Player Matchup

Danzaburou
Danzaburou
AzothFlint6994
Danzaburou
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 2
Mulan
Mulan
CynicalLegion
Mulan
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 18L
1,702 Elo+
Party 2
Anubis
Anubis
Primaliinstiinct
Anubis
Level 66
God Stats
10W - 1L
1,456 SR
Queue Stats
40W - 21L
1,702 Elo+
Party 2
Team Averages
Level 78
1,485 SR
1,634 Elo+

VS

Team Averages
Level 126
1,580 SR
1,543 Elo+
Tiamat
Tiamat
BaconCrumbz
Tiamat
Level 107
God Stats
1W - 3L
1,739 SR
Queue Stats
188W - 145L
1,575 Elo+
Solo
Tyr
Tyr
MaxTooTheLimit
Tyr
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 40L
1,455 Elo+
Party 1
Hel
Hel
SuperTeeds
Hel
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 68L
1,598 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AzothFlint6994
Danzaburou
13
3 / 1 / 10
10,107
722
7,816
5,896
2,305
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

13
3 / 2 / 13
10,206
729
8,046
10,892
9,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
10 / 1 / 5
11,352
811
11,498
8,662
3,690
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
1 / 4 / 3
9,629
688
8,311
10,622
6,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 5 / 2
8,587
613
6,912
12,990
7,414
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 7 / 1
8,499
607
2,500
10,305
2,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
16
Kills
3
4
Deaths
16
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AzothFlint6994
Danzaburou
3
1
10
8
L
Tiamat
1
4
3
0.63
W
3
2
13
4.75
L
1
5
2
0.4
W
10
1
5
12.5
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,360
Damage
17,723
25,450
Taken
33,917
15,041
Mitigated
16,302
9,616
Healing
8,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AzothFlint6994
Danzaburou
7,816
1,944
0
1,061
5,896
2,305
1,512
1,938
3,732
0
43,926
L
Tiamat
8,311
381
0
1,546
10,622
6,243
0
4,338
6,284
54,381
0
W
8,046
1,056
0
2,532
10,892
9,046
358
3,515
6,932
0
24,816
L
6,912
1,571
0
726
12,990
7,414
0
3,950
9,040
0
18,102
W
11,498
293
0
6,023
8,662
3,690
860
4,632
3,640
74,230
0
L
2,500
196
3,068
2,822
10,305
2,645
0
3,267
7,038
18,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,665
Gold Earned
26,715
207
Minions Killed
145
0
Camps Cleared
0
758,420
Distance Traveled
798,678
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,107
722
69
5
0
246,060
0
L
Tiamat
9,629
688
94
7
0
255,114
3
W
Mulan
10,206
729
22
2
0
264,121
1
L
Tyr
8,587
613
19
1
0
289,570
3
W
Anubis
11,352
811
116
8
0
248,239
5
L
Hel
8,499
607
32
2
0
253,994
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role