Player Matchup

Scylla
Scylla
Platinum II
Ehlendir
Scylla
Platinum II
Level 147
God Stats
6W - 4L
1,792 SR
Queue Stats
41W - 28L
1,924 MMR
Party 2
Ares
Ares
Platinum II
KeiZaal
Ares
Platinum II
Level 121
God Stats
8W - 5L
1,670 SR
Queue Stats
40W - 28L
1,910 MMR
Party 2
Anhur
Anhur
Platinum II
kharestu
Anhur
Platinum II
Level 108
God Stats
2W - 5L
1,503 SR
Queue Stats
40W - 30L
1,910 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 125
1,655 SR
1,915 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 158
1,649 SR
1,740 MMR
Hercules
Hercules
Bronze III
DTrayStoNe
Hercules
Bronze III
Level 159
God Stats
1W - 0L
1,726 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Sol
Sol
Platinum V
DonDuuug
Sol
Platinum V
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 57L
1,860 MMR
Party 1
Osiris
Osiris
Platinum V
kaaasin
Osiris
Platinum V
Level 157
God Stats
2W - 2L
1,720 SR
Queue Stats
88W - 58L
1,859 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Ehlendir
Scylla
13
1 / 1 / 1
9,497
594
4,860
4,658
1,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
KeiZaal
Ares
11
1 / 6 / 1
9,977
624
7,081
14,821
16,729
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anhur
kharestu
Anhur
13
1 / 2 / 2
9,355
585
8,773
10,692
5,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ThothAphroditePersephoneCthulhuGuan Yu

VS

Bans
SetAchillesHou YiDanzaburouOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DTrayStoNe
Hercules
14
2 / 1 / 6
11,407
713
5,758
13,515
11,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
4 / 1 / 5
10,875
680
11,264
6,658
2,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Osiris
kaaasin
Osiris
14
3 / 1 / 6
10,381
649
8,744
11,220
8,780
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
3
Kills
9
9
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hercules
DTrayStoNe
Hercules
2
1
6
5
W
4
1
5
6.5
L
Scylla
Ehlendir
Scylla
1
1
1
1.5
L
Ares
KeiZaal
Ares
1
6
1
0.25
W
Osiris
kaaasin
Osiris
3
1
6
6
L
Anhur
kharestu
Anhur
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,714
Damage
25,766
30,171
Taken
31,393
24,333
Mitigated
23,033
4,916
Healing
17,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
DTrayStoNe
Hercules
5,758
1,004
0
7,217
13,515
11,974
394
4,324
8,979
6,142
20,724
W
11,264
3,471
0
4,515
6,658
2,279
2,428
3,152
3,506
78,345
0
L
Scylla
Ehlendir
Scylla
4,860
441
0
626
4,658
1,858
141
1,497
3,161
58,892
0
L
Ares
KeiZaal
Ares
7,081
159
0
2,101
14,821
16,729
0
7,051
7,770
14,631
0
W
Osiris
kaaasin
Osiris
8,744
2,677
495
5,542
11,220
8,780
537
4,585
6,481
2,609
40,632
L
Anhur
kharestu
Anhur
8,773
5,656
0
2,189
10,692
5,746
52
4,298
6,394
0
39,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,829
Gold Earned
32,663
194
Minions Killed
205
0
Camps Cleared
0
881,567
Distance Traveled
1,002,520
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,407
713
43
3
0
358,355
8
W
Sol
10,875
680
123
8
0
312,666
6
L
Scylla
9,497
594
101
6
0
287,463
4
L
Ares
9,977
624
14
1
0
296,750
6
W
Osiris
10,381
649
39
2
0
331,499
7
L
Anhur
9,355
585
79
5
0
297,354
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role