Player Matchup

Danzaburou
Danzaburou
AnteriorClock10
Danzaburou
Level 8
God Stats
14W - 11L
1,491 SR
Queue Stats
15W - 11L
1,485 Elo+
Party 2
Guan Yu
Guan Yu
Majesticoven580
Guan Yu
Level 3
God Stats
0W - 1L
1,782 SR
Queue Stats
120W - 125L
1,500 Elo+
Party 2
Thor
Thor
Octobie
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 13L
1,209 Elo+
Party 2
Cupid
Cupid
PRMIRAGLIA
Cupid
Level 28
God Stats
13W - 16L
1,436 SR
Queue Stats
48W - 69L
1,451 Elo+
Solo
Tiamat
Tiamat
PowerGZilla
Tiamat
Level 28
God Stats
4W - 9L
1,524 SR
Queue Stats
152W - 153L
1,457 Elo+
Party 2
Team Averages
Level 15
1,547 SR
1,420 Elo+

VS

Team Averages
Level 22
1,640 SR
1,455 Elo+
Geb
Geb
Bhunneh
Geb
Level 22
God Stats
13W - 6L
1,877 SR
Queue Stats
74W - 76L
1,343 Elo+
Party 1
Cthulhu
Cthulhu
DarkLord32145282
Cthulhu
Level 29
God Stats
3W - 0L
1,742 SR
Queue Stats
31W - 31L
1,586 Elo+
Party 3
Jormungandr
Jormungandr
Death-Soul34
Jormungandr
Level 17
God Stats
4W - 2L
1,331 SR
Queue Stats
33W - 42L
1,537 Elo+
Party 3
Tiamat
Tiamat
Dino loaf3792
Tiamat
Level 17
God Stats
4W - 2L
1,500 SR
Queue Stats
29W - 25L
1,384 Elo+
Party 1
Tsukuyomi
Tsukuyomi
mmaacckk1234
Tsukuyomi
Level 27
God Stats
5W - 4L
1,749 SR
Queue Stats
200W - 225L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AnteriorClock10
Danzaburou
14
3 / 8 / 2
9,444
363
7,989
17,317
6,583
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

16
3 / 10 / 3
9,960
383
12,104
22,461
21,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thor
Octobie
Thor
12
0 / 9 / 1
8,279
318
4,897
18,041
6,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cupid
17
2 / 1 / 4
10,515
404
11,805
14,765
5,835
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Tiamat
16
2 / 4 / 2
9,828
378
19,597
18,011
12,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
16
1 / 2 / 5
11,414
439
8,108
19,706
19,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
4 / 4 / 6
10,651
410
13,389
14,690
16,031
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jormungandr
Death-Soul34
Jormungandr
17
5 / 1 / 6
11,257
433
13,214
14,993
15,091
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
7 / 0 / 2
13,863
533
12,627
20,333
18,251
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tsukuyomi
mmaacckk1234
Tsukuyomi
20
15 / 3 / 5
14,134
544
25,954
21,866
14,645
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
56
10
Kills
32
32
Deaths
10
12
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AnteriorClock10
Danzaburou
3
8
2
0.5
W
Geb
1
2
5
1.75
W
4
4
6
1.75
W
Jormungandr
Death-Soul34
Jormungandr
5
1
6
8
W
7
0
2
8
L
3
10
3
0.45
L
Thor
Octobie
Thor
0
9
1
0.06
L
Cupid
2
1
4
4
L
Tiamat
2
4
2
0.75
W
Tsukuyomi
mmaacckk1234
Tsukuyomi
15
3
5
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,392
Damage
73,292
90,595
Taken
91,588
52,265
Mitigated
83,750
17,205
Healing
24,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AnteriorClock10
Danzaburou
7,989
2,340
0
1,370
17,317
6,583
572
9,440
7,777
0
29,405
W
Geb
8,108
1,542
0
1,410
19,706
19,732
1,313
6,023
12,895
42,432
0
W
13,389
743
0
243
14,690
16,031
531
2,198
12,259
41,289
0
W
Jormungandr
Death-Soul34
Jormungandr
13,214
2,827
831
1,782
14,993
15,091
407
3,514
11,182
54,027
0
W
12,627
2,437
310
10,012
20,333
18,251
1,920
4,820
15,025
95,722
0
L
12,104
2,001
882
4,088
22,461
21,186
840
7,399
14,712
0
38,964
L
Thor
Octobie
Thor
4,897
1,471
0
2,476
18,041
6,131
0
8,139
9,777
0
31,071
L
Cupid
11,805
5,564
1,418
3,075
14,765
5,835
672
9,090
5,450
0
62,743
L
Tiamat
19,597
2,377
0
3,896
18,011
12,530
479
13,270
4,656
64,323
0
W
Tsukuyomi
mmaacckk1234
Tsukuyomi
25,954
7,768
0
9,528
21,866
14,645
5,896
1,505
19,869
0
94,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,026
Gold Earned
61,319
357
Minions Killed
448
0
Camps Cleared
0
2,147,747
Distance Traveled
2,476,317
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,444
363
40
2
0
352,577
0
W
Geb
11,414
439
60
2
0
531,705
5
W
Cthulhu
10,651
410
48
2
0
459,808
0
W
Jormungandr
11,257
433
87
3
0
482,685
1
W
Tiamat
13,863
533
140
5
0
453,617
0
L
Guan Yu
9,960
383
56
2
0
482,369
2
L
Thor
8,279
318
46
2
0
402,993
1
L
Cupid
10,515
404
111
4
0
493,300
0
L
Tiamat
9,828
378
104
4
0
416,508
1
W
Tsukuyomi
14,134
544
113
4
0
548,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role