Player Matchup

Thoth
Thoth
Fredo009
Thoth
Level 27
God Stats
21W - 17L
1,740 SR
Queue Stats
305W - 299L
1,596 Elo+
Party 3
Chernobog
Chernobog
IanWasBad
Chernobog
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,764 Elo+
Party 2
Fenrir
Fenrir
JackalopeMedic
Fenrir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,704 Elo+
Party 2
Bellona
Bellona
Mims66000
Bellona
Level 6
God Stats
18W - 8L
1,901 SR
Queue Stats
120W - 105L
1,697 Elo+
Solo
Hun Batz
Hun Batz
Norwegian Storm
Hun Batz
Level 25
God Stats
6W - 9L
1,500 SR
Queue Stats
386W - 358L
1,614 Elo+
Party 3
Team Averages
Level 14
1,628 SR
1,675 Elo+

VS

Team Averages
Level 21
1,440 SR
1,583 Elo+
Tyr
Tyr
BoWz_Victory
Tyr
Level 25
God Stats
5W - 7L
1,464 SR
Queue Stats
19W - 20L
1,549 Elo+
Solo
Xing Tian
Xing Tian
Destinien33
Xing Tian
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 107L
1,584 Elo+
Party 1
Arachne
Arachne
Freeshy-6
Arachne
Level 29
God Stats
36W - 25L
1,475 SR
Queue Stats
188W - 177L
1,573 Elo+
Party 1
Tiamat
Tiamat
Smurfbo_No5
Tiamat
Level 20
God Stats
4W - 10L
1,262 SR
Queue Stats
203W - 198L
1,566 Elo+
Solo
Artemis
Artemis
kazama1985dohc
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,644 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Fredo009
Thoth
15
2 / 2 / 1
9,201
541
5,308
7,601
2,511
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chernobog
IanWasBad
Chernobog
15
7 / 5 / 7
10,101
594
11,226
15,513
6,558
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
4 / 2 / 5
8,269
486
4,823
10,084
6,465
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bellona
Mims66000
Bellona
18
7 / 0 / 2
11,103
653
14,564
14,232
11,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hun Batz
14
3 / 0 / 4
8,555
503
5,131
10,319
3,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 0
7,770
457
8,674
14,430
12,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Xing Tian
Destinien33
Xing Tian
13
1 / 3 / 2
8,004
471
3,144
9,380
6,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Arachne
Freeshy-6
Arachne
13
5 / 8 / 1
8,895
523
9,810
17,517
5,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
12
0 / 2 / 0
7,523
443
5,273
6,206
3,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 8 / 1
6,592
388
3,201
7,317
1,621
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
23
Kills
8
9
Deaths
23
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
Xing Tian
Destinien33
Xing Tian
1
3
2
0.67
W
Thoth
Fredo009
Thoth
2
2
1
1.25
L
Arachne
Freeshy-6
Arachne
5
8
1
0.69
W
Chernobog
IanWasBad
Chernobog
7
5
7
2.1
W
4
2
5
3.25
W
Bellona
Mims66000
Bellona
7
0
2
8
W
Hun Batz
3
0
4
5
L
Tiamat
0
2
0
0
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,052
Damage
30,102
57,749
Taken
54,850
31,000
Mitigated
29,774
24,992
Healing
15,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,674
1,222
0
5,014
14,430
12,607
0
356
14,074
0
36,541
L
Xing Tian
Destinien33
Xing Tian
3,144
378
0
1,062
9,380
6,892
440
0
9,380
28,718
0
W
Thoth
Fredo009
Thoth
5,308
428
0
2,805
7,601
2,511
1,661
1,472
5,921
57,119
0
L
Arachne
Freeshy-6
Arachne
9,810
6,257
0
6,425
17,517
5,453
0
2,596
14,921
0
45,945
W
Chernobog
IanWasBad
Chernobog
11,226
7,337
0
5,447
15,513
6,558
171
1,864
13,637
0
68,415
W
4,823
789
401
2,875
10,084
6,465
24
2,323
7,700
0
27,908
W
Bellona
Mims66000
Bellona
14,564
7,632
0
8,584
14,232
11,602
904
294
13,346
0
83,063
W
Hun Batz
5,131
678
0
4,880
10,319
3,864
1,272
1,986
8,078
0
32,525
L
Tiamat
5,273
34
0
2,392
6,206
3,201
268
2,356
3,850
35,219
0
L
3,201
1,877
0
261
7,317
1,621
92
0
7,317
0
16,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,229
Gold Earned
38,784
510
Minions Killed
317
0
Camps Cleared
0
1,771,412
Distance Traveled
1,443,764
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,770
457
81
5
0
310,607
0
L
Xing Tian
8,004
471
53
3
0
304,965
5
W
Thoth
9,201
541
130
8
0
316,106
1
L
Arachne
8,895
523
61
4
0
331,675
3
W
Chernobog
10,101
594
120
7
0
339,623
1
W
Fenrir
8,269
486
42
2
0
366,401
0
W
Bellona
11,103
653
158
9
0
350,632
2
W
Hun Batz
8,555
503
60
4
0
398,650
4
L
Tiamat
7,523
443
84
5
0
230,246
4
L
Artemis
6,592
388
38
2
0
266,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role