Player Matchup

Ravana
Ravana
AlexdorHOUBI
Ravana
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,314 Elo+
Solo
Danzaburou
Danzaburou
Freya010
Danzaburou
Level 26
God Stats
6W - 3L
1,947 SR
Queue Stats
37W - 47L
1,384 Elo+
Party 1
King Arthur
King Arthur
Monkeyz_RoLL
King Arthur
Level 28
God Stats
5W - 6L
1,718 SR
Queue Stats
46W - 50L
1,439 Elo+
Party 1
Tiamat
Tiamat
REDuuu
Tiamat
Level 29
God Stats
3W - 1L
1,765 SR
Queue Stats
69W - 56L
1,525 Elo+
Solo
Kukulkan
Kukulkan
Rev802
Kukulkan
Level 24
God Stats
1W - 4L
1,254 SR
Queue Stats
106W - 101L
1,534 Elo+
Solo
Team Averages
Level 22
1,637 SR
1,439 Elo+

VS

Team Averages
Level 17
1,591 SR
1,382 Elo+
Izanami
Izanami
AGAs8
Izanami
Level 4
God Stats
10W - 6L
1,500 SR
Queue Stats
32W - 24L
1,407 Elo+
Solo
Scylla
Scylla
Gr3yyyy
Scylla
Level 26
God Stats
12W - 13L
1,728 SR
Queue Stats
30W - 31L
1,414 Elo+
Party 2
Chang'e
Chang'e
SkiziGodQueen
Chang'e
Level 26
God Stats
4W - 2L
1,500 SR
Queue Stats
251W - 223L
1,471 Elo+
Solo
Bellona
Bellona
Sucrine
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,209 Elo+
Solo
Set
Set
prkyy
Set
Level 28
God Stats
12W - 8L
1,729 SR
Queue Stats
39W - 39L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
16
4 / 7 / 3
10,848
434
7,930
17,237
7,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
Freya010
Danzaburou
16
2 / 6 / 3
11,373
455
9,080
12,774
4,361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Monkeyz_RoLL
King Arthur
17
2 / 7 / 3
10,680
427
10,866
26,442
21,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tiamat
REDuuu
Tiamat
20
9 / 5 / 0
15,576
623
22,293
17,666
13,000
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
Rev802
Kukulkan
18
5 / 3 / 3
11,942
478
14,270
12,673
5,105
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AGAs8
Izanami
20
14 / 1 / 6
15,944
638
23,848
24,636
9,622
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
Gr3yyyy
Scylla
18
1 / 5 / 3
11,416
457
5,348
14,426
5,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
16
5 / 2 / 11
10,994
440
9,174
15,996
6,864
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Sucrine
Bellona
15
1 / 11 / 3
9,905
396
4,369
21,760
18,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Set
prkyy
Set
20
7 / 4 / 5
13,847
554
17,885
17,546
7,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
56
22
Kills
28
28
Deaths
23
12
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Izanami
AGAs8
Izanami
14
1
6
17
L
Ravana
4
7
3
0.79
L
Danzaburou
Freya010
Danzaburou
2
6
3
0.58
W
Scylla
Gr3yyyy
Scylla
1
5
3
0.5
L
King Arthur
Monkeyz_RoLL
King Arthur
2
7
3
0.5
L
Tiamat
REDuuu
Tiamat
9
5
0
1.8
L
Kukulkan
Rev802
Kukulkan
5
3
3
2.17
W
Chang'e
5
2
11
5.25
W
Bellona
Sucrine
Bellona
1
11
3
0.23
W
Set
prkyy
Set
7
4
5
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,439
Damage
60,624
86,792
Taken
94,364
51,209
Mitigated
47,586
20,904
Healing
37,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AGAs8
Izanami
23,848
17,475
0
15,005
24,636
9,622
2,928
8,438
15,830
0
164,301
L
Ravana
7,930
1,498
0
1,398
17,237
7,082
0
4,298
12,388
0
31,366
L
Danzaburou
Freya010
Danzaburou
9,080
3,921
0
2,659
12,774
4,361
5,926
3,064
9,660
0
71,159
W
Scylla
Gr3yyyy
Scylla
5,348
165
0
4,015
14,426
5,112
904
8,813
5,544
55,862
0
L
King Arthur
Monkeyz_RoLL
King Arthur
10,866
1,320
0
7,586
26,442
21,661
939
4,522
21,871
559
59,112
L
Tiamat
REDuuu
Tiamat
22,293
3,441
0
5,963
17,666
13,000
7,520
681
16,840
119,829
0
L
Kukulkan
Rev802
Kukulkan
14,270
1,324
418
2,880
12,673
5,105
0
2,053
10,357
68,801
0
W
Chang'e
9,174
1,220
5,464
6,237
15,996
6,864
258
6,498
8,953
27,465
0
W
Bellona
Sucrine
Bellona
4,369
1,557
0
770
21,760
18,611
216
7,433
13,751
7,778
31,771
W
Set
prkyy
Set
17,885
9,422
0
5,761
17,546
7,377
924
8,234
9,053
0
108,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,419
Gold Earned
62,106
530
Minions Killed
620
0
Camps Cleared
0
2,053,895
Distance Traveled
2,168,040
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
15,944
638
252
10
0
445,663
3
L
Ravana
10,848
434
42
2
0
426,612
2
L
Danzaburou
11,373
455
114
5
0
376,143
3
W
Scylla
11,416
457
109
4
0
346,717
7
L
King Arthur
10,680
427
70
3
0
478,941
4
L
Tiamat
15,576
623
215
9
0
413,341
0
L
Kukulkan
11,942
478
89
4
0
358,858
0
W
Chang'e
10,994
440
30
1
0
455,965
2
W
Bellona
9,905
396
72
3
0
443,864
1
W
Set
13,847
554
157
6
0
475,831
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role