Player Matchup

Sol
Sol
Breeckachu
Sol
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,500 Elo+
Party 1
Arachne
Arachne
Gersias
Arachne
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
Kislyak
Ullr
Level 149
God Stats
4W - 6L
1,495 SR
Queue Stats
123W - 101L
1,732 Elo+
Party 1
Horus
Horus
zhoporval
Horus
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
112W - 86L
1,305 Elo+
Party 1
Tiamat
Tiamat
ǺrhiKot
Tiamat
Level 24
God Stats
2W - 1L
1,698 SR
Queue Stats
90W - 32L
1,918 Elo+
Party 1
Team Averages
Level 124
1,539 SR
1,591 Elo+

VS

Team Averages
Level 64
1,508 SR
1,496 Elo+
Tiamat
Tiamat
Arcesh
Tiamat
Level 65
God Stats
1W - 5L
1,551 SR
Queue Stats
127W - 112L
1,565 Elo+
Party 2
Susano
Susano
BKCGibson4
Susano
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 53L
1,387 Elo+
Solo
Athena
Athena
ShiNmaster00
Athena
Level 47
God Stats
14W - 15L
1,570 SR
Queue Stats
15W - 21L
1,489 Elo+
Party 2
Guan Yu
Guan Yu
acawashi
Guan Yu
Level 98
God Stats
6W - 4L
1,366 SR
Queue Stats
458W - 461L
1,527 Elo+
Party 2
Neith
Neith
kojot180
Neith
Level 68
God Stats
118W - 114L
1,555 SR
Queue Stats
155W - 149L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 3 / 3
11,119
741
14,882
12,039
3,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Gersias
Arachne
16
7 / 2 / 7
10,308
687
8,389
13,994
6,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ullr
Kislyak
Ullr
14
2 / 2 / 4
8,961
597
8,399
11,850
4,791
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
zhoporval
Horus
12
2 / 5 / 12
8,785
586
6,587
15,219
14,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
ǺrhiKot
Tiamat
16
6 / 2 / 5
10,264
684
12,250
9,096
16,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Arcesh
Tiamat
13
5 / 2 / 5
8,299
553
11,860
10,932
8,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Susano
BKCGibson4
Susano
10
1 / 6 / 5
6,598
440
4,393
12,195
4,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Athena
11
3 / 6 / 9
7,478
499
6,051
14,890
10,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Guan Yu
acawashi
Guan Yu
14
2 / 6 / 2
7,318
488
3,970
12,617
6,706
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Neith
kojot180
Neith
9
3 / 9 / 7
6,622
441
7,077
12,534
3,826
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
42
29
Kills
14
14
Deaths
29
31
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Arcesh
Tiamat
5
2
5
3.75
L
Susano
BKCGibson4
Susano
1
6
5
0.58
W
12
3
3
4.5
W
Arachne
Gersias
Arachne
7
2
7
5.25
W
Ullr
Kislyak
Ullr
2
2
4
2
L
Athena
3
6
9
1.25
L
Guan Yu
acawashi
Guan Yu
2
6
2
0.5
L
Neith
kojot180
Neith
3
9
7
0.72
W
Horus
zhoporval
Horus
2
5
12
1.6
W
Tiamat
ǺrhiKot
Tiamat
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,507
Damage
33,351
62,198
Taken
63,168
46,318
Mitigated
33,320
22,324
Healing
18,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Arcesh
Tiamat
11,860
1,441
312
2,579
10,932
8,425
0
3,089
7,833
39,892
0
L
Susano
BKCGibson4
Susano
4,393
720
0
2,214
12,195
4,215
0
4,343
7,752
0
29,299
W
14,882
7,315
0
5,877
12,039
3,877
7,655
3,665
8,258
73,090
0
W
Arachne
Gersias
Arachne
8,389
5,590
0
5,920
13,994
6,607
420
1,391
12,569
0
83,051
W
Ullr
Kislyak
Ullr
8,399
3,058
0
1,319
11,850
4,791
1,108
6,253
5,295
0
60,230
L
Athena
6,051
1,641
687
3,370
14,890
10,148
0
7,019
7,821
20,176
0
L
Guan Yu
acawashi
Guan Yu
3,970
1,065
2,320
3,730
12,617
6,706
0
7,035
5,207
0
38,932
L
Neith
kojot180
Neith
7,077
3,538
0
3,101
12,534
3,826
0
5,111
7,423
0
24,361
W
Horus
zhoporval
Horus
6,587
3,339
1,124
4,226
15,219
14,331
0
4,377
10,721
0
16,384
W
Tiamat
ǺrhiKot
Tiamat
12,250
1,724
0
3,858
9,096
16,712
999
1,541
7,444
59,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,437
Gold Earned
36,315
480
Minions Killed
280
0
Camps Cleared
0
1,443,353
Distance Traveled
1,415,003
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,299
553
71
5
0
281,186
3
L
Susano
6,598
440
57
4
0
290,278
1
W
Sol
11,119
741
121
8
0
274,017
2
W
Arachne
10,308
687
133
9
0
319,578
4
W
Ullr
8,961
597
107
7
0
262,124
0
L
Athena
7,478
499
34
2
0
332,153
3
L
Guan Yu
7,318
488
78
5
0
285,368
1
L
Neith
6,622
441
40
3
0
226,018
3
W
Horus
8,785
586
15
1
0
292,680
4
W
Tiamat
10,264
684
104
7
0
294,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role