Player Matchup

Neith
Neith
HazelOnNutella
Neith
Level 4
God Stats
1W - 7L
1,500 SR
Queue Stats
47W - 51L
1,671 Elo+
Solo
Tiamat
Tiamat
Kazaratth
Tiamat
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 51L
1,639 Elo+
Solo
Aphrodite
Aphrodite
Mucuni
Aphrodite
Level 29
God Stats
10W - 9L
1,706 SR
Queue Stats
43W - 46L
1,563 Elo+
Solo
Tyr
Tyr
PANDOXA
Tyr
Level 6
God Stats
0W - 2L
1,365 SR
Queue Stats
8W - 12L
1,523 Elo+
Solo
Nemesis
Nemesis
Sirkira
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,830 Elo+
Solo
Team Averages
Level 12
1,514 SR
1,645 Elo+

VS

Team Averages
Level 22
1,412 SR
1,592 Elo+
Heimdallr
Heimdallr
Edijz
Heimdallr
Level 29
God Stats
1W - 4L
1,300 SR
Queue Stats
138W - 155L
1,500 Elo+
Party 1
Discordia
Discordia
Maamoru
Discordia
Level 13
God Stats
3W - 0L
1,736 SR
Queue Stats
12W - 8L
1,653 Elo+
Solo
Hercules
Hercules
TriezV2
Hercules
Level 25
God Stats
77W - 65L
1,572 SR
Queue Stats
128W - 144L
1,521 Elo+
Party 1
Nemesis
Nemesis
amisolo
Nemesis
Level 13
God Stats
6W - 7L
1,235 SR
Queue Stats
172W - 113L
1,638 Elo+
Solo
Sylvanus
Sylvanus
cromnex
Sylvanus
Level 28
God Stats
1W - 2L
1,217 SR
Queue Stats
71W - 44L
1,645 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,063
406
2,701
7,420
1,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
Kazaratth
Tiamat
10
1 / 2 / 0
5,669
567
2,776
5,626
2,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Aphrodite
Mucuni
Aphrodite
7
0 / 2 / 0
4,392
439
2,212
6,507
3,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyr
8
0 / 4 / 1
4,805
481
1,620
5,390
3,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
Sirkira
Nemesis
8
1 / 5 / 0
4,909
491
2,556
8,091
2,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Edijz
Heimdallr
9
3 / 0 / 3
5,306
531
4,335
3,006
985
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
Maamoru
Discordia
10
5 / 1 / 1
6,319
632
4,194
4,439
1,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
TriezV2
Hercules
9
0 / 1 / 5
5,356
536
3,144
6,032
3,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
amisolo
Nemesis
11
7 / 0 / 6
6,801
680
5,448
3,419
1,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
cromnex
Sylvanus
8
0 / 0 / 4
4,870
487
5,049
5,925
2,844
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
2
Kills
15
16
Deaths
2
1
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Edijz
Heimdallr
3
0
3
4.5
L
0
3
0
0
L
Tiamat
Kazaratth
Tiamat
1
2
0
0.5
W
Discordia
Maamoru
Discordia
5
1
1
5.5
L
Aphrodite
Mucuni
Aphrodite
0
2
0
0
L
Tyr
0
4
1
0.13
L
Nemesis
Sirkira
Nemesis
1
5
0
0.2
W
Hercules
TriezV2
Hercules
0
1
5
2.5
W
Nemesis
amisolo
Nemesis
7
0
6
10
W
Sylvanus
cromnex
Sylvanus
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,865
Damage
22,170
33,034
Taken
22,821
13,153
Mitigated
9,644
11,793
Healing
6,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Edijz
Heimdallr
4,335
1,332
0
0
3,006
985
343
696
2,310
0
20,788
L
2,701
1,025
0
1,712
7,420
1,661
0
3,164
4,210
0
13,367
L
Tiamat
Kazaratth
Tiamat
2,776
478
0
2,212
5,626
2,322
64
1,707
3,761
29,553
0
W
Discordia
Maamoru
Discordia
4,194
483
0
1,006
4,439
1,294
90
1,826
2,613
30,962
0
L
Aphrodite
Mucuni
Aphrodite
2,212
265
1,840
3,413
6,507
3,548
0
2,022
4,449
14,147
0
L
Tyr
1,620
471
0
727
5,390
3,529
32
442
4,712
0
17,878
L
Nemesis
Sirkira
Nemesis
2,556
954
0
1,889
8,091
2,093
0
1,518
6,452
0
21,316
W
Hercules
TriezV2
Hercules
3,144
902
79
1,678
6,032
3,434
325
234
5,573
0
19,090
W
Nemesis
amisolo
Nemesis
5,448
2,375
0
475
3,419
1,087
0
996
2,423
0
31,690
W
Sylvanus
cromnex
Sylvanus
5,049
1,774
631
2,332
5,925
2,844
246
1,236
4,689
18,593
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,838
Gold Earned
28,652
202
Minions Killed
245
0
Camps Cleared
0
923,776
Distance Traveled
967,062
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
5,306
531
39
4
0
182,648
2
L
Neith
4,063
406
28
3
0
163,694
0
L
Tiamat
5,669
567
62
6
0
183,800
6
W
Discordia
6,319
632
63
6
0
182,741
6
L
Aphrodite
4,392
439
26
3
0
196,620
3
L
Tyr
4,805
481
36
4
0
191,343
0
L
Nemesis
4,909
491
50
5
0
188,319
0
W
Hercules
5,356
536
38
4
0
206,033
3
W
Nemesis
6,801
680
76
8
0
233,989
3
W
Sylvanus
4,870
487
29
3
0
161,651
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role