Player Matchup

Tiamat
Tiamat
DeathxGripXD
Tiamat
Level 129
God Stats
22W - 19L
1,257 SR
Queue Stats
623W - 358L
1,580 Elo+
Party 1
Tsukuyomi
Tsukuyomi
FRxANDERSON
Tsukuyomi
Level 153
God Stats
37W - 20L
1,450 SR
Queue Stats
633W - 386L
1,569 Elo+
Party 1
Cerberus
Cerberus
Nice and High
Cerberus
Level 17
God Stats
27W - 6L
1,791 SR
Queue Stats
82W - 30L
1,841 Elo+
Party 1
Team Averages
Level 100
1,499 SR
1,663 Elo+

VS

Team Averages
Level 33
1,480 SR
1,554 Elo+
Tiamat
Tiamat
BnINC
Tiamat
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 76L
1,562 Elo+
Party 2
Danzaburou
Danzaburou
EXCUTlVE
Danzaburou
Level 27
God Stats
5W - 4L
1,776 SR
Queue Stats
16W - 19L
1,558 Elo+
Party 2
King Arthur
King Arthur
Shaggy5410
King Arthur
Level 10
God Stats
1W - 4L
1,163 SR
Queue Stats
42W - 51L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
4 / 6 / 10
12,196
678
12,089
15,790
7,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
FRxANDERSON
Tsukuyomi
16
14 / 5 / 4
13,815
768
23,666
19,889
8,577
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
Nice and High
Cerberus
13
0 / 2 / 13
11,279
627
5,177
20,707
13,315
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BnINC
Tiamat
15
3 / 7 / 9
12,030
668
12,819
15,166
7,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
EXCUTlVE
Danzaburou
14
6 / 3 / 4
11,772
654
18,318
15,148
5,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

King Arthur
Shaggy5410
King Arthur
13
3 / 8 / 7
11,161
620
10,481
17,307
9,862
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
32
18
Kills
12
13
Deaths
18
27
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Tiamat
BnINC
Tiamat
3
7
9
1.07
W
Tiamat
4
6
10
1.5
L
Danzaburou
EXCUTlVE
Danzaburou
6
3
4
2.67
W
Tsukuyomi
FRxANDERSON
Tsukuyomi
14
5
4
3.2
W
Cerberus
Nice and High
Cerberus
0
2
13
3.25
L
King Arthur
Shaggy5410
King Arthur
3
8
7
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,932
Damage
41,618
56,386
Taken
47,621
29,843
Mitigated
23,716
12,857
Healing
7,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
BnINC
Tiamat
12,819
484
0
2,151
15,166
7,886
0
4,516
10,454
41,520
0
W
Tiamat
12,089
426
1,059
3,306
15,790
7,951
512
4,429
11,361
49,375
0
L
Danzaburou
EXCUTlVE
Danzaburou
18,318
9,664
0
4,945
15,148
5,968
0
6,457
8,197
0
51,490
W
Tsukuyomi
FRxANDERSON
Tsukuyomi
23,666
5,502
828
2,532
19,889
8,577
1,980
4,876
15,013
0
57,174
W
Cerberus
Nice and High
Cerberus
5,177
61
792
4,340
20,707
13,315
321
5,049
15,658
24,213
0
L
King Arthur
Shaggy5410
King Arthur
10,481
742
0
250
17,307
9,862
0
5,316
11,601
3,310
40,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,290
Gold Earned
34,963
187
Minions Killed
160
0
Camps Cleared
0
943,312
Distance Traveled
890,028
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
12,030
668
46
3
0
303,947
3
W
Tiamat
12,196
678
78
4
0
290,455
0
L
Danzaburou
11,772
654
61
3
0
298,242
2
W
Tsukuyomi
13,815
768
53
3
0
357,243
1
W
Cerberus
11,279
627
56
3
0
295,614
0
L
King Arthur
11,161
620
53
3
0
287,839
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role