Player Matchup

Fenrir
Fenrir
Aemili
Fenrir
Level 149
God Stats
4W - 3L
1,242 SR
Queue Stats
99W - 56L
1,709 Elo+
Party 2
Rama
Rama
FullPenetration
Rama
Level 159
God Stats
1W - 1L
1,788 SR
Queue Stats
17W - 11L
1,719 Elo+
Solo
Tiamat
Tiamat
Krizik
Tiamat
Level 157
God Stats
9W - 4L
1,415 SR
Queue Stats
293W - 267L
1,685 Elo+
Solo
Cu Chulainn
Cu Chulainn
SkyPapi
Cu Chulainn
Level 154
God Stats
2W - 3L
1,500 SR
Queue Stats
278W - 248L
1,648 Elo+
Party 2
Cerberus
Cerberus
xCurlyQ
Cerberus
Level 126
God Stats
3W - 4L
1,779 SR
Queue Stats
92W - 68L
1,765 Elo+
Party 2
Team Averages
Level 149
1,545 SR
1,705 Elo+

VS

Team Averages
Level 149
1,605 SR
1,632 Elo+
Tiamat
Tiamat
Ambеr
Tiamat
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Rynkang
Danzaburou
Level 132
God Stats
4W - 3L
1,664 SR
Queue Stats
59W - 36L
1,684 Elo+
Party 1
Hun Batz
Hun Batz
Tuanie
Hun Batz
Level 160
God Stats
3W - 4L
1,639 SR
Queue Stats
396W - 369L
1,620 Elo+
Solo
Da Ji
Da Ji
UltiG
Da Ji
Level 157
God Stats
3W - 4L
1,723 SR
Queue Stats
387W - 244L
1,672 Elo+
Party 1
Ymir
Ymir
coqueyolo
Ymir
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
126W - 117L
1,684 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Aemili
Fenrir
12
7 / 1 / 2
7,135
649
7,504
6,398
2,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 2 / 0
6,374
579
2,710
6,553
1,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
Krizik
Tiamat
12
3 / 2 / 5
7,421
675
8,394
5,667
3,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
SkyPapi
Cu Chulainn
13
4 / 1 / 1
7,439
676
4,715
9,062
4,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
xCurlyQ
Cerberus
9
0 / 2 / 2
5,736
521
2,804
7,892
4,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Ambеr
Tiamat
10
0 / 1 / 3
5,859
533
3,545
6,750
2,849
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
Rynkang
Danzaburou
12
4 / 1 / 0
6,957
632
4,809
5,014
1,372
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hun Batz
Tuanie
Hun Batz
11
3 / 6 / 1
6,390
581
3,694
8,981
2,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Da Ji
UltiG
Da Ji
11
1 / 4 / 1
6,070
552
4,592
8,038
3,513
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ymir
8
0 / 2 / 7
5,317
483
2,199
7,597
4,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
20
14
Kills
8
8
Deaths
14
10
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Aemili
Fenrir
7
1
2
8
L
Tiamat
Ambеr
Tiamat
0
1
3
1.5
W
0
2
0
0
W
Tiamat
Krizik
Tiamat
3
2
5
2.75
L
Danzaburou
Rynkang
Danzaburou
4
1
0
4
W
Cu Chulainn
SkyPapi
Cu Chulainn
4
1
1
4.5
L
Hun Batz
Tuanie
Hun Batz
3
6
1
0.58
L
Da Ji
UltiG
Da Ji
1
4
1
0.38
L
Ymir
0
2
7
1.75
W
Cerberus
xCurlyQ
Cerberus
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,127
Damage
18,839
35,572
Taken
36,380
16,439
Mitigated
14,731
15,933
Healing
10,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Aemili
Fenrir
7,504
2,613
0
2,870
6,398
2,522
0
825
5,573
0
39,370
L
Tiamat
Ambеr
Tiamat
3,545
503
0
2,597
6,750
2,849
0
4,199
2,320
30,879
0
W
2,710
2,535
0
3,919
6,553
1,460
1,090
924
5,629
0
42,822
W
Tiamat
Krizik
Tiamat
8,394
730
0
2,146
5,667
3,374
0
2,001
3,666
40,629
0
L
Danzaburou
Rynkang
Danzaburou
4,809
2,005
0
2,245
5,014
1,372
0
1,511
3,467
0
44,729
W
Cu Chulainn
SkyPapi
Cu Chulainn
4,715
1,911
0
5,173
9,062
4,514
382
359
8,703
0
43,003
L
Hun Batz
Tuanie
Hun Batz
3,694
1,034
0
2,168
8,981
2,676
0
1,965
6,910
0
33,948
L
Da Ji
UltiG
Da Ji
4,592
1,224
0
1,425
8,038
3,513
0
467
7,544
0
30,745
L
Ymir
2,199
595
0
1,842
7,597
4,321
0
2,513
4,941
9,914
0
W
Cerberus
xCurlyQ
Cerberus
2,804
195
0
1,825
7,892
4,569
0
1,635
6,257
17,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,105
Gold Earned
30,593
391
Minions Killed
340
0
Camps Cleared
0
1,127,021
Distance Traveled
1,086,053
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,135
649
76
7
0
244,182
2
L
Tiamat
5,859
533
84
8
0
189,980
2
W
Rama
6,374
579
98
9
0
182,820
2
W
Tiamat
7,421
675
91
8
0
216,937
4
L
Danzaburou
6,957
632
86
8
0
214,157
1
W
Cu Chulainn
7,439
676
86
8
0
238,415
0
L
Hun Batz
6,390
581
71
6
0
237,110
2
L
Da Ji
6,070
552
85
8
0
228,471
1
L
Ymir
5,317
483
14
1
0
216,335
2
W
Cerberus
5,736
521
40
4
0
244,667
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role