Player Matchup

Mulan
Mulan
 
Mulan
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
I-ILLUSION_FOX-I
Artemis
Level 3
God Stats
1W - 6L
1,064 SR
Queue Stats
1W - 10L
929 Elo+
Solo
Heimdallr
Heimdallr
PGM Adibou
Heimdallr
Level 17
God Stats
17W - 15L
1,605 SR
Queue Stats
23W - 22L
1,466 Elo+
Party 2
Cerberus
Cerberus
VicBase
Cerberus
Level 15
God Stats
8W - 4L
1,644 SR
Queue Stats
21W - 14L
1,603 Elo+
Party 2
Pele
Pele
botikaa0422
Pele
Level 22
God Stats
1W - 8L
1,283 SR
Queue Stats
48W - 87L
1,160 Elo+
Solo
Team Averages
Level 20
1,419 SR
1,331 Elo+

VS

Team Averages
Level 15
1,575 SR
1,360 Elo+
King Arthur
King Arthur
Darknightbob10
King Arthur
Level 23
God Stats
20W - 25L
1,631 SR
Queue Stats
380W - 422L
1,427 Elo+
Party 1
Skadi
Skadi
Slenderbro707
Skadi
Level 23
God Stats
14W - 18L
1,720 SR
Queue Stats
411W - 405L
1,436 Elo+
Party 1
Ymir
Ymir
TonelessPond046
Ymir
Level 9
God Stats
13W - 7L
1,788 SR
Queue Stats
390W - 417L
1,316 Elo+
Party 1
The Morrigan
The Morrigan
picasito_107
The Morrigan
Level 7
God Stats
1W - 3L
1,500 SR
Queue Stats
95W - 112L
1,500 Elo+
Party 3
Tsukuyomi
Tsukuyomi
the_reaperking35
Tsukuyomi
Level 14
God Stats
3W - 1L
1,233 SR
Queue Stats
11W - 20L
1,121 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
20
7 / 4 / 7
13,646
471
27,658
31,430
38,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
7 / 12 / 4
13,188
455
14,791
16,800
6,833
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Heimdallr
PGM Adibou
Heimdallr
20
3 / 1 / 2
13,041
450
16,271
16,731
7,785
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
VicBase
Cerberus
17
1 / 6 / 8
12,395
427
5,687
23,203
29,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
4 / 9 / 4
10,140
350
8,278
17,992
6,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Darknightbob10
King Arthur
20
7 / 1 / 7
14,540
501
25,886
25,251
35,816
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
11 / 3 / 5
16,276
561
29,972
22,535
10,562
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
3 / 3 / 9
12,316
425
6,371
17,799
20,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

The Morrigan
picasito_107
The Morrigan
18
6 / 4 / 5
12,343
426
8,602
16,886
10,580
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
16
4 / 11 / 5
11,030
380
8,807
21,334
9,094
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
62
22
Kills
31
32
Deaths
22
25
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
7
4
7
2.63
W
King Arthur
Darknightbob10
King Arthur
7
1
7
10.5
L
7
12
4
0.75
L
Heimdallr
PGM Adibou
Heimdallr
3
1
2
4
W
11
3
5
4.5
W
3
3
9
2.5
L
Cerberus
VicBase
Cerberus
1
6
8
0.83
L
4
9
4
0.67
W
The Morrigan
picasito_107
The Morrigan
6
4
5
2.13
W
Tsukuyomi
4
11
5
0.59

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,685
Damage
79,638
106,156
Taken
103,805
88,575
Mitigated
86,407
28,863
Healing
11,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
27,658
4,258
0
13,666
31,430
38,093
243
3,132
27,884
0
93,438
W
King Arthur
Darknightbob10
King Arthur
25,886
1,723
0
5,074
25,251
35,816
868
1,561
23,017
0
90,025
L
14,791
5,728
0
750
16,800
6,833
1,956
2,495
14,305
0
82,538
L
Heimdallr
PGM Adibou
Heimdallr
16,271
8,344
0
8,794
16,731
7,785
0
1,080
15,651
0
109,687
W
29,972
20,437
0
0
22,535
10,562
2,191
1,939
20,496
0
157,002
W
6,371
1,204
0
2,232
17,799
20,355
706
542
17,115
25,952
0
L
Cerberus
VicBase
Cerberus
5,687
462
0
3,389
23,203
29,347
0
2,310
20,893
37,327
0
L
8,278
1,459
0
2,264
17,992
6,517
136
3,375
14,494
0
34,120
W
The Morrigan
picasito_107
The Morrigan
8,602
1,600
0
2,887
16,886
10,580
261
810
16,001
50,427
2,581
W
Tsukuyomi
8,807
2,295
0
1,476
21,334
9,094
1,443
835
20,399
0
50,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,410
Gold Earned
66,505
589
Minions Killed
519
0
Camps Cleared
0
2,246,749
Distance Traveled
2,633,679
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
13,646
471
145
5
0
515,105
1
W
King Arthur
14,540
501
143
5
0
657,001
9
L
Artemis
13,188
455
129
4
0
393,766
9
L
Heimdallr
13,041
450
190
7
0
443,876
1
W
Skadi
16,276
561
186
6
0
538,304
0
W
Ymir
12,316
425
48
2
0
476,803
3
L
Cerberus
12,395
427
83
3
0
457,096
1
L
Pele
10,140
350
42
1
0
436,906
2
W
The Morrigan
12,343
426
79
3
0
454,005
0
W
Tsukuyomi
11,030
380
63
2
0
507,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role