Player Matchup

Anhur
Anhur
P4wNeZ
Anhur
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Timbo360
Ymir
Level 73
God Stats
15W - 16L
1,576 SR
Queue Stats
30W - 27L
1,637 Elo+
Party 2
Erlang Shen
Erlang Shen
krissisgod
Erlang Shen
Level 160
God Stats
8W - 13L
1,365 SR
Queue Stats
430W - 427L
1,497 Elo+
Party 1
Scylla
Scylla
strock
Scylla
Level 120
God Stats
3W - 4L
1,343 SR
Queue Stats
305W - 281L
1,441 Elo+
Party 1
Da Ji
Da Ji
xMalth
Da Ji
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 131
1,457 SR
1,515 Elo+

VS

Team Averages
Level 123
1,537 SR
1,570 Elo+
Amaterasu
Amaterasu
Aéonix
Amaterasu
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 62L
1,504 Elo+
Solo
Vamana
Vamana
LockMojo
Vamana
Level 158
God Stats
12W - 11L
1,711 SR
Queue Stats
23W - 22L
1,589 Elo+
Solo
Izanami
Izanami
forex-19
Izanami
Level 104
God Stats
2W - 2L
1,257 SR
Queue Stats
40W - 41L
1,606 Elo+
Party 3
Hera
Hera
xXSillyXx
Hera
Level 139
God Stats
5W - 8L
1,719 SR
Queue Stats
50W - 51L
1,650 Elo+
Solo
Tiamat
Tiamat
xdofle
Tiamat
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
P4wNeZ
Anhur
10
2 / 2 / 0
5,767
481
7,938
7,036
1,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
10
1 / 1 / 2
6,050
504
3,643
5,854
3,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Erlang Shen
krissisgod
Erlang Shen
11
0 / 4 / 0
5,986
499
1,893
8,047
3,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
strock
Scylla
12
2 / 3 / 1
6,965
580
3,450
6,742
2,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Da Ji
xMalth
Da Ji
11
2 / 6 / 2
6,462
539
5,544
10,228
3,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Aéonix
Amaterasu
10
1 / 1 / 2
6,314
526
4,565
13,728
4,255
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Vamana
LockMojo
Vamana
15
8 / 1 / 0
8,725
727
8,015
8,500
7,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Izanami
forex-19
Izanami
12
1 / 1 / 2
6,530
544
3,599
4,592
1,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hera
13
3 / 2 / 1
7,395
616
4,215
4,010
1,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
xdofle
Tiamat
11
2 / 3 / 1
6,418
535
3,141
6,948
4,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
7
Kills
15
16
Deaths
8
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Aéonix
Amaterasu
1
1
2
2
W
Vamana
LockMojo
Vamana
8
1
0
8
L
Anhur
P4wNeZ
Anhur
2
2
0
1
L
Ymir
1
1
2
2
W
Izanami
forex-19
Izanami
1
1
2
2
L
Erlang Shen
krissisgod
Erlang Shen
0
4
0
0
L
Scylla
strock
Scylla
2
3
1
0.83
L
Da Ji
xMalth
Da Ji
2
6
2
0.5
W
Hera
3
2
1
1.75
W
Tiamat
xdofle
Tiamat
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,468
Damage
23,535
37,907
Taken
37,778
14,284
Mitigated
18,797
10,045
Healing
15,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Aéonix
Amaterasu
4,565
1,092
127
6,705
13,728
4,255
168
3,421
10,277
0
19,745
W
Vamana
LockMojo
Vamana
8,015
3,506
0
3,206
8,500
7,546
1,719
0
8,500
0
47,917
L
Anhur
P4wNeZ
Anhur
7,938
4,507
0
1,502
7,036
1,906
0
1,200
5,836
0
40,584
L
Ymir
3,643
857
0
1,872
5,854
3,333
0
1,083
4,725
15,573
0
W
Izanami
forex-19
Izanami
3,599
1,911
0
2,438
4,592
1,084
705
354
4,238
0
48,250
L
Erlang Shen
krissisgod
Erlang Shen
1,893
787
0
2,570
8,047
3,343
0
0
7,747
0
34,354
L
Scylla
strock
Scylla
3,450
729
0
1,757
6,742
2,282
0
3,246
3,235
44,522
0
L
Da Ji
xMalth
Da Ji
5,544
1,415
0
2,344
10,228
3,420
0
1,505
8,508
0
30,954
W
Hera
4,215
501
0
250
4,010
1,276
711
1,752
2,088
42,059
0
W
Tiamat
xdofle
Tiamat
3,141
632
0
3,262
6,948
4,636
0
1,342
5,582
30,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,230
Gold Earned
35,382
322
Minions Killed
378
0
Camps Cleared
0
1,110,144
Distance Traveled
1,206,374
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
6,314
526
29
2
0
239,305
0
W
Vamana
8,725
727
100
8
0
232,636
5
L
Anhur
5,767
481
73
6
0
216,815
1
L
Ymir
6,050
504
26
2
0
238,533
5
W
Izanami
6,530
544
101
8
0
228,161
1
L
Erlang Shen
5,986
499
65
5
0
235,646
0
L
Scylla
6,965
580
94
8
0
206,614
2
L
Da Ji
6,462
539
64
5
0
212,536
2
W
Hera
7,395
616
91
8
0
241,856
7
W
Tiamat
6,418
535
57
5
0
264,416
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role