Player Matchup

Fenrir
Fenrir
Aditan07
Fenrir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,634 Elo+
Solo
Scylla
Scylla
H1821P643
Scylla
Level 14
God Stats
22W - 9L
1,826 SR
Queue Stats
27W - 10L
1,813 Elo+
Solo
Hun Batz
Hun Batz
Matflix
Hun Batz
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 13L
1,897 Elo+
Party 1
Cabrakan
Cabrakan
Napztarz
Cabrakan
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 59L
1,528 Elo+
Party 1
Artemis
Artemis
helmetcrusher2
Artemis
Level 29
God Stats
11W - 20L
1,368 SR
Queue Stats
55W - 60L
1,625 Elo+
Solo
Team Averages
Level 20
1,539 SR
1,699 Elo+

VS

Team Averages
Level 22
1,680 SR
1,689 Elo+
Kumbhakarna
Kumbhakarna
Devilmob1806
Kumbhakarna
Level 44
God Stats
2W - 0L
1,675 SR
Queue Stats
5W - 1L
1,626 Elo+
Party 3
Merlin
Merlin
MaarcDK16
Merlin
Level 20
God Stats
8W - 4L
1,721 SR
Queue Stats
19W - 13L
1,636 Elo+
Party 2
Hel
Hel
VeryToxicGuy
Hel
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 9L
1,697 Elo+
Solo
Mercury
Mercury
ZashhOmegax
Mercury
Level 22
God Stats
2W - 1L
1,727 SR
Queue Stats
55W - 13L
1,858 Elo+
Party 2
Medusa
Medusa
oberhoomo
Medusa
Level 12
God Stats
2W - 0L
1,776 SR
Queue Stats
5W - 1L
1,626 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Aditan07
Fenrir
6
1 / 5 / 1
6,546
312
2,634
5,162
1,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Scylla
H1821P643
Scylla
18
2 / 6 / 1
10,976
523
9,965
14,290
4,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
Matflix
Hun Batz
15
2 / 8 / 0
9,400
448
6,597
15,772
5,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cabrakan
Napztarz
Cabrakan
14
2 / 2 / 9
9,515
453
7,815
13,740
16,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
8 / 8 / 2
10,203
486
17,839
19,114
7,411
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Devilmob1806
Kumbhakarna
16
2 / 4 / 4
10,046
478
7,851
12,561
9,282
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
MaarcDK16
Merlin
18
7 / 0 / 5
12,189
580
10,511
10,532
3,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
12 / 4 / 6
14,341
683
18,254
18,694
8,000
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
ZashhOmegax
Mercury
18
6 / 2 / 8
11,842
564
8,997
16,632
6,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Medusa
oberhoomo
Medusa
16
2 / 6 / 2
9,977
475
6,379
14,782
4,954
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
54
15
Kills
29
29
Deaths
16
13
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Aditan07
Fenrir
1
5
1
0.3
W
Kumbhakarna
Devilmob1806
Kumbhakarna
2
4
4
1
L
Scylla
H1821P643
Scylla
2
6
1
0.42
W
Merlin
MaarcDK16
Merlin
7
0
5
9.5
L
Hun Batz
Matflix
Hun Batz
2
8
0
0.25
L
Cabrakan
Napztarz
Cabrakan
2
2
9
3.25
W
12
4
6
3.75
W
Mercury
ZashhOmegax
Mercury
6
2
8
5
L
8
8
2
1.13
W
Medusa
oberhoomo
Medusa
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,850
Damage
51,992
68,078
Taken
73,201
35,091
Mitigated
32,445
14,991
Healing
25,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Aditan07
Fenrir
2,634
743
0
429
5,162
1,671
375
3,039
2,047
0
8,406
W
Kumbhakarna
Devilmob1806
Kumbhakarna
7,851
914
414
650
12,561
9,282
407
3,445
8,945
49,556
0
L
Scylla
H1821P643
Scylla
9,965
794
0
1,020
14,290
4,412
496
8,741
5,096
82,687
0
W
Merlin
MaarcDK16
Merlin
10,511
1,484
0
2,385
10,532
3,880
2,798
3,312
7,112
67,504
0
L
Hun Batz
Matflix
Hun Batz
6,597
2,286
0
2,909
15,772
5,085
507
9,932
5,784
0
55,526
L
Cabrakan
Napztarz
Cabrakan
7,815
794
0
3,161
13,740
16,512
0
5,698
7,917
25,574
0
W
18,254
1,561
3,605
9,359
18,694
8,000
4,743
4,801
13,745
101,695
0
W
Mercury
ZashhOmegax
Mercury
8,997
5,186
0
4,968
16,632
6,329
1,905
5,178
11,296
0
75,909
L
17,839
11,105
0
7,472
19,114
7,411
512
8,422
10,618
0
80,233
W
Medusa
oberhoomo
Medusa
6,379
3,062
0
4,319
14,782
4,954
1,024
630
14,152
0
67,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,640
Gold Earned
58,395
476
Minions Killed
621
0
Camps Cleared
0
1,469,263
Distance Traveled
2,001,356
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,546
312
24
1
0
148,330
0
W
Kumbhakarna
10,046
478
74
4
0
403,487
1
L
Scylla
10,976
523
177
8
0
357,387
6
W
Merlin
12,189
580
143
7
0
403,773
4
L
Hun Batz
9,400
448
104
5
0
322,303
0
L
Cabrakan
9,515
453
39
2
0
328,158
1
W
Hel
14,341
683
187
9
0
408,301
1
W
Mercury
11,842
564
122
6
0
466,558
2
L
Artemis
10,203
486
132
6
0
313,085
5
W
Medusa
9,977
475
95
5
0
319,237
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role