Player Matchup

Thor
Thor
Hanneylovesme
Thor
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
242W - 76L
1,858 Elo+
Party 2
Cthulhu
Cthulhu
Ketkin
Cthulhu
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
MiloSFD
Chaac
Level 17
God Stats
4W - 0L
1,500 SR
Queue Stats
296W - 94L
1,909 Elo+
Party 2
Kukulkan
Kukulkan
butfuthuh
Kukulkan
Level 7
God Stats
11W - 2L
1,500 SR
Queue Stats
175W - 51L
1,921 Elo+
Party 2
Artemis
Artemis
paxxandxlfcoop
Artemis
Level 26
God Stats
13W - 7L
1,552 SR
Queue Stats
170W - 78L
1,858 Elo+
Party 2
Team Averages
Level 16
1,510 SR
1,809 Elo+

VS

Team Averages
Level 22
1,499 SR
1,690 Elo+
Sylvanus
Sylvanus
BeSilent24
Sylvanus
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 66L
1,734 Elo+
Solo
Merlin
Merlin
Cairnsie2
Merlin
Level 29
God Stats
1W - 6L
1,500 SR
Queue Stats
33W - 44L
1,590 Elo+
Solo
Da Ji
Da Ji
JungleOrTroII
Da Ji
Level 7
God Stats
2W - 4L
1,497 SR
Queue Stats
13W - 6L
1,762 Elo+
Party 1
King Arthur
King Arthur
MarcoIIX
King Arthur
Level 28
God Stats
6W - 5L
1,500 SR
Queue Stats
118W - 61L
1,770 Elo+
Party 1
Hachiman
Hachiman
Прочтешьпидор
Hachiman
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
118W - 114L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 6
8,751
583
6,243
10,065
3,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
Ketkin
Cthulhu
12
0 / 5 / 0
6,948
463
1,709
8,177
6,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chaac
MiloSFD
Chaac
14
4 / 1 / 14
8,533
569
11,112
14,902
9,169
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kukulkan
butfuthuh
Kukulkan
15
9 / 2 / 3
9,108
607
7,821
8,674
2,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

15
9 / 1 / 8
8,918
595
12,739
13,879
4,922
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BeSilent24
Sylvanus
12
2 / 7 / 3
7,121
475
9,294
13,929
7,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Merlin
Cairnsie2
Merlin
12
1 / 7 / 2
7,375
492
6,477
10,517
3,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
1 / 5 / 2
7,742
516
5,315
10,281
3,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

King Arthur
MarcoIIX
King Arthur
13
6 / 2 / 0
8,566
571
7,311
12,514
6,237
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
1 / 6 / 1
6,331
422
4,706
9,261
2,218
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
19
27
Kills
11
11
Deaths
27
31
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
BeSilent24
Sylvanus
2
7
3
0.5
L
Merlin
Cairnsie2
Merlin
1
7
2
0.29
W
5
2
6
4
L
1
5
2
0.4
W
Cthulhu
Ketkin
Cthulhu
0
5
0
0
L
King Arthur
MarcoIIX
King Arthur
6
2
0
3
W
Chaac
MiloSFD
Chaac
4
1
14
11
W
Kukulkan
butfuthuh
Kukulkan
9
2
3
5.25
W
9
1
8
13
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,624
Damage
33,103
55,697
Taken
56,502
26,692
Mitigated
22,796
21,742
Healing
9,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
BeSilent24
Sylvanus
9,294
3,312
643
3,024
13,929
7,244
0
2,438
11,416
27,211
4,985
L
Merlin
Cairnsie2
Merlin
6,477
397
0
1,247
10,517
3,595
0
3,140
7,185
41,597
0
W
6,243
2,430
0
4,374
10,065
3,674
0
2,150
7,723
0
53,483
L
5,315
1,662
0
455
10,281
3,502
0
729
9,459
0
46,288
W
Cthulhu
Ketkin
Cthulhu
1,709
86
0
890
8,177
6,011
0
0
8,177
31,764
0
L
King Arthur
MarcoIIX
King Arthur
7,311
1,363
0
2,665
12,514
6,237
0
2,323
9,951
0
44,118
W
Chaac
MiloSFD
Chaac
11,112
3,810
413
7,935
14,902
9,169
0
4,342
10,496
0
52,167
W
Kukulkan
butfuthuh
Kukulkan
7,821
1,296
0
1,091
8,674
2,916
0
4,394
3,984
46,371
0
W
12,739
8,369
0
7,039
13,879
4,922
0
3,452
10,407
0
60,006
L
4,706
3,071
0
1,607
9,261
2,218
0
294
8,961
0
25,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,258
Gold Earned
37,135
433
Minions Killed
337
0
Camps Cleared
0
1,453,823
Distance Traveled
1,253,516
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,121
475
35
2
0
241,315
0
L
Merlin
7,375
492
88
6
0
221,902
5
W
Thor
8,751
583
116
8
0
324,560
5
L
Da Ji
7,742
516
88
6
0
263,310
5
W
Cthulhu
6,948
463
64
4
0
278,676
0
L
King Arthur
8,566
571
81
5
0
277,363
3
W
Chaac
8,533
569
67
4
0
304,419
1
W
Kukulkan
9,108
607
97
6
0
285,029
5
W
Artemis
8,918
595
89
6
0
261,139
1
L
Hachiman
6,331
422
45
3
0
249,626
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role