Player Matchup

Danzaburou
Danzaburou
AdiNutuuu
Danzaburou
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 20L
1,669 Elo+
Party 1
Hercules
Hercules
Criptooo
Hercules
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
168W - 119L
1,647 Elo+
Solo
Ymir
Ymir
DeathIsComing23
Ymir
Level 27
God Stats
8W - 1L
1,933 SR
Queue Stats
21W - 11L
1,769 Elo+
Party 1
Ra
Ra
ahtapotpaul
Ra
Level 29
God Stats
1W - 0L
1,203 SR
Queue Stats
40W - 36L
1,622 Elo+
Solo
Nemesis
Nemesis
amisolo
Nemesis
Level 14
God Stats
6W - 7L
1,629 SR
Queue Stats
172W - 113L
1,668 Elo+
Solo
Team Averages
Level 24
1,553 SR
1,675 Elo+

VS

Team Averages
Level 23
1,533 SR
1,635 Elo+
Tiamat
Tiamat
AllOfMyAngles
Tiamat
Level 14
God Stats
8W - 4L
1,667 SR
Queue Stats
36W - 30L
1,641 Elo+
Solo
Ares
Ares
Kazaratth
Ares
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 51L
1,637 Elo+
Solo
The Morrigan
The Morrigan
Yuloni
The Morrigan
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
hecarim098
Set
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,672 Elo+
Solo
Chiron
Chiron
thedestror
Chiron
Level 28
God Stats
16W - 11L
1,500 SR
Queue Stats
66W - 55L
1,725 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AdiNutuuu
Danzaburou
13
2 / 3 / 6
8,318
489
7,932
10,181
3,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
Criptooo
Hercules
15
5 / 0 / 4
8,984
528
6,753
8,801
5,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 4 / 8
8,398
494
6,558
12,714
7,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
2 / 2 / 4
10,178
599
4,567
9,487
4,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
amisolo
Nemesis
18
8 / 1 / 5
10,575
622
13,956
11,710
6,122
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 1
9,489
558
7,577
8,145
13,469
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ares
12
3 / 7 / 3
7,922
466
7,708
18,024
14,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Morrigan
Yuloni
The Morrigan
16
3 / 5 / 0
9,605
565
8,662
10,275
3,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

11
0 / 4 / 4
7,011
412
3,435
13,596
5,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chiron
thedestror
Chiron
13
3 / 2 / 4
7,880
464
9,750
10,194
4,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
22
19
Kills
10
10
Deaths
19
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AdiNutuuu
Danzaburou
2
3
6
1.67
L
1
1
1
1.5
W
Hercules
Criptooo
Hercules
5
0
4
7
W
2
4
8
1.5
L
Ares
3
7
3
0.64
L
The Morrigan
Yuloni
The Morrigan
3
5
0
0.6
W
2
2
4
2
W
Nemesis
amisolo
Nemesis
8
1
5
10.5
L
0
4
4
0.5
L
Chiron
thedestror
Chiron
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,766
Damage
37,132
52,893
Taken
60,234
26,451
Mitigated
40,349
13,003
Healing
18,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AdiNutuuu
Danzaburou
7,932
3,121
0
4,049
10,181
3,124
903
2,598
7,583
0
48,132
L
7,577
394
0
3,630
8,145
13,469
0
766
7,236
63,094
0
W
Hercules
Criptooo
Hercules
6,753
2,497
0
2,787
8,801
5,496
0
3,675
5,126
0
42,969
W
6,558
1,084
0
935
12,714
7,703
241
6,195
6,519
25,081
0
L
Ares
7,708
33
0
1,381
18,024
14,016
0
3,321
14,611
33,637
0
L
The Morrigan
Yuloni
The Morrigan
8,662
2,108
0
2,745
10,275
3,603
0
2,463
7,550
80,372
459
W
4,567
805
295
3,419
9,487
4,006
248
6,768
2,719
67,729
0
W
Nemesis
amisolo
Nemesis
13,956
9,190
0
1,518
11,710
6,122
714
4,252
7,458
0
82,322
L
3,435
2,487
0
5,256
13,596
5,103
0
2,834
10,657
0
32,378
L
Chiron
thedestror
Chiron
9,750
3,861
930
4,566
10,194
4,158
0
1,367
8,787
0
49,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,453
Gold Earned
41,907
476
Minions Killed
498
0
Camps Cleared
0
1,672,313
Distance Traveled
1,564,964
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,318
489
61
4
0
283,132
4
L
Tiamat
9,489
558
136
8
0
316,059
0
W
Hercules
8,984
528
75
4
0
350,256
2
W
Ymir
8,398
494
51
3
0
315,568
6
L
Ares
7,922
466
39
2
0
335,142
6
L
The Morrigan
9,605
565
156
9
0
281,203
6
W
Ra
10,178
599
164
10
0
334,752
3
W
Nemesis
10,575
622
125
7
0
388,605
4
L
Set
7,011
412
69
4
0
312,757
1
L
Chiron
7,880
464
98
6
0
319,803
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role