismisgreat
Ne Zha
Level 26
God Stats
0W - 3L
1,500 SR
Queue Stats
273W - 289L
1,516 Elo+
Solo
Team Averages
Level 16
1,510 SR
1,495 Elo+

VS

Team Averages
Level 50
1,610 SR
1,434 Elo+
Ymir
Ymir
Drinate
Ymir
Level 17
God Stats
13W - 10L
1,720 SR
Queue Stats
195W - 252L
1,435 Elo+
Party 2
Zhong Kui
Zhong Kui
HoudiniDuck
Zhong Kui
Level 59
God Stats
3W - 4L
1,824 SR
Queue Stats
179W - 201L
1,338 Elo+
Party 2
Ravana
Ravana
IIPR0DIGYXII
Ravana
Level 146
God Stats
14W - 2L
1,500 SR
Queue Stats
238W - 212L
1,502 Elo+
Party 2
Janus
Janus
WW2imaPanda
Janus
Level 29
God Stats
14W - 14L
1,506 SR
Queue Stats
73W - 79L
1,393 Elo+
Party 2
Neith
Neith
Wasinqa
Neith
Level 1
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 29L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
3 / 5 / 4
7,534
471
3,974
8,682
2,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Guan Yu
Phlozum
Guan Yu
13
1 / 3 / 1
7,354
460
2,693
7,738
4,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
VanKaros
Neith
13
6 / 5 / 2
8,793
550
10,844
10,542
3,196
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Xing Tian
blackblob12
Xing Tian
12
3 / 5 / 3
8,276
517
3,614
11,594
6,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
1 / 6 / 5
7,346
459
3,081
12,208
3,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Drinate
Ymir
11
2 / 3 / 12
8,112
507
3,342
9,116
6,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
HoudiniDuck
Zhong Kui
12
3 / 4 / 6
7,992
500
7,652
9,947
7,548
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
15
13 / 4 / 8
10,041
628
12,555
10,418
5,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

13
6 / 4 / 2
8,594
537
5,901
4,638
1,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Neith
Wasinqa
Neith
12
0 / 1 / 8
8,040
503
4,843
7,027
2,488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
60
14
Kills
24
24
Deaths
16
15
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Ymir
Drinate
Ymir
2
3
12
2.67
W
Zhong Kui
HoudiniDuck
Zhong Kui
3
4
6
1.5
W
Ravana
13
4
8
4.25
L
Scylla
3
5
4
1
L
Guan Yu
Phlozum
Guan Yu
1
3
1
0.5
L
Neith
VanKaros
Neith
6
5
2
1.4
W
6
4
2
1.75
W
Neith
Wasinqa
Neith
0
1
8
4
L
Xing Tian
blackblob12
Xing Tian
3
5
3
0.9
L
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,206
Damage
34,293
50,764
Taken
41,146
20,190
Mitigated
22,637
9,923
Healing
9,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Drinate
Ymir
3,342
808
0
1,338
9,116
6,148
0
1,419
7,697
11,405
0
W
Zhong Kui
HoudiniDuck
Zhong Kui
7,652
1,217
0
3,280
9,947
7,548
856
1,323
8,396
38,412
0
W
Ravana
12,555
4,389
0
2,306
10,418
5,059
869
1,313
9,080
0
55,100
L
Scylla
3,974
1,237
0
1,656
8,682
2,277
0
2,588
5,930
29,584
0
L
Guan Yu
Phlozum
Guan Yu
2,693
371
0
1,846
7,738
4,663
2,082
3,794
3,944
0
26,425
L
Neith
VanKaros
Neith
10,844
5,873
0
2,051
10,542
3,196
0
2,889
7,571
0
44,824
W
5,901
515
0
117
4,638
1,394
437
800
3,838
37,719
0
W
Neith
Wasinqa
Neith
4,843
2,129
0
2,086
7,027
2,488
450
2,733
4,294
0
36,503
L
Xing Tian
blackblob12
Xing Tian
3,614
461
0
665
11,594
6,197
0
3,204
8,300
13,823
0
L
3,081
1,350
0
3,705
12,208
3,857
0
3,984
8,124
0
38,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,303
Gold Earned
42,779
297
Minions Killed
318
0
Camps Cleared
0
1,350,376
Distance Traveled
1,374,639
12
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,112
507
14
1
0
244,054
3
W
Zhong Kui
7,992
500
73
5
0
265,884
10
W
Ravana
10,041
628
81
5
0
319,686
3
L
Scylla
7,534
471
62
4
0
254,486
5
L
Guan Yu
7,354
460
53
3
0
285,557
4
L
Neith
8,793
550
81
5
0
242,363
1
W
Janus
8,594
537
83
5
0
291,141
5
W
Neith
8,040
503
67
4
0
253,874
4
L
Xing Tian
8,276
517
15
1
0
310,016
1
L
Ne Zha
7,346
459
86
5
0
257,954
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role