Player Matchup

Neith
Neith
LoOn3yRoeNeY
Neith
Level 28
God Stats
14W - 18L
1,537 SR
Queue Stats
110W - 132L
1,415 Elo+
Party 2
Ymir
Ymir
Necroslice
Ymir
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 15L
1,549 Elo+
Solo
Zhong Kui
Zhong Kui
PiterTime
Zhong Kui
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
89W - 103L
1,508 Elo+
Party 3
Fenrir
Fenrir
TheAnimalRick
Fenrir
Level 28
God Stats
5W - 9L
1,388 SR
Queue Stats
55W - 89L
1,402 Elo+
Party 2
Tiamat
Tiamat
zXenonicx
Tiamat
Level 24
God Stats
6W - 14L
1,317 SR
Queue Stats
73W - 82L
1,494 Elo+
Party 3
Team Averages
Level 24
1,448 SR
1,473 Elo+

VS

Team Averages
Level 20
1,489 SR
1,455 Elo+
Ares
Ares
JMillion20
Ares
Level 16
God Stats
1W - 1L
1,296 SR
Queue Stats
57W - 44L
1,408 Elo+
Solo
Baron Samedi
Baron Samedi
Kravmagik23
Baron Samedi
Level 17
God Stats
4W - 1L
1,500 SR
Queue Stats
59W - 52L
1,533 Elo+
Solo
Apollo
Apollo
Mygginho
Apollo
Level 17
God Stats
9W - 3L
1,671 SR
Queue Stats
19W - 25L
1,442 Elo+
Party 1
Guan Yu
Guan Yu
Pattlisch
Guan Yu
Level 25
God Stats
5W - 1L
1,500 SR
Queue Stats
20W - 25L
1,442 Elo+
Party 1
Thor
Thor
tanman_x
Thor
Level 27
God Stats
5W - 9L
1,477 SR
Queue Stats
310W - 321L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 9 / 3
8,828
420
11,573
16,974
5,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 7 / 3
7,675
365
4,268
12,062
5,378
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
PiterTime
Zhong Kui
14
2 / 11 / 1
9,041
431
12,616
21,478
12,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
5 / 9 / 2
10,543
502
6,717
14,340
5,293
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
zXenonicx
Tiamat
11
1 / 8 / 2
7,743
369
4,972
12,404
5,158
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 18
10,342
492
8,379
15,500
13,876
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Kravmagik23
Baron Samedi
17
7 / 2 / 10
10,971
522
11,333
12,148
7,226
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
Mygginho
Apollo
18
18 / 3 / 8
12,813
610
18,570
16,841
9,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Guan Yu
Pattlisch
Guan Yu
17
6 / 2 / 10
11,097
528
8,666
14,973
11,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thor
18
8 / 3 / 9
11,540
550
12,347
13,984
5,750
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
99
10
Kills
44
44
Deaths
11
11
Assists
55
Player
Kills
Deaths
Assists
KDA
W
5
1
18
14
W
Baron Samedi
Kravmagik23
Baron Samedi
7
2
10
6
L
2
9
3
0.39
W
Apollo
Mygginho
Apollo
18
3
8
7.33
L
0
7
3
0.21
W
Guan Yu
Pattlisch
Guan Yu
6
2
10
5.5
L
Zhong Kui
PiterTime
Zhong Kui
2
11
1
0.23
L
5
9
2
0.67
W
Thor
8
3
9
4.17
L
Tiamat
zXenonicx
Tiamat
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,146
Damage
59,295
77,258
Taken
73,446
34,093
Mitigated
48,604
11,112
Healing
22,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,379
1,217
0
1,895
15,500
13,876
1,029
5,930
9,570
21,146
0
W
Baron Samedi
Kravmagik23
Baron Samedi
11,333
1,894
1,254
3,484
12,148
7,226
1,511
6,851
5,297
49,921
0
L
11,573
6,735
0
4,789
16,974
5,783
333
3,330
13,619
0
37,996
W
Apollo
Mygginho
Apollo
18,570
12,308
0
8,335
16,841
9,827
6,648
2,782
14,059
0
97,696
L
4,268
941
330
789
12,062
5,378
340
1,361
10,655
21,302
0
W
Guan Yu
Pattlisch
Guan Yu
8,666
3,368
1,959
5,424
14,973
11,925
2,197
3,654
11,319
0
69,282
L
Zhong Kui
PiterTime
Zhong Kui
12,616
2,922
0
3,708
21,478
12,481
525
9,895
11,483
44,937
0
L
6,717
1,714
0
437
14,340
5,293
53
3,205
11,110
0
30,947
W
Thor
12,347
3,811
0
0
13,984
5,750
536
2,639
11,345
0
69,616
L
Tiamat
zXenonicx
Tiamat
4,972
605
0
1,059
12,404
5,158
52
1,921
10,383
28,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,830
Gold Earned
56,763
249
Minions Killed
465
0
Camps Cleared
0
1,423,555
Distance Traveled
1,894,251
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,342
492
27
1
0
376,901
6
W
Baron Samedi
10,971
522
83
4
0
365,991
0
L
Neith
8,828
420
68
3
0
279,304
6
W
Apollo
12,813
610
142
7
0
346,687
2
L
Ymir
7,675
365
24
1
0
223,783
5
W
Guan Yu
11,097
528
113
5
0
386,145
2
L
Zhong Kui
9,041
431
77
4
0
298,258
0
L
Fenrir
10,543
502
41
2
0
323,213
2
W
Thor
11,540
550
100
5
0
418,527
2
L
Tiamat
7,743
369
39
2
0
298,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role