Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
JPXIV
Ymir
Level 10
God Stats
7W - 3L
1,825 SR
Queue Stats
23W - 25L
1,727 Elo+
Party 1
Arachne
Arachne
KingOxxBando
Arachne
Level 30
God Stats
19W - 13L
1,652 SR
Queue Stats
173W - 147L
1,626 Elo+
Solo
Tiamat
Tiamat
SPlote14
Tiamat
Level 27
God Stats
6W - 2L
1,761 SR
Queue Stats
34W - 11L
1,852 Elo+
Solo
Horus
Horus
Sw1sh3rss
Horus
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 69L
1,735 Elo+
Solo
Team Averages
Level 21
1,648 SR
1,688 Elo+

VS

Team Averages
Level 15
1,492 SR
1,658 Elo+
Hades
Hades
 
Hades
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Ah Puch Much
Poseidon
Level 7
God Stats
5W - 1L
1,929 SR
Queue Stats
6W - 1L
1,882 Elo+
Solo
Hera
Hera
Jack2Savage_
Hera
Level 22
God Stats
7W - 7L
1,217 SR
Queue Stats
178W - 160L
1,586 Elo+
Solo
Hun Batz
Hun Batz
M-a-l-e-t-a-s
Hun Batz
Level 15
God Stats
3W - 4L
1,314 SR
Queue Stats
169W - 152L
1,655 Elo+
Solo
Artemis
Artemis
ethan-brian
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,669 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
6 / 1 / 5
8,417
601
5,849
5,871
2,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ymir
JPXIV
Ymir
13
9 / 1 / 8
8,629
616
6,901
5,774
2,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Arachne
KingOxxBando
Arachne
13
8 / 2 / 3
8,360
597
8,683
10,102
5,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
SPlote14
Tiamat
16
6 / 1 / 2
9,336
667
10,031
6,736
6,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Sw1sh3rss
Horus
13
2 / 1 / 3
7,326
523
3,082
8,853
6,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
13
1 / 5 / 2
7,574
541
6,055
10,687
4,037
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Poseidon
Ah Puch Much
Poseidon
10
0 / 5 / 1
6,268
448
3,640
9,384
2,948
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
3 / 9 / 0
7,664
547
4,050
9,168
2,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hun Batz
M-a-l-e-t-a-s
Hun Batz
11
2 / 5 / 0
6,788
485
4,916
9,259
3,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Artemis
ethan-brian
Artemis
10
0 / 7 / 0
5,892
421
1,544
8,572
2,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
9
31
Kills
6
6
Deaths
31
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
1
5
8.5
L
Hades
 
Hades
1
5
2
0.4
L
Poseidon
Ah Puch Much
Poseidon
0
5
1
0.1
W
Ymir
JPXIV
Ymir
9
1
8
13
L
3
9
0
0.33
W
Arachne
KingOxxBando
Arachne
8
2
3
4.75
L
Hun Batz
M-a-l-e-t-a-s
Hun Batz
2
5
0
0.4
W
Tiamat
SPlote14
Tiamat
6
1
2
7
W
Horus
Sw1sh3rss
Horus
2
1
3
3.5
L
Artemis
ethan-brian
Artemis
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,546
Damage
20,205
37,336
Taken
47,070
23,384
Mitigated
15,149
13,097
Healing
11,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,849
1,843
417
1,622
5,871
2,756
2,450
1,533
4,212
0
42,914
L
Hades
 
Hades
6,055
1,003
170
4,311
10,687
4,037
0
1,770
8,657
45,794
0
L
Poseidon
Ah Puch Much
Poseidon
3,640
353
0
2,246
9,384
2,948
0
3,907
5,345
35,854
0
W
Ymir
JPXIV
Ymir
6,901
1,561
0
1,128
5,774
2,487
120
2,463
3,160
23,437
0
L
4,050
1,026
0
1,382
9,168
2,693
0
4,565
4,459
24,636
0
W
Arachne
KingOxxBando
Arachne
8,683
5,110
0
2,585
10,102
5,446
571
3,134
6,930
0
46,004
L
Hun Batz
M-a-l-e-t-a-s
Hun Batz
4,916
1,806
0
1,407
9,259
3,106
0
3,218
5,947
0
34,361
W
Tiamat
SPlote14
Tiamat
10,031
679
0
3,310
6,736
6,396
0
3,253
3,365
66,048
0
W
Horus
Sw1sh3rss
Horus
3,082
1,129
0
4,035
8,853
6,299
566
2,889
5,924
0
32,152
L
Artemis
ethan-brian
Artemis
1,544
918
0
1,787
8,572
2,365
240
3,092
5,480
0
19,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,068
Gold Earned
34,186
391
Minions Killed
331
0
Camps Cleared
0
1,307,092
Distance Traveled
1,152,153
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,417
601
80
6
0
250,599
3
L
Hades
7,574
541
109
8
0
213,860
1
L
Poseidon
6,268
448
68
5
0
240,645
1
W
Ymir
8,629
616
29
2
0
258,102
1
L
Hera
7,664
547
46
3
0
261,322
1
W
Arachne
8,360
597
74
5
0
277,467
5
L
Hun Batz
6,788
485
66
5
0
223,778
1
W
Tiamat
9,336
667
144
10
0
269,914
1
W
Horus
7,326
523
64
5
0
251,010
2
L
Artemis
5,892
421
42
3
0
212,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role