Player Matchup

Hercules
Hercules
AlphaFighter42
Hercules
Level 28
God Stats
7W - 6L
1,720 SR
Queue Stats
17W - 14L
1,554 Elo+
Solo
Serqet
Serqet
Erekcija
Serqet
Level 25
God Stats
2W - 2L
1,292 SR
Queue Stats
133W - 137L
1,512 Elo+
Solo
Discordia
Discordia
HILOLWASGEHTAB
Discordia
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 17L
1,762 Elo+
Party 1
Ymir
Ymir
LimitedGraphics
Ymir
Level 19
God Stats
1W - 1L
1,862 SR
Queue Stats
21W - 7L
1,817 Elo+
Party 1
Hou Yi
Hou Yi
MysticalBrandon
Hou Yi
Level 16
God Stats
3W - 1L
1,112 SR
Queue Stats
56W - 44L
1,428 Elo+
Solo
Team Averages
Level 21
1,497 SR
1,615 Elo+

VS

Team Averages
Level 22
1,484 SR
1,547 Elo+
Chang'e
Chang'e
Angelita123
Chang'e
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
20W - 12L
1,500 Elo+
Solo
Tyr
Tyr
Asuпa
Tyr
Level 14
God Stats
3W - 0L
1,744 SR
Queue Stats
78W - 54L
1,698 Elo+
Solo
Skadi
Skadi
Fadewithwolfes
Skadi
Level 24
God Stats
3W - 5L
1,239 SR
Queue Stats
32W - 34L
1,570 Elo+
Party 2
Sol
Sol
MNLVLZ
Sol
Level 19
God Stats
12W - 12L
1,587 SR
Queue Stats
26W - 36L
1,373 Elo+
Solo
Arachne
Arachne
SandSkeleton
Arachne
Level 24
God Stats
1W - 1L
1,351 SR
Queue Stats
43W - 41L
1,593 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
2 / 3 / 5
9,294
929
8,596
18,251
18,940
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Serqet
Erekcija
Serqet
14
0 / 5 / 4
8,378
838
3,452
9,264
4,328
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
HILOLWASGEHTAB
Discordia
12
0 / 2 / 3
8,440
844
9,028
4,742
1,742
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 6 / 6
9,700
970
14,987
17,439
18,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
4 / 4 / 4
9,916
992
9,097
9,228
4,052
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Team 1 Tickets

179

VS

Team 2 Tickets

296

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Angelita123
Chang'e
16
2 / 2 / 9
9,254
925
7,682
8,920
3,433
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tyr
Asuпa
Tyr
17
6 / 2 / 11
10,787
1,079
14,832
13,202
8,272
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
0 / 2 / 8
8,880
888
4,711
8,933
3,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
MNLVLZ
Sol
15
1 / 2 / 8
9,260
926
12,478
12,113
4,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
SandSkeleton
Arachne
17
11 / 0 / 6
11,598
1,160
11,665
6,936
2,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
62
8
Kills
20
20
Deaths
8
22
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Hercules
2
3
5
1.5
W
Chang'e
Angelita123
Chang'e
2
2
9
3.25
W
Tyr
Asuпa
Tyr
6
2
11
5.75
L
Serqet
Erekcija
Serqet
0
5
4
0.4
W
0
2
8
2
L
Discordia
HILOLWASGEHTAB
Discordia
0
2
3
0.75
L
2
6
6
0.83
W
Sol
MNLVLZ
Sol
1
2
8
2.5
L
4
4
4
1.5
W
Arachne
SandSkeleton
Arachne
11
0
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,160
Damage
51,368
58,924
Taken
50,104
47,898
Mitigated
22,376
6,938
Healing
18,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
8,596
2,817
850
4,709
18,251
18,940
0
7,525
10,276
0
20,993
W
Chang'e
Angelita123
Chang'e
7,682
663
2,613
2,509
8,920
3,433
0
4,596
4,324
15,382
0
W
Tyr
Asuпa
Tyr
14,832
2,472
0
3,474
13,202
8,272
0
3,742
8,626
0
27,326
L
Serqet
Erekcija
Serqet
3,452
411
0
0
9,264
4,328
0
2,222
7,042
0
5,528
W
4,711
2,893
0
1,635
8,933
3,417
0
5,220
3,713
0
26,505
L
Discordia
HILOLWASGEHTAB
Discordia
9,028
520
0
630
4,742
1,742
0
753
3,989
21,128
0
L
14,987
1,920
0
749
17,439
18,836
0
6,542
10,897
26,772
0
W
Sol
MNLVLZ
Sol
12,478
4,224
0
4,849
12,113
4,271
0
7,102
5,011
34,406
0
L
9,097
3,953
0
0
9,228
4,052
0
3,118
6,110
0
38,308
W
Arachne
SandSkeleton
Arachne
11,665
9,793
0
3,828
6,936
2,983
0
3,355
3,581
0
18,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,728
Gold Earned
49,779
177
Minions Killed
191
4
Camps Cleared
8
841,027
Distance Traveled
934,311
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,294
929
25
3
1
198,830
0
W
Chang'e
9,254
925
19
2
3
182,589
0
W
Tyr
10,787
1,079
34
3
1
213,590
2
L
Serqet
8,378
838
11
1
0
194,936
0
W
Skadi
8,880
888
65
7
1
160,961
0
L
Discordia
8,440
844
34
3
0
122,572
0
L
Ymir
9,700
970
42
4
0
169,564
0
W
Sol
9,260
926
54
5
1
165,774
0
L
Hou Yi
9,916
992
65
7
3
155,125
0
W
Arachne
11,598
1,160
19
2
2
211,397
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role