Player Matchup

Artio
Artio
ChiakiSakura
Artio
Level 15
God Stats
1W - 1L
1,734 SR
Queue Stats
29W - 17L
1,706 Elo+
Solo
Zeus
Zeus
Gipper10
Zeus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,510 Elo+
Solo
Amaterasu
Amaterasu
LITO11032
Amaterasu
Level 29
God Stats
4W - 5L
1,568 SR
Queue Stats
50W - 72L
1,383 Elo+
Solo
Anubis
Anubis
Soulbourne
Anubis
Level 15
God Stats
2W - 2L
1,500 SR
Queue Stats
20W - 19L
1,515 Elo+
Solo
Olorun
Olorun
mindoc
Olorun
Level 26
God Stats
6W - 16L
1,674 SR
Queue Stats
455W - 535L
1,414 Elo+
Solo
Team Averages
Level 21
1,595 SR
1,506 Elo+

VS

Team Averages
Level 19
1,497 SR
1,420 Elo+
Ymir
Ymir
CaptainMayhem123
Ymir
Level 16
God Stats
2W - 4L
1,321 SR
Queue Stats
17W - 29L
1,314 Elo+
Solo
Scylla
Scylla
JiveSo
Scylla
Level 17
God Stats
3W - 2L
1,500 SR
Queue Stats
339W - 394L
1,421 Elo+
Solo
Tiamat
Tiamat
Kagebushin
Tiamat
Level 27
God Stats
23W - 12L
1,706 SR
Queue Stats
93W - 85L
1,461 Elo+
Solo
Bellona
Bellona
SecretPilgrim
Bellona
Level 29
God Stats
9W - 8L
1,458 SR
Queue Stats
91W - 90L
1,475 Elo+
Solo
Cupid
Cupid
XxgoatRebornxX
Cupid
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 1 / 2
5,736
637
4,893
8,192
3,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Zeus
2
0 / 1 / 0
3,469
385
142
576
111
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Amaterasu
LITO11032
Amaterasu
10
1 / 3 / 0
5,502
611
2,194
6,310
2,387
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
Soulbourne
Anubis
10
4 / 2 / 2
6,092
677
7,248
5,193
2,602
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Olorun
mindoc
Olorun
8
2 / 1 / 1
5,036
560
2,526
3,539
1,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 1
5,491
610
2,237
7,029
2,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
JiveSo
Scylla
8
1 / 3 / 1
4,964
552
3,013
4,207
1,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tiamat
Kagebushin
Tiamat
11
5 / 1 / 0
6,337
704
3,901
4,199
4,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bellona
9
0 / 0 / 2
5,322
591
2,232
4,866
4,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8
1 / 4 / 1
4,890
543
2,869
6,641
1,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
13
11
Kills
8
8
Deaths
11
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
3
1
0.5
L
4
1
2
5
L
Zeus
0
1
0
0
W
Scylla
JiveSo
Scylla
1
3
1
0.5
W
Tiamat
Kagebushin
Tiamat
5
1
0
5
L
Amaterasu
LITO11032
Amaterasu
1
3
0
0.33
W
Bellona
0
0
2
1
L
Anubis
Soulbourne
Anubis
4
2
2
2.5
W
1
4
1
0.38
L
Olorun
mindoc
Olorun
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,003
Damage
14,252
23,810
Taken
26,942
10,441
Mitigated
13,680
8,863
Healing
6,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,237
435
222
1,604
7,029
2,304
210
4,619
2,410
18,058
0
L
4,893
844
413
2,760
8,192
3,670
0
2,223
5,798
24,062
0
L
Zeus
142
0
0
0
576
111
0
203
366
3,040
0
W
Scylla
JiveSo
Scylla
3,013
652
0
629
4,207
1,470
216
3,493
714
18,349
0
W
Tiamat
Kagebushin
Tiamat
3,901
912
0
1,490
4,199
4,249
600
198
4,001
23,303
0
L
Amaterasu
LITO11032
Amaterasu
2,194
1,127
0
2,030
6,310
2,387
525
3,048
2,938
0
23,777
W
Bellona
2,232
1,116
0
180
4,866
4,320
0
1,534
3,332
1,468
32,138
L
Anubis
Soulbourne
Anubis
7,248
493
0
2,275
5,193
2,602
0
1,772
3,421
30,934
0
W
2,869
1,570
251
2,081
6,641
1,337
866
4,831
1,810
0
19,963
L
Olorun
mindoc
Olorun
2,526
1,216
102
1,283
3,539
1,671
0
1,594
1,868
17,084
1,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,835
Gold Earned
27,004
212
Minions Killed
236
0
Camps Cleared
0
663,474
Distance Traveled
791,742
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,491
610
36
4
0
164,352
2
L
Artio
5,736
637
39
4
0
189,445
2
L
Zeus
3,469
385
9
1
0
44,691
0
W
Scylla
4,964
552
32
4
0
144,435
3
W
Tiamat
6,337
704
53
6
0
161,779
0
L
Amaterasu
5,502
611
63
7
0
160,055
0
W
Bellona
5,322
591
73
8
0
170,966
0
L
Anubis
6,092
677
67
7
0
149,504
0
W
Cupid
4,890
543
42
5
0
150,210
3
L
Olorun
5,036
560
34
4
0
119,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role