Player Matchup

Ao Kuang
Ao Kuang
AllOfTheLights
Ao Kuang
Level 40
God Stats
7W - 6L
1,669 SR
Queue Stats
341W - 210L
1,647 Elo+
Party 1
Arachne
Arachne
DemoteHead
Arachne
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
435W - 300L
1,626 Elo+
Party 1
Khepri
Khepri
LuzzeBullen
Khepri
Level 43
God Stats
11W - 2L
1,500 SR
Queue Stats
376W - 275L
1,611 Elo+
Party 1
Jing Wei
Jing Wei
PBENordea
Jing Wei
Level 24
God Stats
12W - 6L
1,644 SR
Queue Stats
14W - 8L
1,514 Elo+
Party 1
Tiamat
Tiamat
Pendace
Tiamat
Level 79
God Stats
9W - 5L
1,350 SR
Queue Stats
334W - 224L
1,660 Elo+
Party 1
Team Averages
Level 50
1,533 SR
1,611 Elo+

VS

Team Averages
Level 90
1,588 SR
1,542 Elo+
Tiamat
Tiamat
AcTiViS1oN
Tiamat
Level 139
God Stats
1W - 2L
1,718 SR
Queue Stats
4W - 7L
1,683 Elo+
Solo
Zeus
Zeus
Akula651
Zeus
Level 31
God Stats
196W - 216L
1,490 SR
Queue Stats
244W - 287L
1,445 Elo+
Solo
Nu Wa
Nu Wa
Kylla
Nu Wa
Level 129
God Stats
8W - 6L
1,500 SR
Queue Stats
132W - 133L
1,485 Elo+
Solo
Scylla
Scylla
ShadowOne202
Scylla
Level 62
God Stats
31W - 19L
1,716 SR
Queue Stats
124W - 102L
1,584 Elo+
Solo
Persephone
Persephone
ZiaPierah
Persephone
Level 91
God Stats
425W - 362L
1,518 SR
Queue Stats
1,037W - 1,097L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
20
11 / 2 / 11
14,132
1,178
15,859
24,543
12,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Arachne
DemoteHead
Arachne
18
3 / 1 / 14
11,803
984
8,908
15,335
10,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Khepri
18
1 / 2 / 13
11,899
992
5,363
13,444
20,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jing Wei
PBENordea
Jing Wei
17
4 / 3 / 8
11,684
974
6,377
11,754
4,181
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
Pendace
Tiamat
20
6 / 0 / 18
13,268
1,106
27,124
12,074
32,597
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

214

VS

Team 2 Tickets

120

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AcTiViS1oN
Tiamat
16
1 / 5 / 4
10,480
873
11,357
14,528
11,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Zeus
17
4 / 7 / 3
11,455
955
17,129
14,644
6,074
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nu Wa
Kylla
Nu Wa
17
1 / 4 / 5
10,897
908
15,559
10,272
4,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Scylla
17
2 / 5 / 5
10,955
913
14,429
12,439
5,011
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Persephone
ZiaPierah
Persephone
17
0 / 4 / 4
10,732
894
9,832
14,372
6,200
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
29
25
Kills
8
8
Deaths
25
64
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Tiamat
AcTiViS1oN
Tiamat
1
5
4
0.6
L
Zeus
4
7
3
0.79
W
Ao Kuang
11
2
11
8.25
W
Arachne
DemoteHead
Arachne
3
1
14
10
L
Nu Wa
Kylla
Nu Wa
1
4
5
0.88
W
Khepri
1
2
13
3.75
W
Jing Wei
PBENordea
Jing Wei
4
3
8
2.67
W
Tiamat
Pendace
Tiamat
6
0
18
15
L
Scylla
2
5
5
0.9
L
Persephone
ZiaPierah
Persephone
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,631
Damage
68,306
77,150
Taken
66,255
80,320
Mitigated
32,770
23,372
Healing
3,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
AcTiViS1oN
Tiamat
11,357
356
0
1,419
14,528
11,003
0
10,007
4,521
23,080
0
L
Zeus
17,129
945
0
0
14,644
6,074
0
11,499
3,145
37,997
0
W
Ao Kuang
15,859
4,323
0
11,000
24,543
12,404
0
21,817
2,576
40,365
0
W
Arachne
DemoteHead
Arachne
8,908
5,845
0
5,220
15,335
10,866
0
12,257
2,882
0
21,409
L
Nu Wa
Kylla
Nu Wa
15,559
3,933
0
0
10,272
4,482
0
7,680
2,592
42,790
0
W
Khepri
5,363
305
0
974
13,444
20,272
0
12,142
982
19,177
0
W
Jing Wei
PBENordea
Jing Wei
6,377
5,523
0
1,714
11,754
4,181
0
10,351
1,337
0
30,870
W
Tiamat
Pendace
Tiamat
27,124
2,407
0
4,464
12,074
32,597
0
10,831
1,067
61,892
0
L
Scylla
14,429
996
0
825
12,439
5,011
0
9,391
3,048
31,546
0
L
Persephone
ZiaPierah
Persephone
9,832
1,175
0
1,512
14,372
6,200
0
9,766
4,603
33,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,786
Gold Earned
54,519
245
Minions Killed
307
11
Camps Cleared
3
1,180,253
Distance Traveled
1,124,897
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,480
873
40
3
1
243,405
0
L
Zeus
11,455
955
72
6
0
186,739
0
W
Ao Kuang
14,132
1,178
54
5
5
244,701
0
W
Arachne
11,803
984
19
2
2
271,788
1
L
Nu Wa
10,897
908
69
6
2
226,507
2
W
Khepri
11,899
992
26
2
1
240,683
2
W
Jing Wei
11,684
974
71
6
1
177,333
0
W
Tiamat
13,268
1,106
75
6
2
245,748
2
L
Scylla
10,955
913
60
5
0
242,849
0
L
Persephone
10,732
894
66
6
0
225,397
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role