Player Matchup

Fenrir
Fenrir
Bronze III
SGTCBA
Fenrir
Bronze III
Level 137
God Stats
2W - 2L
1,545 SR
Queue Stats
10W - 8L
1,419 MMR
Party 1
Danzaburou
Danzaburou
Gold IV
Stophon
Danzaburou
Gold IV
Level 140
God Stats
5W - 0L
1,561 SR
Queue Stats
25W - 22L
1,598 MMR
Party 1
Baron Samedi
Baron Samedi
Gold III
TetsuyaL
Baron Samedi
Gold III
Level 92
God Stats
5W - 1L
1,718 SR
Queue Stats
193W - 177L
1,509 MMR
Solo
Kukulkan
Kukulkan
Gold III
Thrashcan
Kukulkan
Gold III
Level 52
God Stats
2W - 2L
1,513 SR
Queue Stats
60W - 66L
1,501 MMR
Solo
Tyr
Tyr
Gold IV
oskitaroscar
Tyr
Gold IV
Level 105
God Stats
6W - 3L
1,969 SR
Queue Stats
45W - 51L
1,507 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 105
1,661 SR
1,506 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 125
1,554 SR
1,503 MMR
Thor
Thor
Bronze III
Fean0r
Thor
Bronze III
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold III
ItsHammond
Anhur
Gold III
Level 145
God Stats
4W - 4L
1,500 SR
Queue Stats
184W - 178L
1,516 MMR
Solo
Bellona
Bellona
Bronze III
Reinee
Bellona
Bronze III
Level 126
God Stats
8W - 12L
1,696 SR
Queue Stats
98W - 109L
1,500 MMR
Solo
Chang'e
Chang'e
Bronze III
Soulcaper
Chang'e
Bronze III
Level 158
God Stats
1W - 1L
1,572 SR
Queue Stats
5W - 7L
1,500 MMR
Solo
Ra
Ra
Gold V
xDaradarus
Ra
Gold V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
SGTCBA
Fenrir
20
14 / 6 / 6
15,937
590
15,082
24,114
19,367
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
Stophon
Danzaburou
20
5 / 2 / 7
16,330
605
15,964
18,375
9,083
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
TetsuyaL
Baron Samedi
18
1 / 3 / 17
13,545
502
10,204
20,003
24,755
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
Thrashcan
Kukulkan
20
7 / 6 / 9
15,474
573
25,090
18,640
8,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
5 / 1 / 9
15,244
565
20,852
33,643
33,992
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
SetApolloScyllaNu WaAphrodite

VS

Bans
TsukuyomiGaneshaYemojaNemesisKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Fean0r
Thor
19
0 / 9 / 9
12,226
453
11,697
26,617
14,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
18
0 / 4 / 1
11,705
434
6,216
19,165
7,032
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bellona
Reinee
Bellona
15
0 / 9 / 8
10,350
383
8,762
23,391
22,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
Soulcaper
Chang'e
20
15 / 7 / 2
14,292
529
33,712
26,664
11,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

20
3 / 3 / 2
13,272
492
16,848
18,687
16,712
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
40
32
Kills
18
18
Deaths
32
48
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Thor
Fean0r
Thor
0
9
9
0.5
L
Anhur
0
4
1
0.13
L
Bellona
Reinee
Bellona
0
9
8
0.44
W
Fenrir
SGTCBA
Fenrir
14
6
6
2.83
L
Chang'e
Soulcaper
Chang'e
15
7
2
2.29
W
Danzaburou
Stophon
Danzaburou
5
2
7
4.25
W
Baron Samedi
TetsuyaL
Baron Samedi
1
3
17
3.17
W
Kukulkan
Thrashcan
Kukulkan
7
6
9
1.92
W
5
1
9
9.5
L
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,192
Damage
77,235
114,775
Taken
114,524
95,436
Mitigated
72,988
50,742
Healing
39,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
Fean0r
Thor
11,697
3,360
0
5,009
26,617
14,778
138
6,362
20,065
0
90,340
L
Anhur
6,216
2,347
0
7,415
19,165
7,032
1,032
4,023
15,046
0
97,356
L
Bellona
Reinee
Bellona
8,762
1,442
0
1,991
23,391
22,642
52
9,895
13,060
43
31,831
W
Fenrir
SGTCBA
Fenrir
15,082
3,962
0
12,124
24,114
19,367
2,084
8,091
15,649
0
123,902
L
Chang'e
Soulcaper
Chang'e
33,712
2,248
3,309
11,028
26,664
11,824
0
12,030
14,382
95,155
0
W
Danzaburou
Stophon
Danzaburou
15,964
8,713
0
8,777
18,375
9,083
8,765
8,686
9,203
0
147,468
W
Baron Samedi
TetsuyaL
Baron Samedi
10,204
626
2,610
7,041
20,003
24,755
771
9,717
9,716
36,749
0
W
Kukulkan
Thrashcan
Kukulkan
25,090
3,169
0
4,026
18,640
8,239
1,560
9,676
8,512
113,592
0
W
20,852
2,953
0
16,164
33,643
33,992
188
13,706
19,768
0
110,976
L
16,848
2,024
1,962
8,919
18,687
16,712
597
2,290
16,347
100,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,530
Gold Earned
61,845
748
Minions Killed
643
0
Camps Cleared
0
2,685,185
Distance Traveled
2,395,688
29
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
12,226
453
137
5
0
492,481
4
L
Anhur
11,705
434
154
6
0
435,418
8
L
Bellona
10,350
383
50
2
0
484,160
7
W
Fenrir
15,937
590
144
5
0
541,214
7
L
Chang'e
14,292
529
141
5
0
500,757
9
W
Danzaburou
16,330
605
200
7
0
544,083
5
W
Baron Samedi
13,545
502
33
1
0
507,083
10
W
Kukulkan
15,474
573
194
7
0
486,849
6
W
Tyr
15,244
565
177
7
0
605,956
1
L
Ra
13,272
492
161
6
0
482,872
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role