Player Matchup

Fenrir
Fenrir
Darkness_181119
Fenrir
Level 23
God Stats
5W - 2L
1,789 SR
Queue Stats
6W - 8L
1,217 Elo+
Party 1
Tiamat
Tiamat
NigthmareNox
Tiamat
Level 94
God Stats
10W - 8L
1,320 SR
Queue Stats
24W - 19L
1,538 Elo+
Party 1
Ymir
Ymir
aladelta50
Ymir
Level 117
God Stats
3W - 1L
1,765 SR
Queue Stats
26W - 24L
1,508 Elo+
Party 1
Team Averages
Level 78
1,625 SR
1,421 Elo+

VS

Team Averages
Level 52
1,640 SR
1,577 Elo+
Neith
Neith
Jeanke_1989
Neith
Level 69
God Stats
39W - 35L
1,921 SR
Queue Stats
398W - 317L
1,601 Elo+
Party 2
Tiamat
Tiamat
megadiet1992
Tiamat
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
363W - 313L
1,631 Elo+
Party 2
Tyr
Tyr
mirza_murat
Tyr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 11
9,239
616
4,438
9,321
3,269
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tiamat
16
16 / 2 / 9
12,602
840
20,336
8,225
7,104
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
9 / 3 / 12
12,131
809
13,006
14,972
17,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 5 / 1
11,601
773
12,742
15,748
5,799
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
11
1 / 11 / 7
8,944
596
5,047
13,928
6,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 11 / 3
7,893
526
1,882
15,621
8,569
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
22
27
Kills
11
11
Deaths
27
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
6
11
1.25
L
10
5
1
2.1
W
Tiamat
16
2
9
10.25
W
9
3
12
5
L
Tiamat
1
11
7
0.41
L
0
11
3
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,780
Damage
19,671
32,518
Taken
45,297
27,573
Mitigated
21,140
3,594
Healing
5,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,438
1,150
0
295
9,321
3,269
1,223
1,231
7,825
0
12,210
L
12,742
7,922
0
4,331
15,748
5,799
816
11,422
4,326
0
41,748
W
Tiamat
20,336
784
0
2,598
8,225
7,104
606
1,082
7,044
58,393
0
W
13,006
1,087
0
701
14,972
17,200
448
2,244
12,413
50,129
0
L
Tiamat
5,047
487
0
1,327
13,928
6,772
0
11,080
2,848
18,243
0
L
1,882
637
0
290
15,621
8,569
0
10,872
4,749
0
11,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,972
Gold Earned
28,438
158
Minions Killed
103
0
Camps Cleared
0
772,746
Distance Traveled
651,977
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,239
616
14
1
0
270,912
0
L
Neith
11,601
773
57
4
0
212,396
1
W
Tiamat
12,602
840
70
5
0
259,253
1
W
Ymir
12,131
809
74
5
0
242,581
2
L
Tiamat
8,944
596
29
2
0
206,258
1
L
Tyr
7,893
526
17
1
0
233,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role