Player Matchup

Mulan
Mulan
DiavoloLmao69
Mulan
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 67L
1,455 Elo+
Party 2
Aphrodite
Aphrodite
Diosesami
Aphrodite
Level 65
God Stats
7W - 4L
1,766 SR
Queue Stats
53W - 43L
1,528 Elo+
Party 3
Apollo
Apollo
NomadOfDeaTh
Apollo
Level 26
God Stats
11W - 2L
1,710 SR
Queue Stats
51W - 39L
1,495 Elo+
Party 2
Tsukuyomi
Tsukuyomi
eduard2810
Tsukuyomi
Level 60
God Stats
15W - 8L
1,704 SR
Queue Stats
110W - 101L
1,591 Elo+
Party 2
Cthulhu
Cthulhu
jdx16
Cthulhu
Level 27
God Stats
10W - 5L
1,715 SR
Queue Stats
21W - 18L
1,511 Elo+
Party 3
Team Averages
Level 39
1,679 SR
1,516 Elo+

VS

Team Averages
Level 62
1,467 SR
1,505 Elo+
Vamana
Vamana
EviraaM
Vamana
Level 128
God Stats
0W - 4L
1,199 SR
Queue Stats
257W - 201L
1,568 Elo+
Party 1
Rama
Rama
Galaxy76
Rama
Level 56
God Stats
4W - 11L
1,573 SR
Queue Stats
80W - 70L
1,444 Elo+
Party 1
Ymir
Ymir
SneakyEve
Ymir
Level 34
God Stats
1W - 1L
1,681 SR
Queue Stats
10W - 8L
1,570 Elo+
Solo
Yemoja
Yemoja
miss15skokx
Yemoja
Level 82
God Stats
116W - 97L
1,384 SR
Queue Stats
891W - 712L
1,536 Elo+
Party 1
Ra
Ra
tIaMaTaTa
Ra
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 116L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 5
10,176
509
13,176
16,346
11,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Aphrodite
Diosesami
Aphrodite
17
2 / 3 / 8
10,350
518
11,207
17,041
9,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Apollo
17
15 / 3 / 5
10,786
539
17,914
16,203
6,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
eduard2810
Tsukuyomi
20
10 / 2 / 6
13,203
660
16,134
17,708
7,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
jdx16
Cthulhu
15
2 / 2 / 11
9,534
477
9,349
15,903
14,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
EviraaM
Vamana
18
7 / 6 / 3
11,383
569
17,270
22,527
15,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Rama
14
2 / 6 / 3
9,143
457
9,707
16,807
5,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
13
1 / 7 / 5
8,634
432
7,851
16,982
10,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
12
0 / 8 / 3
7,558
378
5,913
13,839
5,623
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
3 / 6 / 10
9,809
490
12,870
14,878
5,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
37
33
Kills
13
13
Deaths
33
35
Assists
24
Player
Kills
Deaths
Assists
KDA
W
4
3
5
2.17
W
Aphrodite
Diosesami
Aphrodite
2
3
8
2
L
Vamana
EviraaM
Vamana
7
6
3
1.42
L
Rama
2
6
3
0.58
W
Apollo
15
3
5
5.83
L
Ymir
1
7
5
0.5
W
Tsukuyomi
eduard2810
Tsukuyomi
10
2
6
6.5
W
Cthulhu
jdx16
Cthulhu
2
2
11
3.75
L
Yemoja
0
8
3
0.19
L
3
6
10
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,780
Damage
53,611
83,201
Taken
85,033
49,964
Mitigated
43,080
41,792
Healing
19,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,176
2,082
0
5,706
16,346
11,717
1,429
2,248
14,098
0
47,401
W
Aphrodite
Diosesami
Aphrodite
11,207
1,399
3,230
9,701
17,041
9,207
0
7,589
9,452
77,416
0
L
Vamana
EviraaM
Vamana
17,270
8,094
0
7,562
22,527
15,652
0
2,901
19,093
0
72,898
L
Rama
9,707
8,139
0
5,970
16,807
5,376
308
3,234
13,541
0
60,877
W
Apollo
17,914
11,778
0
8,183
16,203
6,397
1,585
6,575
9,628
0
65,326
L
Ymir
7,851
148
267
1,707
16,982
10,771
0
6,462
10,241
25,609
0
W
Tsukuyomi
eduard2810
Tsukuyomi
16,134
4,713
0
11,440
17,708
7,968
0
4,145
13,563
0
115,469
W
Cthulhu
jdx16
Cthulhu
9,349
668
251
3,281
15,903
14,675
105
6,077
9,826
21,579
0
L
Yemoja
5,913
455
760
948
13,839
5,623
0
3,800
9,810
34,991
0
L
12,870
1,578
921
1,407
14,878
5,658
0
3,537
11,170
64,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,049
Gold Earned
46,527
552
Minions Killed
444
0
Camps Cleared
0
1,844,181
Distance Traveled
1,737,374
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,176
509
92
5
0
346,670
2
W
Aphrodite
10,350
518
149
7
0
350,226
2
L
Vamana
11,383
569
131
7
0
360,353
6
L
Rama
9,143
457
105
5
0
315,080
4
W
Apollo
10,786
539
89
4
0
341,220
1
L
Ymir
8,634
432
36
2
0
357,112
0
W
Tsukuyomi
13,203
660
194
10
0
438,327
4
W
Cthulhu
9,534
477
28
1
0
367,738
4
L
Yemoja
7,558
378
59
3
0
328,509
4
L
Ra
9,809
490
113
6
0
376,320
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role